The rules reminder for Watchful Loris is different from the rest (the creature that merge becomes a creature again if the mergee dies). If that is the real reminder text, then Enveloping Chrysalis is absurdly annoying. You can basically not use your commander ever again after that card comes into play (even if you sac it, they can just use the Chrysalis again) if you do not have exiling removal for enchantments. I do not think Wotc would do that.
I am not really sure how I feel about the banning of Goros in Brawl. On one hand, I did play it my Niv-Mizzet deck and it was one of the matchups that felt reasonabely even while having a large variance in the deck list. On the flip side, he is basically THE good stuff guy in Brawl and I can understand wizard not wanting good stuff around as an archtype.
good art, love the character, would fit perfectly in my cubes and complete sets... But I am NOT supporting lootbox BS financially, sorry Wizards.
This is not a lootbox. Here you buy something and get exactly what you pay for. Look at the normal boosters if you want lootboxes. In other words, if you are against lootboxes, you could buy these, but not most everything else.
I would say Hope of Ghirapur. I think it is the worst colorless legendary creature (i.e. worst color). The two other artifact legends with a colorless identity are better in an artifact deck and the eldrazi are atleast bombs.
alternately, Emrakul, the Aeons Torn (or some other banned card) since you wont be allowed to play it...
Maybe one of the escape cards? e.g. sleep of the dead: It slows down a creature and returns child to command zone. The problem is that only Sentinel's Eyes looks pushed amongst the common escape cards and that card does not fit with child
2) Can we go back to the second card drawn archetype from Eldraine? This UR flash archetype seems way weaker.
I mean, I love that archetype. I'm playing it as my main Arena deck right now so I'd love more support. BUT... I don't want any archetype to become evergreen or pseudo-evergreen. That's part of what keeps limited fresh.
Many archetypes are evergreen or pseudo-evergreen in limited, because of color specialties. E.g. WU fliers, or R+something aggro (the other color can vary among the non-blue colors, but most RW,RG,RB limited decks in all sets are aggressive). This is also why people can say that a card is good in limited, even then most of the set has not been spoiled.
What happens with sub-types? Like, basic land types gives abillities to cards. If it erases them (I think it should - you need a card type to have a sub type for that card type), then this will in effect remove basic lands abillity to produce mana (or lands with mana abillities only from their basic land types, like temple garden).
I don't think every Thrasios deck should be Thrasios/Kydele. Kydele would be waste in the deck. It's not a benefit to NOT play a card I want...and to use Kydele instead. Make sense?
Not really. Would you play more than 60 cards in 60-card format? Most would not and it is the same thing here (not counting battle of wits decks). Starting with 1 less card in deck (in this case permanently sitting in your command zone) IS an advantage.
Note: I am talking trying to maximize win pr. here
WTF! Why didn't Noble Hierarch gain the noble type? She is a hierarch... she is a noble... but she isn't noble at the same time. Com'on, Wizards, you should be kidding us.
Because the word noble has two meanings and this is likely to be the second (it means aristocrat as a noun or very moral/fine personal qualities as an adjective). Thus, she is noble, but not a noble...
Is this for multi or duels? If multi, Seedborn muse and other untappers are generally very nice.
Mirror Entity is nasty, because many of your creatures are small.
All the cards that make mana based on number of elves are very strong, ecspecially the cheaper ones (I run the ones costing less than 4). Most are creatures but there is an aura too. Note, you do not need more elves really for these to be strong.
Gaea's cradle is absurdly powerful, but quite a bit outside your prize range (that plus a ton of ways to find it is how you start winning around turn 4, which does mean that this would be a bad idea).
Earthcraft is also outside your price range, but much closer and also very strong (ecspecially if you use things like wild growth or utopia sprawl over the mana elves suggested by others).
Cards I find funny (i.e. seems good but are perhaps not good enough for a truely competive deck, which seems to suit you): Nacatl War-Pride (remember not to remove the copied tokens if you activate Rhys after attacking) and many of the make a token copy of arbitrary creatures (same reason: you want to copy them).
I think bouncing them back is too weak. Like, compare Big game hunter and giant killer. If you just play to bounce, big game hunter costs 1 less AND have madness AND none (outside some madness deck and not even many of those) plays big game hunter...
A more powerfull play would be to just use them straight, e.g. off something with murderous rider and then when you have mana for it, you can play the creature too.
Perhaps less interesting, but true love’s kiss (better than forsake the worldly I think), silverflame ritual (anthem is quite powerfull with all those 1/1 tokens white got)
Foulmire knight - I feel 1/1 deathtouch for 1 is fairly good in multiplayer snd the option for cantripping it pulls it over for me. It is fairly clearly more powerfull than rager (1/1 deathtouch>>2/2 and the difference is worth 1 mana ecspecially when you can pay over 2 turns)
(outside flickering, but I would pick tome raider for that)
Bringer of Offerings is very strong as well.
This is not a lootbox. Here you buy something and get exactly what you pay for. Look at the normal boosters if you want lootboxes. In other words, if you are against lootboxes, you could buy these, but not most everything else.
alternately, Emrakul, the Aeons Torn (or some other banned card) since you wont be allowed to play it...
Many archetypes are evergreen or pseudo-evergreen in limited, because of color specialties. E.g. WU fliers, or R+something aggro (the other color can vary among the non-blue colors, but most RW,RG,RB limited decks in all sets are aggressive). This is also why people can say that a card is good in limited, even then most of the set has not been spoiled.
No. There is no mana cost on Wheel of fate and you can therefore not pay it.
Not really. Would you play more than 60 cards in 60-card format? Most would not and it is the same thing here (not counting battle of wits decks). Starting with 1 less card in deck (in this case permanently sitting in your command zone) IS an advantage.
Note: I am talking trying to maximize win pr. here
Because the word noble has two meanings and this is likely to be the second (it means aristocrat as a noun or very moral/fine personal qualities as an adjective). Thus, she is noble, but not a noble...
Mirror Entity is nasty, because many of your creatures are small.
All the cards that make mana based on number of elves are very strong, ecspecially the cheaper ones (I run the ones costing less than 4). Most are creatures but there is an aura too. Note, you do not need more elves really for these to be strong.
Gaea's cradle is absurdly powerful, but quite a bit outside your prize range (that plus a ton of ways to find it is how you start winning around turn 4, which does mean that this would be a bad idea).
Earthcraft is also outside your price range, but much closer and also very strong (ecspecially if you use things like wild growth or utopia sprawl over the mana elves suggested by others).
Cards I find funny (i.e. seems good but are perhaps not good enough for a truely competive deck, which seems to suit you): Nacatl War-Pride (remember not to remove the copied tokens if you activate Rhys after attacking) and many of the make a token copy of arbitrary creatures (same reason: you want to copy them).
A more powerfull play would be to just use them straight, e.g. off something with murderous rider and then when you have mana for it, you can play the creature too.
Foulmire knight - I feel 1/1 deathtouch for 1 is fairly good in multiplayer snd the option for cantripping it pulls it over for me. It is fairly clearly more powerfull than rager (1/1 deathtouch>>2/2 and the difference is worth 1 mana ecspecially when you can pay over 2 turns)
(outside flickering, but I would pick tome raider for that)