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  • posted a message on [Tapestry]A Tangled Web
    Kheira watches carefully and thinks a moment. "It's sealed, or at least, it wants to be sealed.."

    She carefully points her staff forward, charging it with mana and knocking firmly.

    (Wish we were playing D&D :p)
    Posted in: Magic: The RPG
  • posted a message on [Planar Chaos] Devours 1d6 People Per Turn.
    Sorry to hear that KK.

    I need to buy Bouncing Beebles to join Cyouni and AoK in having a cute familiar-esque critter.
    Posted in: Retired Clan Threads
  • posted a message on [The Secret of the Silver Blades] The Well of Knowledge
    (CL: You have 2 full rounds to prepare and move to a location you can reach. If 4-5 is where you want to be when the dragon arrives, that's fine. Otherwise you can go as far as you want.

    To all: The dragon is 10'x10' and is located 30' directly above the Well.)
    Posted in: Past Adventures
  • posted a message on [The Secret of the Silver Blades] The Well of Knowledge
    (The dragon is flying above you, approximately 30 feet up from the top of the wall. That's not to say you might reach it when its your turn.)
    Posted in: Past Adventures
  • posted a message on (Star-Wars) theme custom cards and others
    The hybrids are a bit unnecessary. You're making the cards look uncertain in their colors. Han Solo is red, but is he? A lot of the cards are wordy and don't feel like the characters. I don't think of that when I think of Aayla Secura. But that's just me. Making them monohybrid just so they're playable? I'd rather make an EDH deck built specifically around the legend, rather than the other way around, but again, that's me.

    The Jedi and Sith all have absorb, which makes some sort of sense. The cards are relatively balanced--the futureshifted frame helps the flavor, but the colors of the frames are confusing. The artwork is from the Star Wars card games, which is fine.

    Overall it's a great exercise in design--good work Smile
    Posted in: Custom Card Creation
  • posted a message on [The Secret of the Silver Blades] The Well of Knowledge
    The party rushes to their locations, ready for battle, when swooping from the sky emerges a massive dark red shape, the blue-grey sky clear save for the large red dragon, swooping by towards the center of the Well, carrying a large sack in its front claws. It is unaware of the party, at least it appears so. Alacar's eyes widen.

    "It's an adult, alright..." He says, watching it as it flies past. It is larger than even the Dracolich the party had fought not long ago.

    It is unknown whether the group was spotted, but you can hear the Well speaking to the dragon.

    "Thank you for your tribute, Drogunorathaxim. You will be met with a great challenge today. Your destiny has come upon you."

    The dragon roars and you can hear its booming voice as it flies up above the walls into the air.

    "Well then, heroes! Emerge, so I may defeat you and achieve my destiny!"

    Initiative: Dragon:[dice=1]20[/dice]Alacar[dice=1]20+3[/dice]Frightful Presence Alacar:[dice=1]20+12[/dice]
    (Roll Initiative and your Will save for Frightful Presence, DC 24, then post your action for the round unless you delay.)
    Posted in: Past Adventures
  • posted a message on [Tapestry]A Tangled Web
    Kheira shrugs. "I'm willing to guess that whoever is in here is already aware of our presence, no matter what entrance we take. And I'm willing to be those plants back there are more than decorative." She nods.
    Posted in: Magic: The RPG
  • posted a message on Alacar Leoricar's Cube
    Seal of Cleansing: If I had one, yeah.
    Angelsong: Will likely replace with something else. Don't have Harm's Way or Shining Shoal.
    Lumithread Field: Crusade will do.
    Prowler/Guard/Rabble: I gotta fill the cube with creatures, and my collection is limited.
    Riftmarked Knight: No Paladin en-vec running around.
    Auras: Loop isn't disadvantage, Embrace is pretty potent in casual games. Holy Strength will likely be replaced with Ghost Warden.
    Basic landcyclers: -shrug- I dunno, it just struck me that the cycle would fit in this cube.
    Cavalier: I don't have the other 2 cards. I might replace it with another tapper if I can find one.
    Moonwing Moth: Will likely replace with Kabuto Moth if I can find one. I don't have Voice of All or any Zendikar cards.
    Trade Routes: Works well with man-lands, but I may replace it with Compulsion or Stroke.
    Fleeting Image: I still love this card, even after the rules change. What would replace it?
    Imaginary Pet: I admit, it's the booby prize of the blue list. May replace with Wall of Air.
    Courier's Capsule: May replace with Telling Time.
    Vanilla creatures: I don't have a lot of morph creatures, and they're a cycle. I'll look through what I have and consider it.
    Spiketails: I need more creatures in here, and they serve a dual role.
    Piracy Charm: Proved effective when I played with it, I dunno about you.
    Flyers: They seem to work well--Swarm is the worst card of the bunch. Again, my collection is limited and I need creatures.
    Fetch: Will likely replace with Looter, but I want to avoid Shadow.

    Thanks for the input. I'm taking it into account but don't rage when I don't always listen.
    Posted in: Cube Lists
  • posted a message on [Magic CoffeeHouse] is THREE!
    I do remember your idea for the Yearbook. It looked like it had promise. You might've even sent me portions of it to read that might be saved on my IM archives. That's a big might, though. You might be better off rewriting it.
    Posted in: Retired Clan Threads
  • posted a message on Alacar Leoricar's Cube
    I've posted a semi-unsorted preliminary cube. Let me know what you think--remember, my collection is limited.

    Edit: My multicolor cards are off--should be 4 cards per pair, 2 cards per shard, 6 misc cards. Filling them in now.

    Edit 2: Done. I know GWU has extra cards thanks to Phelddagrif and his brother, but they're too much fun in casual multiplayer to not include.
    Posted in: Cube Lists
  • posted a message on [Planar Chaos] Devours 1d6 People Per Turn.
    I slept in pretty late, myself, but now I'm very well rested. This is a bad habit. Tomorrow I'll be getting up early. Figures.
    Posted in: Retired Clan Threads
  • posted a message on [Magic CoffeeHouse] is THREE!
    Happy anniversary, Josh and Josh Smile I hope you both have a great day Grin

    I've got a preliminary list for my Cube--I've shifted the numbers around.

    As for Un cards.. here are some to consider:
    I'm gonna post my Cube List here shortly. I have to re-count them and make sure it's all good.

    edit: Here it is--let me know what you guys think Grin I just wish I had room for Electrolyze and Phelddagrif.
    Posted in: Retired Clan Threads
  • posted a message on Fall of the Draco-King (Thayan Tournament)
    Alaina watches and growls, eyeing the strange transformation of this creature.

    Arcana; What is it?:[dice=1]20+16[/dice]
    Planes; is it from here?:[dice=1]20+15[/dice]
    Local; Did Alaina hear anything about this guy? [dice=1]20+15[/dice]
    Nature; is this dragon a part of the life cycle on this plane? [dice=1]20+12[/dice]
    Posted in: Past Adventures
  • posted a message on [Tapestry]A Tangled Web
    Kheira squeaks and yelps as she grasps for Kennar. "Good gods, did you see that? What was that?" She points up at the window and shivers. "There's somebody in there.." She shudders, trying to get the jibblies out of her spine.
    Posted in: Magic: The RPG
  • posted a message on [The Secret of the Silver Blades] The Well of Knowledge
    (You have 2 rounds; 1 move action can move you 30', and each square is 10'x10', so moving to 4-5 would be 50'. If you do a standard and a move each round then you can move 10' more if you prefer, but that's fine.)
    Posted in: Past Adventures
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