Reserved list applies for things Wizards SELLS not what it GIVES AWAY.
No. If you read the text on the list page (http://wizards.com/Magic/TCG/Article.aspx?x=magic/products/reprintpolicy), it applies only to versions of cards that are non-premium and tournament-legal. If it appeared in premium (aka foil, such as in the Premium Deck Series or as the premium card in a Duel Decks), that would be okay.
Oooh, so that is what Pyrulea is... I really like these sorts of references to the details which you do know, but just don't remember or didn't pay enough attention to them. And it is also the plane of Horizon Canopy, too... The picture as a whole is quite beatiful, I say. Even though I couldn't put it together without Caranthir's help.
Having just read Planeswalker, I was pretty awed that they went to the effort to find what seems like every plane with any degree of significance (like Equilor, Shandalar, Moag, and now Pyrulea) and put them into cards.
As far as I've heard, this promo plane is given out for Zendikar Game Day, though the Game Day page does not mention this. I will phone a local Game Day store tomorrow to ask.
Why are you all talking about the reserved list? From what I understand, the reserved list doesn't affect products like "Duel Decks".
It affects the non-premium ones, so the two foils could theoretically be from the Reserved List. However, WotC has shown (particularly with FTV: Exiled and also PDS: Slivers) that they aren't particularly willing to reprint Reserved List cards in products that appear on the general market.
I had some slight bending with my FTV:E, not nearly as bad at Dragons though. But, do we even know if they are going to use that foiling process as opposed to the normal one?
All foils are susceptible to bending, though some (FTV and promos especially) are more likely to acquire a notable bend. But really, the trick is in knowing how to prevent the bending - store your cards under something, such as in a big stack of cards, and make sure it's a dry place.
There are two possibilities - the first is that they are going to grab a list of every States event being run and ship something off to it (promo cards, perhaps). The second is that they're waiting until next year.
Now that the actual document is available at http://thedci.com/doccenter/, some other changes have been noticed:
- Riffle shuffling is now mandatory for all shuffles
- In Regular drafts, unless the HJ says otherwise, drafters can look at their picks during a pack, but they can't hold both their picks and the pack in hand at the same time
- There is a new prize split rule for single-elimination tournaments - e.g. drafts. If all remaining players and the TO agree, prizes can be split evenly; the tournament can continue for ratings or it can just end there at the option of the persons involved. The old rule in finals still applies.
There are many more, but I think those are some of the most significant.
Under the new rules, if you gang-block, your opponent first orders the creatures. If he chooses to damage the 1/2 first before the 1/1, then you could play your Thrill of the Hunt to turn the 1/2 into a 2/4, which then 'tanks' all 3 damage, allowing both of your creatures to survive. More likely, your opponent would simply put the 1/1 first, in which case no matter how you play your Thrill of the Hunt, it would be your 1/2 creature that survives.
In effect, the rule change nerfed the thrill, since you lost the ability to choose which of your creature survives regardless of your opponent's decision.
Slightly faulty logic here. If your opponent noticed the Thrill of the Hunt in the graveyard here, he would have dealt all the damage to the 1/1 if he really wanted to kill something. Under new rules, it does increase the chance that the 1/1 will be unsaveable incidentally, as it would be unsaveable if picked first when the opponent didn't see the Thrill of the Hunt.
The power loss is there, but it's not as much as is proposed here.
You would actually do 2 to the Cenn, killing it, and then only have to do 2 to each of the Stalwarts?
norbert88
No, because the damage, like trample damage, is only evaluated at the time that it's dealt. The Cenn is still in play when the damage is assigned, meaning that you have to assign full lethal damage to the others.
Thank you for pointing that out. This is one area where the game becomes more strategic (for the blocker). Personally, I would throw the two Stalwarts out there first and have the Cenn survive, but that just shows how we all have new things to consider in the game.
As I understand it, the attacker orders the blockers, and in the rare case of a creature blocking more than one creature, the defender orders the attackers.
There's still plenty of strategy for a blocker - you can now save two guys with a well-placed pump spell.
I believe your opponment does in the order they choose to block in. Blocker #1 recieves damage first, then 2, then down the ladder. They have to designate which order they are blocking in and you deal damage down the ladder as so.
No. They choose the blockers, you chose the order. You still get to pick where damage goes, it's just not quite as flexible.
There's still plenty of neat tricks you can play with this, like pumping the guy in front can save then entire set of blockers - something you couldn't do before.
Someone on the WotC MtGO forums suggested that they could have accomplished their goals pretty well by making a new rule that says "Creatures that have been removed from combat now have their combat damage prevented".
As described by Lee Sharpe in #mtg, this is a horrible horrible idea, because then any change in power after damage is on the stack has no effect on damage, except if toughness drops to 0. It makes pretty much no sense that Last Gasp on a 3/3 would prevent it from dealing damage, but a 3/4, with one point of toughness more, wouldn't affect damage at all.
I would if that were true. Many judge foils have been Reserved List cards. Like the new Survival of the Fittest.
As far as I've heard, this promo plane is given out for Zendikar Game Day, though the Game Day page does not mention this. I will phone a local Game Day store tomorrow to ask.
All foils are susceptible to bending, though some (FTV and promos especially) are more likely to acquire a notable bend. But really, the trick is in knowing how to prevent the bending - store your cards under something, such as in a big stack of cards, and make sure it's a dry place.
- Riffle shuffling is now mandatory for all shuffles
- In Regular drafts, unless the HJ says otherwise, drafters can look at their picks during a pack, but they can't hold both their picks and the pack in hand at the same time
- There is a new prize split rule for single-elimination tournaments - e.g. drafts. If all remaining players and the TO agree, prizes can be split evenly; the tournament can continue for ratings or it can just end there at the option of the persons involved. The old rule in finals still applies.
There are many more, but I think those are some of the most significant.
The power loss is there, but it's not as much as is proposed here.
There's still plenty of strategy for a blocker - you can now save two guys with a well-placed pump spell.
There's still plenty of neat tricks you can play with this, like pumping the guy in front can save then entire set of blockers - something you couldn't do before.
As described by Lee Sharpe in #mtg, this is a horrible horrible idea, because then any change in power after damage is on the stack has no effect on damage, except if toughness drops to 0. It makes pretty much no sense that Last Gasp on a 3/3 would prevent it from dealing damage, but a 3/4, with one point of toughness more, wouldn't affect damage at all.