Darksteel Transmogrifier2
Artifact (R)
Hexproof, indestructible 2, T: Target permanent you control gains hexproof and indestructible until end of turn. 2: All permanents lose hexproof and indestructible until end of turn. Any player may activate this ability.
The Fecund Land
Legendary Land (MR) T: Add C to your manapool. 1G, t: Create a 1/1 green Saproling creature token. 1B, t, sacrifice a Saproling: create a 2/2 black Zombie creature token. 1R, t, sacrifice a Zombie: create a 5/5 red Drazon creature token with flying.
Mercy3WW
Legendary Creature - Incarnation (MR)
Mercy enters the battlefield with five +1/+1 counters on it.
If a creature you control would die, you may remove a +1/+1 counter from Mercy. If you do, remove all damage from that creature instead.
0/0
Living Compliment4UU
Creature - Illusion (R) Lieutenant - As long as you control your commander and your commander is a creature, Living Compliment is a copy of your commander except that it is not legendary and it's power and toughness are 8/8. Some wizards have an annoying habit of flattering themselves.
5/5
Confident VictoryBR
Sorcery (R)
Target player loses 5 life. When that player loses the game, they may draw an extra two cards at the beginning of the next game. "Stop holding back. Show me everything you have. Because it will not be remotely good enough."
- Ankue, Plaguecaster
Embrace the PainB
Sorcery (R)
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards and loses X life, where X is the amount of mana paid this way. "Hurt with me. Dream with me. Scream with me. Die alone."
- Hagan the Fatespinner
Boon of ZahidUU
Sorcery (R)
Choose an instant or sorcery card you own from outside the game with converted mana cost X or less and put it into your hand, where X is equal to the highest converted mana cost among artifacts you control. "You have earned one wish."
Ido, Holy Binder2WWW
Legendary Creature - Human Cleric (R)
When Ido, Holy Binder enters the battlefield, exile all artifacts you control, then return them to the battlefield under their owner's control.
Whenever an artifact enters the battlefield under your control, you may exile target nonland permanent until that artifact leaves the battlefield. "You think this will hold me forever? I will be free, and I will get my revenge."
- Zahid, Djinn of the Lamp
3/3
Koopa - Oona's Trick: Feels like it is probably on a weak side, since while you'll sometimes get four or five faeries, a bunch of times you'll come up empty. Helps to be constantly looking at the enemy hand, of course.
Hemlock - These are two very simple effects put together, but in a way that obviously synergizes very well and fits the legend solidly.
Gateways7 - Marchesa's Coronation: Generally, I'd advise against using mechanics from weird narrow sets like this because people are often not very familiar with them. Doesn't seem like white is really necessary. Might have worked better to exile the creature instead.
bravelion83 - Larion's Research: Two straightfoward abilities that blue can do stapled together on a card. It's a bit hard to maximize, but when you fill your graveyard which cheap draw spells first it is a real beast.
Subject16 - Miralda's Blasphemy: A very solid single-target removal that'll quite often be a one-sided board sweeper. Price is probably right, although it'd feel safer at 5 mana for sure.
Flintlock - Azoth's Draught: The flavor makes sense, and makes it powerful removal for the price. Manages to capture a bit of body horror in card form, which is difficult.
Very sorry, didn't realize I passed on to this round.
Dimir - Plot
Breaker, the CalculatorUUBB
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Boon of ZahidUU
Sorcery (R)
Choose an instant or sorcery card you own from outside the game with converted mana cost X or less and put it into your hand, where X is equal to the highest converted mana cost among artifacts you control. "You have earned one wish."
Bestial Formmark1(R/G)(R/G)
Enchantment - Aura (C)
Enchant creature 1(R/G)(R/G): Target enchanted creature you control becomes a red and green 6/4 Beast with trample until end of turn.
And as you play you'll unlock a bunch of two-color decks which are likewise great for stripping down. The B/W deck may not be great, but it's got a lot of useful bits in it.
Whisper Stone3
Artifact (R)
When Whisper Stone enters the battlefield, put the two two cards of your library into your graveyard, then plot 2. (Exile the top two cards of your library face down. You may look at them at any time.)
Reveal a plotted card, 1, t: Add UB. If the revealed card shares a name with an creature or instant card in your graveyard, you may cast the revealed card this turn.
Demand Departure1U
Instant (U)
Plot 3, then reveal a plotted card. Return target non-land permanent to it's owner's hand if it's converted mana cost is less than or equal to the revealed card. (To plot 3, exile the top three cards of your library face down. You may look at them at any time.)
Dimir, Plot
Methodical InfiltrationUUU
Enchantment (R)
When Methodical Infiltration enters the battlefield, plot 5. (Exile the top five cards of your library face down. You may look at them at any time.)
At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard. 2U, Reveal a plotted card : Target opponent puts the top X cards of their library into their graveyard, where X is the number of colors of the plotted card plus one. Slow but steady.
Whisper Stone3
Artifact (R)
When Whisper Stone enters the battlefield, put the two two cards of your library into your graveyard, then plot 2. (Exile the top two cards of your library face down. You may look at them at any time.)
Reveal a plotted card, 1, t: Add UB. If the revealed card shares a name with an creature or instant card in your graveyard, you may cast the revealed card this turn.
Artifact (R)
Hexproof, indestructible
2, T: Target permanent you control gains hexproof and indestructible until end of turn.
2: All permanents lose hexproof and indestructible until end of turn. Any player may activate this ability.
Legendary Land (MR)
T: Add C to your manapool.
1G, t: Create a 1/1 green Saproling creature token.
1B, t, sacrifice a Saproling: create a 2/2 black Zombie creature token.
1R, t, sacrifice a Zombie: create a 5/5 red Drazon creature token with flying.
Legendary Creature - Incarnation (MR)
Mercy enters the battlefield with five +1/+1 counters on it.
If a creature you control would die, you may remove a +1/+1 counter from Mercy. If you do, remove all damage from that creature instead.
0/0
Creature - Illusion (R)
Lieutenant - As long as you control your commander and your commander is a creature, Living Compliment is a copy of your commander except that it is not legendary and it's power and toughness are 8/8.
Some wizards have an annoying habit of flattering themselves.
5/5
Sorcery (R)
Target player loses 5 life. When that player loses the game, they may draw an extra two cards at the beginning of the next game.
"Stop holding back. Show me everything you have. Because it will not be remotely good enough."
- Ankue, Plaguecaster
Sorcery (R)
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards and loses X life, where X is the amount of mana paid this way.
"Hurt with me. Dream with me. Scream with me. Die alone."
- Hagan the Fatespinner
Sorcery (R)
Choose an instant or sorcery card you own from outside the game with converted mana cost X or less and put it into your hand, where X is equal to the highest converted mana cost among artifacts you control.
"You have earned one wish."
Ido, Holy Binder 2WWW
Legendary Creature - Human Cleric (R)
When Ido, Holy Binder enters the battlefield, exile all artifacts you control, then return them to the battlefield under their owner's control.
Whenever an artifact enters the battlefield under your control, you may exile target nonland permanent until that artifact leaves the battlefield.
"You think this will hold me forever? I will be free, and I will get my revenge."
- Zahid, Djinn of the Lamp
3/3
Hemlock - These are two very simple effects put together, but in a way that obviously synergizes very well and fits the legend solidly.
Gateways7 - Marchesa's Coronation: Generally, I'd advise against using mechanics from weird narrow sets like this because people are often not very familiar with them. Doesn't seem like white is really necessary. Might have worked better to exile the creature instead.
bravelion83 - Larion's Research: Two straightfoward abilities that blue can do stapled together on a card. It's a bit hard to maximize, but when you fill your graveyard which cheap draw spells first it is a real beast.
Subject16 - Miralda's Blasphemy: A very solid single-target removal that'll quite often be a one-sided board sweeper. Price is probably right, although it'd feel safer at 5 mana for sure.
Flintlock - Azoth's Draught: The flavor makes sense, and makes it powerful removal for the price. Manages to capture a bit of body horror in card form, which is difficult.
Top 3:
1. Flintlock
2. Subject16
3. Hemlock
Dimir - Plot
Breaker, the Calculator UUBB
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Sorcery (R)
Choose an instant or sorcery card you own from outside the game with converted mana cost X or less and put it into your hand, where X is equal to the highest converted mana cost among artifacts you control.
"You have earned one wish."
Enchantment - Aura (C)
Enchant creature
1(R/G)(R/G): Target enchanted creature you control becomes a red and green 6/4 Beast with trample until end of turn.
Artifact (R)
When Whisper Stone enters the battlefield, put the two two cards of your library into your graveyard, then plot 2. (Exile the top two cards of your library face down. You may look at them at any time.)
Reveal a plotted card, 1, t: Add UB. If the revealed card shares a name with an creature or instant card in your graveyard, you may cast the revealed card this turn.
Demand Departure 1U
Instant (U)
Plot 3, then reveal a plotted card. Return target non-land permanent to it's owner's hand if it's converted mana cost is less than or equal to the revealed card. (To plot 3, exile the top three cards of your library face down. You may look at them at any time.)
Methodical Infiltration UUU
Enchantment (R)
When Methodical Infiltration enters the battlefield, plot 5. (Exile the top five cards of your library face down. You may look at them at any time.)
At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard.
2U, Reveal a plotted card : Target opponent puts the top X cards of their library into their graveyard, where X is the number of colors of the plotted card plus one.
Slow but steady.
Whisper Stone 3
Artifact (R)
When Whisper Stone enters the battlefield, put the two two cards of your library into your graveyard, then plot 2. (Exile the top two cards of your library face down. You may look at them at any time.)
Reveal a plotted card, 1, t: Add UB. If the revealed card shares a name with an creature or instant card in your graveyard, you may cast the revealed card this turn.