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  • posted a message on June CCL Round 1 - Tomb Raiders
    Boy Adventurer 3RR
    Creature - Human (C)
    When Boy Adventurer enters the battlefield, create two 2/2 red Warrior creature tokens.
    Tap an untapped Warrior you control: Boy Adventurer gets +2/+2 until end of turn.
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on June MCC Round 1 - History in the making
    Witness to History R
    Creature - Human Soldier (U)
    Haste
    Whenever you cast a historic spell, put a +1/+1 counter on Witness to History.
    "Life is like a box of cards; you never know what you are going to get."
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on May MCC Round 1 - Tell Me More
    Chieftain's Axe 3
    Artifact - Equipment (U)
    Equipped creature gets +2/+2 and has trample
    You may equip creatures that share a race with equipped creature anytime you could cast an instant.
    Equip 3
    Posted in: Monthly Contests Archive
  • posted a message on May CCL 2018 Round 1 - Giant Synergies
    Baleful Firepower XR
    Enchantment - Aura (R)
    Enchant creature
    Baleful Firepower enters the battlefield with X fire counters on it.
    At the beginning of your first combat phase enchanted creature deals damage to itself and up to one other target creature equal to the number of fire counters on Baleful Firepower.
    Few have learned to wield the balefire. Even fewer still survive doing so.
    Posted in: Monthly Contests Archive
  • posted a message on April CCL 2018 Round 2 - Kick in the Pants
    Chagrin B
    Sorcery (R)
    Kicker R (You may pay an additional R as you cast this spell.)
    Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card. If Chagrin was kicked, until end of turn you may cast that card using mana as though it were mana of any color.
    Losing a memory isn't as bad as being abused by a memory.
    Posted in: Monthly Contests Archive
  • posted a message on April MCC Round 1 - Hybridize
    Gravity Weaver 2(R/G)(R/G)
    Creature - Elemental Spider(U)
    Flash, reach
    When Gravity Weaver enters the battlefield, target creature loses flying until end of turn.
    2/4
    Posted in: Monthly Contests Archive
  • posted a message on April CCL 2018 Round 1 - Cultural Exchange
    Hurloon Cabalist 1BR
    Creature - Minotaur Cleric Warrior(U)
    Haste
    Sacrifice a Minotaur, T: Hurloon Cabalist deals 2 damage to target creature.
    Exile a Minotaur card in your graveyard, T: Create a 2/2 black Zombie Minotaur creature token.
    3/1
    Posted in: Monthly Contests Archive
  • posted a message on March MCC Round 2 - The Stages of Life - Youth
    Fortunate Son RUW
    Creature - Human (R)
    Artifact, instant, and sorcery spells cost you 1 less to cast and your opponents 1 more to cast.
    Some are born to labor, to serve, to fight, and to die. He is not one of them.
    1/1

    Market Crash 1R
    Sorcery (C)
    Destroy target artifact. Its controller sacrifices each other artifact named Gold and/or Treasure he or she controls.
    Those who stand on the highest pedestals have the farthest to fall.

    Holding

    Posted in: Monthly Contests Archive
  • posted a message on March 2018 CCL Round 1 - Desaturated
    rkohn1357 - Longing Drone: Seems like about the right price for the ability, and the single colorless there helps reinforce the Eldrazi flavor.

    Raptorchan - Pale Saphire: The abilties beyond the first one seem so narrow in application that there's basically no reason to have them. And I don't know how fun an enviroment would be if it requires you to make difficult choices about which mode of this to use.

    Hemlock - Devourer of Will: The fact that this cares about what it eats is a slight complication, since it means you'd have to keep separate exile piles for each permanent using a mechanic like this. But that's not too much of a complication, though, and this is a strong and flavorful design.

    IcariiFA - Remnants of the Eternities: The use of untap there is very interesting, but I don't see the reason to use blue mana there (green or colorless seems more sensible) and the final ability is a bit confusing, and the reward is way too high for what isn't that hard to pull off.

    void_nothing - Cracked-Star Moa: An interesting ability, but very hard to evaluate power-level wise. Even without any previous era counters, this is a Limited bomb, and in a constructed enviroment that can give it haste fairly easily it might even be usable there. Doesn't really do anything where the colorless feels relevant, but that's a hard hoop to jump through.

    kjsharp - Flamewrack Initiator: Red can occasionally do these impulsive stealing effects on cards like this, but this does it reliably, over and over again, without much in the way of hoops to jump through like having to hit the opponent with it.

    Top 3:

    1. Hemlock

    2. rkohn1357

    3. void_nothing
    Posted in: Monthly Contests Archive
  • posted a message on March 2018 CCL Round 2 - Mo Mana Mo Problems
    Uwari Baptist 2G
    Creature - Human Cleric (R)
    T: Add BW to your mana pool. You may spend this mana only to cast creature spells. If a creature cast with this mana dies this turn, return it to the battlefield at the end of turn.
    In the Uwari faith, the children are baptized in their on blood.
    2/1
    Posted in: Monthly Contests Archive
  • posted a message on March 2018 CCL Round 1 - Desaturated
    Ruby Caryatid 2
    Artifact Creature - Golem (U)
    You may spend colorless mana as though it were red mana.
    T: Add C to your mana pool.
    0/2
    Posted in: Monthly Contests Archive
  • posted a message on March MCC Round 1 - The Stages of Life - Childhood
    Fortunate Son RUW
    Creature - Human (R)
    Artifact, instant, and sorcery spells cost you 1 less to cast and your opponents 1 more to cast.
    Some are born to labor, to serve, to fight, and to die. He is not one of them.
    1/1

    Market Crash 1R
    Sorcery (C)
    Destroy target artifact. Its controller sacrifices each other artifact named Gold and/or Treasure he or she controls.
    Those who stand on the highest pedestals have the farthest to fall.
    Posted in: Monthly Contests Archive
  • posted a message on February 2018 CCL Round 2 - Old Friends, New Faces
    RaikouRider - Radha the Fearless: I'd worry about just how big she can be, but you'd probably only be able to hit the "ult" twice even with a really tuned deck, and the removal ability is probably pretty well balanced since it'll wear her down quickly.

    void_nothing - Ajani, Soul's Pleroma: Congrats on making me look up a word. That isn't all that common. Definitely uses loyalty in a new way, but even without help he's a four-mana walker that can drop 3/3s all day long while keeping other options open, which is on the powerful side.

    FreshMeat - Jaya Ballard, Uncaged Inferno: An interesting downside to a planeswalker that otherwise just grows. I think it would be very easy to play around by just including a few high-toughness creatures, but even if you that it doesn't get too powerful.

    Hemlock - Serra Reawakened: This is probably a bit too careful power-wise, since it'll be hard to add more than three counters a turn and even if you are doing that none of the abilities are particularly abusive. I'd have probably made that last ability a flat loyalty cost just because of the work you have to do to get loyalty.

    IcariiFA - Karona Revived: Interesting abilities, the first one is quite strong since it basically always gets at least one permanent and can fairly easily hit 3+, but for a five-mana rainbow walker it is probably safe (although I'd make it non-land at least). The second one takes more work but has an even more huge potential payoff. I'd probably lower the starting loyalty down to 3 just so it is harder to fire off her abilities multiple times.

    MahBoiii - Squee, Goblin Ancient: Squee, Goblin Nabob ended up seeing a lot of play, but almost never entered the battlefield, instead just being discarded and returned over and over again. This is better than the original in pretty much every way, especially with the "cannot be attacked" clause.


    Top 3:

    1. RaikouRider
    2. FreshMeat
    3. IcarriFA
    Posted in: Monthly Contests Archive
  • posted a message on February 2018 CCL Round 2 - Old Friends, New Faces
    Ghost Council Ascendant 1WWBB
    Legendary Planeswalker - Obzedat(MR)
    When Ghost Council Ascendant dies, return all permanent cards exiled with it to the battlefield under your control.
    [-1]: Exile target artifact or enchantment.
    [-2]: Exile target permanent card in a graveyard.
    [-3]: Exile target creature.
    [5]
    Posted in: Monthly Contests Archive
  • posted a message on February 2018 CCL Round 1 - Adaptive Species
    RaikouRider: Excellent uses of flavor references to established dryads in red. Feeding off the presence of lands feels properly dryad-ish. Well excected, but not striking new design ground by any means.

    void_nothing: Far-Lash Kraken: Kraken are large and generally viewed as primal forces of nature, so they fit perfectly well into green, and I could totally see them there in a largely aquatic set. A toughness pumping effect instead of a naturally high toughness feels wierd for a kraken to me, though.

    FreshMeat: I can totally see blue Gorgons built around -X/-0 effects, so that's out of the ballpark. The second ability feels like it is more complex than it needs to be, especially delaying to the end of combat instead of just triggering right away, since that's restrictive enough that it wouldn't be unfair.

    Hemlock: Red pegasi don't strike me at first as the best fit, but I can absolutely see it. This is already a very solid card without the ascend ability, and that carries it over the top for a rare. Unless the other staple cards of that archtype sucked, I wouldn't want to face the limited environment built around that.

    IcariiFA: Efreet bleeding into black fits perfectly. Fits the role of an uncommon that encourages you into an archtype, as it's very strong without being an outright bomb. Flavor works quite well.

    MahBoiii: White is new for Gorgons, but the original Greek trio of them were noble goddesses before they became corrupt, so I can see it. The flavor of a Gorgon that turns its victims into mobile statues serving it is carried out pretty well for the most part, though I would have liked to have seen an extra creature like like Wizard to help justify it as a magical art. Really should be rare.

    willows: Moonfolk into green is a fairly believable choice, as while they are very scholarly they pursue it in a very organic way, although their natural flying might be a bit of an issue. The ability is hard to get a bead on power level wise, but seems reasonable and is certainly unique.


    Top 3.

    1. IcariiFA
    2. RaikouRider
    3. Mahboii
    Posted in: Monthly Contests Archive
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