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  • posted a message on [LOR] A bunch of Shapeshifter cards
    First of all I LIKE that goatnapper Smile

    And a slightly off-topic rules question: if two Changelings are in play, does Coat of Arms give them each +1/+1, or a +1/+1 for every single creature type they share (which is all of them)?



    they would get +1/+1 for each other creature (maybe tribal too its more to point out its not for each type but each perment or whatever it is) sharing a type with them. so if you only got 2 changelings in play they get +1/+1
    Posted in: The Rumor Mill
  • posted a message on [LOR] Boggarting time (updated)
    Quote from Smokestack
    Adder-Staff Boggart - Finally, a good Boggart. Cool design and a nice beneficial ability. You may even win that clash once in a while against aggro...


    Clash is more or less a coinflip. Most of the time atleast one of the players will hit a land...
    Posted in: The Rumor Mill
  • posted a message on Doran the Siege Tower
    Quote from Nitzleplick
    I was thinking on a Wishlist, but I wasn't sure too much on it.

    Secondly I changed my decklist by adding three Garruk Wildseeker to the deck to allow

    Turn: 1 Birds
    Turn: 2 Doron the Seige Tower
    Turn: 3 Swing for 5 and play Garruk Wildseeker, untap two lands and play Tarmogoyf/Riftsweeper
    Turn: 4 Use Garruk's Overrun and swing for 16 without casting a spell and with a 0/1 Tarmogoyf. You could MoOK it to hit for 21 dmg with your Opp. Never feeding Goyf.
    That's 26 dmg total bare minimum by turn4, holy crap

    Or more fair: t1 Treefolk Harbinger for Harbringer or whatever is missing
    t2: harbinger for Doron or treefolk giant grow (would be wierd if that didnt exist I think - compare to goblin shock naturally elves might have it instead I suppose)
    t3: Doron 6 damage
    t4: Treefolk giant grow 14 damage gg



    Thats 2 out of 4 cards (atleast 1 binger tho) and the abillity to produce 1 green mana turn 1 and 2 and GWB t3
    Posted in: New Card Discussion
  • posted a message on Vivid Creek..
    Quote from Amadi
    Vivid Creek
    Land
    Vivid Creek comes into play tapped with 2 storage counters.
    :symtap:: Add blue mana to your mana pool.
    Remove a storage counter from Vivid Creek, :symtap:: Add one mana of any color to your mana pool.

    Doesn't that strike to anyone else ask.. Pretty darn good, first of all: it taps for blue, which in itself makes it stronger than most lands, in addition to that, it can tap for any colour of mana as well. It's like, Gemstone Mine, except that it doesn't die after three activations, and can always tap for blue without using those activations up.

    Bleh, disregard, didn't see the "tapped" part >.<

    well its nearly strikely better then the Abandoned Outpost cycle (it doesnt die so you can't use it to get threeshold or more targets for life from the loom (if you got a seismic assueslt))
    Posted in: New Card Discussion
  • posted a message on [LOR] Commands - Lorwyn set of charms
    Hmm I think the effects should be on pair with the allready known
    aka.

    an effect for 1CC(/3C) (counter - that counter from Kami with counter non blue spell (yes yes its not really a hard counter but...)) an effect for CC/2C (return target perm) 1C (my guess for the casting cost of tap all creatures (non common tho since it would be annoying for limitet)) and C

    so 1CC or 3C, CC or 2C, 1C and C

    So

    Green:

    Target creature gets +7/+7
    Put a 3/3 token into play
    Search your libery for a basic land and put it into play tapped (forest maybe?)
    All creatures you control have trample(/shroud?) until eot (since a enchantment with that effect cost 1C (for trample) and there is a tribe specifik one for shroud...)

    Red:

    untap target creature, it gains haste and gain control of it until eot
    Destroy target land
    Deal 3 damage to target creature or player
    Destroy target artifact

    Black:

    Return target creature from your graveyard (or oppoents? -might tone down the pwr lvl a bit I suppose)
    Destroy target nonblack creature
    remove upto x card in target players graveyard (what would be fair for 1B? ) or turn lands into swamps until eot
    target player discards a card

    White:

    Creatures you control get +2/+2 until eot
    Remove target attacking or blocking creature from the game
    blink (until eot?)
    destroy target enchantment
    Posted in: Speculation
  • posted a message on [DCI] September B&R Changes
    Quote from kicks_422
    I don't know much about MTGO, so I just want to ask why they restricted Flash in Online Classic but not in Vintage?

    The way I understand what he said is that 1. Classic is like Vintage in that they restrict instead of banning (so you can allways play nearly any card in SOME format) BUT 2. Classic is like Legacy in regards to speed and Flash did get hit in Legacy last time and seames to be good in the current classic format.
    Posted in: Magic General
  • posted a message on [DCI] September B&R Changes
    Quote from fnord
    September 1, 2007 DCI Banned and Restricted List Announcement -- Magic: The Gathering

    Announcement Date: September 1, 2007
    Effective Date: September 20, 2007
    Magic Online Effective Date: Wednesday, September 26, 2007
    (after the regularly scheduled Wednesday downtime)

    ...
    Vanguard
    No changes

    ?!?

    There are NINE! changes in that format: (copy-paste from: http://www.wizards.com/default.asp?x=magic/magiconline/article083007a)

    Mirri the Cursed
    New stats: 7 cards, 15 life (-1 card, -4 life)
    Reasoning: Mirri has been warping the Vanguard Standard metagame by driving out almost all other creature decks. On top of that, it's often miserable to play against, and the mirror tends to be determined simply by who goes first.



    I am not sure that this is heavy enough but time will tell. It should still remove all creatures less then 5 toughness from really competiv play (apart from maybe magus of the disc in Loxodon hierac)




    Oni of the Wild Places
    New stats: 7 cards, 18 life (-1 card)
    Reasoning: Oni kills a turn or two faster than we would like, either by abusing storm with Empty the Warrens and Haze of Rage or by utilizing giant creatures with avoidable upkeep effects.

    This might be egough to remove most of their t2 wins I hope.



    Prodigal Sorcerer
    New stats: 7 cards, 25 life (-1 card, +3 life)
    Reasoning: The combination of the larger hand size and the card selection made Prodigal Sorcerer too good for "porting" Standard decks (i.e. taking a regular Standard deck and just simply adding an avatar). We think that Vanguard is a lot more fun when players are building new and different decks that you wouldn’t see in a regular Standard tournament.

    THIS IS NICE! It should hopefully screw with all the ppl that do not make a "real" vanguard deck (BUT they should have hit akroma too then...)



    Erhnam Djinn
    New stats: 7 cards, 23 life (+1 card)
    Reasoning: This is a casual-friendly base avatar that never deserved the hand size penalty.

    I've played vs a few of those decks. They were generally never good egough (Mirri owns them (still do I think))



    Goblin Warchief
    New stats: 8 cards, 22 life (+1 card)
    Reasoning: It's nice to have at least one or two of the base avatars be strong enough that new players can be competitive. With the Sorcerer losing a card, it’s a good time to help out the Warchief.

    He is okish for boros I suppose (he boost attackers) with double strike - tokens would be nifty too.



    Jaya Ballard
    New stats: 7 cards, 21 life (+1 card, -1 life)
    Reasoning: The randomness of her ability combined with a hand size handicap has traditionally made Jaya too inconsistent to compete.

    I dont think its worth it now either and if its good egough its proberly to devasting for creature decks :/



    Ink-Eyes, Servant of Oni
    New stats: 7 cards, 17 life (+1 card)
    Reasoning: The original reasoning behind the six card hand size was that the first ability would make up for the missing card. But in a world where many competitive avatars start with eight cards, it has always been too far behind.

    This sounds fair but there are not that many things that would be good to reanimate anyway...



    Platinum Angel
    New stats: 6 cards, 18 life (+7 life)
    Reasoning: Platinum Angel was originally given severely reduced stats because it seemed the ability was powerful and had the potential to be unfun. Those concerns are still there, but the format has evolved enough that we don't see it being a problem.

    this sounds okish, but with all those wrath effects it proberly wont matter...



    Hell's Caretaker
    New stats: 6 cards, 16 life (+1 card, +2 life)
    Reasoning: The last change to the Vanguard format was a huge reduction in Hell's Caretaker's power that took it all the way down to five cards. With Yosei and the other Kamigawa dragons out of the Standard environment, this avatar can recover some of what it lost.

    Might work I suppose (there are still a few good targets but the format is pretty fast and I *think* that it will be worse then braids anyway)
    Posted in: Magic General
  • posted a message on Galepowder Mage, insane?
    Quote from Khift
    Skeletal Vampire was never at any point jank in my mind. It's a flying token generator that regenerates with no mana cost... how is that jank? Sure, maybe some of the posters here would say 'omg it dies to incinerate', but this hardly makes it jank.

    Its no kokusho or ninja reanimater (cant remember the name), so it was pretty low in the hieraki back then kami was in standard. Maybe not jank just not among the best in its color and mana cost...
    Posted in: New Card Discussion
  • posted a message on Savanah Lion Replacement
    Quote from metamorph
    Savannah Lions wasn't removed because it was overpowered. Its just a 2/1, it dies to any blocker, Mogg Fanatic, Darkblast, nearly anything. There's never been a 1 toughness creature in the history of the game that could be considered overpowered for constructed magic.

    Disciple of the Vault?
    Posted in: Speculation
  • posted a message on Galepowder Mage, insane?
    Quote from technik4
    If he were WW or even 2W, for a 2/2 flier with his ability, then I say he has a chance. But he's a 3/3 flier for 3W.

    2w and ww is the same in the eyes of wizards (no idea why tho) and the ww flyer 2/2 for 2 is playable...
    Posted in: New Card Discussion
  • posted a message on [Lor] A spy's work is done - because these cards aren't real
    Quote from Juggles_the_Mage
    How many control decks have you ever seen that ran enough creatures to make that relevent? It doesn't even have a normal equip cost. You'd have to blink, bounce, or play another creature to double up effects, and they way he typed it it can be equiped to your opponents creatures to makeing it more or less a bad game of tag.


    He proberly meanes that you put this into play and then kill off the creature (not yours as you allready said) its on (or make it leave play in annother way)...
    Posted in: Rumor Mill Archive
  • posted a message on [LOR] Six possibly real cards
    My toughts:

    waver seames a no go because of the memory issures. Really flash + some counters for an enchantment (or heck just some counters) would make it beliveable.

    Intimidating Roar seames awfully strong in limitet and perhaps 2hg standard (you just need 3 creatures together with your partner).

    Cerven seames fair. (well decent in limitet, but greens 4 drops are around that - mostly at uncommen tho)

    Invigorating Earthkin. If evoke is worded something like "as this comes into play sacrifice this" its wording makes sense. (btw. if you got annother earthkin you could return that and then this and then annother creature which migth be slightly powerfull for 3g)

    Wild Quickening. That card is seriusly overcosted...

    Mystic of Urden Ford is a fair creature (not that powerfull because of the other part of its abillity). Btw. it does have something along the lines of grandur, since the second will allow you to draw 2 cards and discard one. btw. Coiling Oracle is a blue (and green) druid. I am not quite sure that the blue part of that card is (its low cost maybe?)...
    Posted in: Rumor Mill Archive
  • posted a message on [MTGO] Xth Avatars: Squee and Arcanis
    Quote from Khift
    Quetzilla: You're forgetting one very very important aspect. One aspect which makes Squee far superior to Prodigal Sorceror in most combo decks.

    Aggressive mulliganing.

    It is one of the most important skills a combo player can learn. It's not uncommon at all for a combo player in competitive paper magic to mulligan away two perfectly fine (land wise) hands in the hopes of getting more gas. Obviously it is dangerous, and you must be very careful, but once you know when and how to do it your skill as a combo player increases drastically.

    Don't think of Squee as +1 card when compared to Prodigal. Think of him as a free mulligan, which is far, FAR better than Prodigal's upkeep ability.


    Also, dredge should use Chronatog. The ability to dredge three more times on the turn you're going off is far greater than the extra mulligans provided by Squee or the extra filtering by Prodigal.

    Squee is worse. The Eight-and-a-half tails avatar allready gives 1 extra card yet its allways prodigal which is played.

    Let me give an (bad) example. Say you got 1 land and need 2 and is going first (or need any other cards fast (prodigal gets a larger advantage the longer he got so I figured you would need a card of certain type turn 2) - (your chance to get a land in the last is less then 50% so you shouldnt be sure you got it with squee). With prodigal you get to look on 3 cards (you get to look on the top card even if you are going first in your first turn) to find this one card (assuming no slight of hand which would extend it to 5) so a reasonable chance. With Squee you only get to see 1 or 3 (this is just adding one to both numbers which while not fair is pretty close to what you would expect). Not that large a chance. Heck this is for any card.

    In the end alot of hands you should mulligan (based on lands or missing pieces) with squee are keeps with prodigal.

    Btw. the avarage speed in t2 is said to be about turn 4-5, in turn 3-4 in ext and turn 2-4 in t1. Vanguard is about turn 3-4 - Oni can win turn 2 (seen it a few times - its usually the so called storm oni deck then).
    Posted in: Other Formats
  • posted a message on Unsummon vs. Boomerang
    Quote from releasethedogs
    Only hits non-black non-artifact creatures. I think Boomerang is better here.

    There isnt any played artifact creatures in standard so its more non-black.
    Posted in: Standard Archives
  • posted a message on [MTGO] Xth Avatars: Squee and Arcanis
    Quote from God I Distrust
    How many avatars are there? Is vangaurd a big format? Like I always see new ones with new sets, I was just wondering if people play this alot.


    There is one weekly tournemt so not very big. On the other hand its reasonable funny (you can make your deck yourself and stand a fighting chance).
    Posted in: Other Formats
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