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    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Leidnix »
    I play Burn my deck is safe Wink

    Based on this announcement, I would barely be surprised if Mountain is emergency-banned later today.
    Posted in: Modern Archives
  • 2

    posted a message on [[Official]] Modern Prices Discussion
    Quote from lrmo »
    I've never purchased a card on pre-order before. What would one estimate is a good price for Oath of Nissa?

    I'm excited about this card's potential in modern and would like to get it before it is too pricey.


    Oath of Nissa is not, and will never be, Modern playable. It has some casual appeal, and will likely be worth about 3-4 dollars in the long term, but I wouldn't pay more than about $1 for it now. It'll almost certainly end up around there after release
    Posted in: Modern
  • 1

    posted a message on Sell me, Save me Buying into Modern!
    Something that nobody has mentioned yet as far as I can tell: buying Affinity doesn't really give you any other Modern staples, so if you want to play multiple decks, BW Tokens is probably better.
    Posted in: Modern
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    posted a message on Oblivion stone & Darksteel Mutation.
    The creature survives. This is similar to the Engineered Explosives vs Spider Umbra interaction.

    Explanation: the creature is indestructible until the enchantment is gone. OStone can't kill the creature without killing the enchantment first, which it can't do, because it destroys everything at once.

    Posted in: Magic Rulings Archives
  • 3

    posted a message on Your limits for Net-Decking
    Yeah, I don't see anything wrong with netdecking either. I normally have to change lists for budget reasons, but I'm not going to play something unique for the sole purpose of playing something unique. I'm fine with netdecking, but it annoys me when people play strictly worse versions of existing decks "because netdecking is bad." I've seen Court Homunculus and Myr Enforcer in Affinity, in place of Ornithopters and Arcbound Ravagers, not for budget reasons, but "because netdecking is lame," which I can't understand.

    For casual play, I tend to base my lists off of the lists of others, but because it's less competitive and more for enjoyment, I'll deviate from these "better" lists to play cards that I like (meaning I put Day's Undoing in everything). Most of my casual decks are really just bad combo decks, and all of the bad combos (most, at least) have already been found, so I try to build on the work of others whenever possible.
    Posted in: Magic General
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    posted a message on Fetchlands, why so common in decks?
    Fetch lands are used in mono-colored decks to control land drop percentages. A fetchland pulls 2 lands from the deck, so cracking fetches leads to less land drops, which means more gas.

    Also, off-color fetches still produce 2 colors with battle lands, which means better fixing
    Posted in: Magic General
  • 2

    posted a message on Funniest and Most Ridiculous Things You've Heard in EDH Games
    So this finally happened today (I've been playing some of these cards in my deck for a few months waiting for this moment):

    Me: Mirrorweave targetting Precursor Golem. After some spells resolve, everything is a Precursor Golem. Now, I cast a kicked Rite of Replication targeting one of my Precursor Golems. I get . . . hmm . . . give me a second to work this out (3 minutes later) I have like 10 quadrillion Precursor Golems and like 1 quinitillion tokens. You all have a lot as well.

    Kaalia player: Nope screw this. Rakdos Charm. You're welcome.
    Posted in: Commander (EDH)
  • 2

    posted a message on Do you believe that Magic has gotten "dumber" over the years? Semi-Long post/rant ahead.
    I can only really comment on 3, 7, and 8, because I only play Modern (other formats are too expensive) and I don't play MTGO (I've heard that the interface is crap).

    On #3: This point is basically proof that you have never played Modern seriously. Your argument on the validity of the banlist is completely uneducated. Banning Bloodbraid might have been a mistake at the time, but unbanning it when Jund is ALREADY a Tier 1 deck is certainly a mistake. Deathrite would just break the format in half, as would Jace. Parts of the banlist are wrong, but in general, bans have kept the format healthy.

    On #7: I think you've completely missed the point here. You should be playing in tournaments because you enjoy them, not because you can qualify for another tournament. If you don't want to play in events, then don't play in them. Your argument is basically "If I do well at local tournaments (which are a waste of time anyways), then I have to spend even MORE time playing Magic, which I don't want to do". The mistake here is that you're playing in an event which you won't enjoy in order to qualify for another event which you won't enjoy, etc. It's a game. If you don't enjoy it, then don't play.

    On #8: "Wizards is trying to make more money". Yeah. I would think that this would be obvious, since it's kind of the reason that they exist.
    In slightly more words: If "dumbing down the game", as you say, attracts more customers, how can you fault Wizards for doing it? Even then, I don't think that the game is being dumbed down, rather more accessible. Look at Harbinger of the Tides, for example. It's not necessarily complex, but it opens up giant decision trees. Cards might not be flashy or complicated, but as long as they force decisions, they're not being dumbed down.
    Posted in: Magic General
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    posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Yeah 4 Sea's Claim certainly changes things. Bogles really has trouble if you can keep them off of double-white, which you have a decent chance of doing with essentially 8 MB LD spells. However, it's very difficult to do without Sea's Claim, and as far as I can tell, Sea's Claim is not a popular MB card (especially as a 4-of), so your success is better attributed to radical deckbuilding than matchup experience, and someone playing a more normal Merfolk deck won't be able to have the same success no matter how much experience they have in the matchup, because they are lacking those cards which become pivotal in this specific matchup.

    (I am obliged to say that from a purely mathematical standpoint, you will still be hit by T3 Daybreak Coronet about 40% of the time on the draw, and about 49% of the time on the play, so you won't have as great a matchup as you claim without showing that you can actually beat T3 Coronet).

    When I mention credibility, I do so because you are trying to convince others of your opinion. Gross hyperbole and lack of willingness to acknowledge facts are not effective ways to do this. You may have all the results in the world, but if you don't even consider anybody else's point of view, while simultaneously not revealing why you are able to achieve these results, then
    Posted in: Modern Archives - Proven
  • 1

    posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Lil_Bolas »
    crush it everytime

    This is why I use facts instead of opinions. You will not "crush it everytime", as you say. Player skill of course plays a big factor, and it's possible that player skill makes this a very favorable matchup for experienced pilots (which seems unlikely, but it's certainly possible). However, no amount of player skill can beat bad draws. No matter how good you are, there is variance, and people are very willing to cherrypick data, writing off losses to "bad luck", which is a fundamental part of the game. When you say that you "crush it everytime", your credibility is severely weakened.

    Like I said, I'm no expert. I'm using the least biased sources I can, and interpretting from there. If you actually have an amazing Bogles matchup despite the facts, that's great. Incidentally, I'd like to know how you play this matchup, because you seem very confident in your ability to beat Bogles, even through their Coronet starts, which to me seems very difficult.

    On the case of Disrupting Shoal: In Legacy, Force of Will isn't even good in very many matchups. It's played because when it's good, it's the best card in the deck. Disrupting Shoal can also be very good, but since you can't counter stuff like T1 Slippery Bogle without opening with Cursecatcher, so it hits a lot less of the important stuff.
    Posted in: Modern Archives - Proven
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