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    posted a message on
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    posted a message on Fuseback - the first computer-generated mechanic
    I'll reduce the padding to each side in future versions of the template.
    Posted in: Custom Card Creation
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    posted a message on Magic Set Editor shortening the type line?
    ... I have M15 Gods on that very same page you linked to, just in a different place in the thread, as it's a custom style, not a printed style.
    Posted in: Custom Card Creation
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    posted a message on [Official Thread] - Magic Set Editor 2
    Quote from Sir Auron25
    I tried redownloading MSE and all of the installers. Still, I have not found a way to fix the problem. A bunch of littler errors all indicate the same thing: that my MSE is out of date. Perhaps I am downloading an old version from the wrong source?


    Nah, Sparkers have only been posted for download in one place, as they are fairly new.

    From my FAQ:
    The installer file won't run. Maybe you got a corrupted file? I would try downloading it again. Even with good stable hosting, it is not impossible to get a corrupted file every now and then.

    The installer file says it can't create a file. This is due to a permissions problem with Windows 7 and later. To correct the issue, you need to either give yourself the proper administrative permissions to "write" to files in Program Files, or you need to move your Magic Set Editor installation outside of your Program Files directory. I strongly recommend moving it outside of Program Files directory. This is not anything I can help - this is a change introduced in Windows 7 by Microsoft that cannot be worked around by myself, nor any other developer for Magic Set Editor. I'm sorry.


    It sounds like you tried the first solution, redownloading. That didn't work. So, move on to the second.

    There is a third solution in the FAQ that should be an absolute last resort.
    Posted in: Third Party Products
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    posted a message on [Official Thread] - Magic Set Editor 2
    Quote from bobthefunny
    Is there a Hydra deck set of templates or color schemes for MSE? The Heads seem to use the token template, but the colorscheme isn't in the token template set.


    Not that I'm aware of. And I would know. Smile
    Posted in: Third Party Products
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    posted a message on Theros Alt-Frames
    It's funny - even if they turn out to be inaccurate, I sort of like the idea of an early version of the template like this. Kind of like a snapshot of the history of Theros reveals.
    Posted in: Artwork
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    posted a message on Instants with Morph - Read this before asking
    I've always advocated that adding a state-based effect dealing with instants and sorceries in play was an easy solution for dealing with weird interactions and the possibility of non-perms being in play.

    Its one of those topics that's always met with some degree of negativity, and can spark huge arguements, but I for one have always felt like the idea of a fireball or a net or a disarming rolling mist coming out of a morph shell was too flavorful and cool to ignore. And its possible to make 0/0 creatures with morph triggers, but you lose that flavor; and its a shame when you can just drop an SBE in and go.

    Of course, the real question is, what should happen when a non-perm is in play? I've always felt like they should go to the graveyard (like everything else that leaves play from an SBE), but that doesn't mesh well with some player's concepts of how morph should work on a non-perm. But my response to that was always to expand the morph rules to say that if a non-perm with morph is turned face-up, you play it without paying its mana cost, and as an action that doesn't use the stack (so the action can't be responded to, but once the spell is on the stack, it can be responded to). Otherwise, you're using the SBE to get the cards to work, which feels wrong to me. The SBE should cover difficult cases and prevent unhealthy interactions.

    I'm going to stop now before I enrage a rules guru.
    Posted in: Custom Card Rulings
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