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  • posted a message on June 13 banlist update - AETHERWORKS MARVEL BANNED
    They really should hace preemptively banned Heart of Kiran in light of Mardu's inevitable rise back to the top.
    Posted in: The Rumor Mill
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Agnara »
    I'll just post my decklist here, and mention that I've been very happy with this configuration. Censor is very playable. Cycle for only U is super relevant.

    Commit is also pretty good. It's exactly what our decks want by letting us untap before having to deal with the troublesome permanent again. Four mana is a bit much though, so I don't know if we can run more than one or two. I've been taking it in against creature decks, as well as being a solution to troublesome permanents. It probably beats out repeal number 3. Also, there's an interesting interaction with Torrential Gearhulk. Gearhulk's trigger can cast both sides of the card. Allowing us cast Gearhulk EOT, and untap with 7 fresh cards. Casting Gifts Ungiven makes this interaction far far more likely to happen.

    I want to find space for another Ugin somewhere, but can't quite fit him in. Maybe I should be replacing a surgical in the side, since he does help vs Dredge as well.



    Wouldn't the popularity of Death's Shadow necessitate the original three or perhaps even full compliment of Repeal now? I've admittedly been off Mono-U Tron and on Eldrazi Tron for the past month or so, so I haven't had an opportunity to assess its impact, but it seems like an obvious power play against Death's Shadow.

    How viable is the 'classical' version of this deck now? So many builds now seem to run the odd one-of or two-of from the new set, or odd numbers of cards we used to see in more fixed numbers. If I just wanna play the old school Mono-U machine stuff lists, does that still work?

    I'm also beginning to think that now might be the time for Mana Leak, as the new Abzan Company deck has a toolbox full of combos that can almost all end the game for us (we can still Slaver lock beyond infinite life), and I REALLY don't wanna be bouncing Collected Company back to my opponent's hand.
    Posted in: Control
  • posted a message on [Primer] Living End
    I really don't feel it's necessary for us to reinvent the wheel here just in light of our new cyclers, as I think we have far more to lose with color screw than we have to gain with the added power of these one mana cyclers.

    I plan to replace Architects of Will with Horror of the Broken Lands since Architects is, practically speaking, a one mana cycler anyway, Jungle Weaver with Greater Sandwurm, and basically call it a day after that. Carabid is definitely staying to ensure I have color flexible cycling options, and the only other card I might seriously look at replacing is Deadshot Minotaur so as to stop killing my own Faerie Macabre.

    Outside of new cards, I'm probably going to give Avalanche Riders a slot in my upcoming builds, which as I recall was actually the original iteration of this deck when Modern was first announced some six years ago. Can anyone give me the low-down on why this has seen a return in popularity?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Looks like we got some coverage over on BlackBorder, though it's anything but a conventional list (seems to have borrowed a few cues from Eldrazi Tron):

    http://www.blackborder.com/q/node/20764

    Aside from that, the level of activity on here and the online success of Mono Blue Tron are generally about the same, and it seems to me that this deck has dropped off from the edge of tier 2 and well into the fringes of popularity.

    Has anyone managed to put up many respectable results lately? I check the MTGO results over on TCG Player pretty regularly, and it's been a good long time since I've seen anyone 5-0 with U-Tron. The Twin and Pod bannings seriously hit our position in the metagame, and it seems as though we just never quite recovered.
    Posted in: Control
  • posted a message on [Primer] Living End
    Then why is everyone debating the value of attacking past tokens versus blocking flyers?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I think I may be inclined to just replace some of the scant basic lands I have with more shocklands, rather than skimp out on these additional one mana cyclers due to their single color requirements. I do admit that the biggest upside to the one mana cyclers we currently have is their split cost, and there have been more than a few occasions that I only had one side or the other. But these new cyclers all come in at a tremendous power level, and are such huge upgrades to some of the less desirable cyclers we currently have that we just need to find room for them. Granted, more shocks makes us more vulnerable to Blood Moon, but if that's not a realistic threat I'm ready to go all in on these.

    As for the new 7/7 wurm, I see no reason not to play this over Jungle Weaver. We're all about going as wide as possible with as much pressure as possible, and the situation is no more complicated than a 7/7 being larger than a 5/6. Yes, the Weaver can block creatures with flying, but we're not in the business of planning our strategy around creature defense, we're in the business of forcing our opponent into a position of either blocking with next to everything they have or dying.
    Posted in: Modern Archives - Proven
  • posted a message on Sphinx with Embalm via TokyoMTG
    I'm not an interpreter or anything, but I'm pretty sure that says 5/3. Wink
    Posted in: The Rumor Mill
  • posted a message on Vizier of Tumbling Sands, Deem Worthy, Shefet Monitor, Stir the Sands
    I'm beginning to think this set isn't going to be the boon to Living End I thought it might be.
    Posted in: The Rumor Mill
  • posted a message on Nissa, Herald of Life
    Quote from Tekkactus »
    Ultimate can put cards you don't own into your hand. S'fake boss.


    Nope, the ultimate says "if a creature you control would die" so it's only what you would control.


    Maybe I'm missing something, but don't 'gain control...' effects put cards under your control, in which case the ultimate would bounce cards you control but don't own back to your hand?
    Posted in: Rumor Mill Archive
  • posted a message on Nissa, Herald of Life
    "Sorry the split cards sucked. Here's Nissa." EEK!
    Posted in: Rumor Mill Archive
  • posted a message on Doomed Dissenter
    Wow this is gonna be huge in Modern Aristocrats.
    Posted in: The Rumor Mill
  • posted a message on TCGPlayer Preview - Angel of Sanctions
    Recurring O-Ring with wings, sign me up. Too bad it competes with, you know, that other 5 drop angel.
    Posted in: The Rumor Mill
  • posted a message on Ars Technica Preview - Cruel Reality
    7 mana win cons stretch the very limit of control's threshold, but this for better or worse the best one I've seen yet.
    Posted in: The Rumor Mill
  • posted a message on Manglehorn + Magma Spray (AKA: Scrapheap Scrounger Hate)
    yayyyy no more relying on Incendiary Flow to deal with Scrapheap Scrounger.
    Posted in: The Rumor Mill
  • posted a message on Regal Caracal
    Yes, it's come to this. Standard has been so run amuck with format warping power they're giving us cat tribal.

    In b4 the ban.
    Posted in: The Rumor Mill
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