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  • posted a message on [STX] Resculpt— Card Kingdom preview
    Quote from TearingEons »
    Blue gets this at common in the same set that White gets a sorcery speed, more color intensive Generous Gift. Plus the sorcery speed WR Abrade variant.

    One of those two is potentially a constructed power house. Hint: It is not this one...

    (What I mean: Add a few good enablers to that learn -> lesson stuff and it is going to be much worse than adventures)
    Posted in: The Rumor Mill
  • posted a message on [STX] Codie, Vociferous Codex— Deathsie preview
    I could see it being tried in commander for storm (i.e. this, lots of cheap untappers and storm cards + some of those cards without mana costs would seem interesting), but I do not think it would work that well. The issue is the 4 mana activation cost, since you can't e.g. play a two mana untap effect, cascade for another untap effect, untap this and then activate this twice (once in responds) - the issue is if you started with just 4 mana before using this the first time, you would not have the mana to activate this again after spending two mana, and you would typically want to use this for at least 2 mana cards, since there is not that many cards without manacost you would like to run - I guess you could use hypergenesis for mana accel but it seems like a bad idea. You would thus need to add ritual effects/mana accel into the mix which will weaken this quite a bit.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Battlefield Raptor and Story Seeker— Kitboga previews
    1/1 for 1 flyer in white has seen play not that many years ago. While I do not think this one will (what would you play it with? It does not go too well with life gain which is the closest we get to white weenies nowadays), this is clearly quite pushed.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Mothership 1/12— Starnheim Unleashed and Dual Strike
    I am unsure if the wording on the fork effect (besides the four or less) makes it better or worse than a regular fork.
    It is better if you just want as many as possible to resolve (they can't counter the original one in responds to the forking) but can't be used in reponds to a counter in case you just want 1 to resolve.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Calamity Bearer (LEAK)
    Quote from leslak »
    >Another exemple, same creature (a 3/3 double strike trample), if your opponent blocks with 3 4/4 creatures then you can assing (in first strike damage phase) 1 damage to each of those 4/4, that 1 damage will be doubled then added 2, in total 4 damage. In the normal damage phase you would again deal full damage (8).

    >But if your opponent blocks with four 4/4, in the first strike phase you can only assign 3 points of damage, soo look the exemple above. Now in the normal damage phase there will be one 4/4 still alive, and thus you will have to assign all 3 damage to it, soo it will take 8 damage (and this damage will not trample over)

    This used to be the case, but the rules for this changed some years ago (edit: seemingly in 2009! Time flies). Now, it works as follows (see 510.1c): If there are multiple blockers for an attacker, the attacking player assigns an order on the blockers and must first assign lethal damage to the first blocker before being able to damage the second and so on. This means that you just need 2 3/3 to kill the 3/3 you talk about (instead of the 4 you claim): The attacker pick some order on the two blockers (doesn't matter really - they are generic). The attacker assigns 3 first strike damage to the first creature (since this is not >3, he can't assign any to the second, even if 1 damage had been enough to kill the first, because as you point out, the fact that the damage gets modified is not taken into account for lethal damage here). The attacker then assigns 3 normal strike damage to the second 3/3, which kills the double striker on the return hit. Result: all 3 3/3 dies and no damage get assigned anywhere else, even with double strike, trample and double damage and so on.
    Posted in: The Rumor Mill
  • posted a message on How do you deal with long losing streaks?
    Quote from 3drinks »
    The simplest path between two points is a straight line
    Quite unrelated (and simply mentioned because I spend a bit of time thinking about it and thought it was interesting), but this variant of the statement is incorrect (the original one, with shortest instead of simplest is correct, at least in standard space). If you picked two points at random on a circle with radius 1, the points will be extremely hard to express (with probability 1) and it is far simpler to define the circle with radius 1 and a direction (those two things together would define a path from one of the points to the other) than whatever straight line goes through those two points.
    Posted in: Commander (EDH)
  • posted a message on Tormod & Halana
    tortured existence should be in the deck. It is one of the best return cards in black in pauper and it is just stupid here.

    Reaping the graves is the best mass return creatures from gy to hand card in black (it is better than death denied in practice, due to being much cheaper - note that it is an instant, so it is at least 2 for 1 in basically all siturations - play on your oppeonts turn - but will usually be much better).

    I would try to lower the casting cost of cards, if I was you.
    Posted in: Variant Commander
  • posted a message on Twelve commander legends hints from gavin
    Quote from Faruel »
    Is there a different so the blocking part of Master Warcraft? Would wotc template it that different when is really similar? I don't know.

    I think this is a good point (and I had forgotten Master Warcraft), that said, flavor matters a lot for how things are worded. Like damage to players in red with lose of life in black. There are some very unusual cases where it matters (damage prevention is likely the most common of them and that is mostly unheard of the last many years), but the real point is the flavor. I could easily see Master Warcraft as being the red/white version (red ecspecially likes to play with blockers and they were not great at hybrid those days - too much colorbleed - i.e. this card is not white) of the effect while it would be a limited control player effect in black.
    Posted in: The Rumor Mill
  • posted a message on Twelve commander legends hints from gavin
    I would like to see the
    Quote from Leopluradon_ »
    Quote from Ritokure »
    Clue #3 seems interesting. What kind of drawback could balance a Worst Fears for all opponents and in a permanent's Continuous effect? My first thought would be something like Underworld Breach, aka. a permanent with a spell-like effect that sacs itself after a while, but maybe it's something super narrow, like "You control your opponents while X is being targeted by a spell" or something.



    “You control opponents while they have no cards in hand”?
    “You control opponents while you have exactly 1 life.”?
    “You control opponents while there are no cards in your library”?

    there are certain effects I can imagine:


    You control opponents while they are on extra turns?



    I do think that sounds cool, but I could easily see it being: You control opponents while they declare blockers. The card would then have reminder text pointing out that you can't usually activate mana abillities while doing so (unless blocking for some reason costs mana). Note that it is similar to heathstone, which I could imagien WOTC wanting to try.
    That said, if it is a common one like this, I guess one of the main annoyances is that you can see their cards while doing this...
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    Quote from user-11102155 »
    i honestly dont think uro should be banned. it is a strong card, ofc, but it is not hostage taking as oko was for example. and there are answers, people just seem to lost the ability to play them in sideboards and just complain.
    i dont play arena, but maybe its the best of one modus thats causing all this ? that should not be the benchmark for standard

    Honestly, Uro is worse than Oko in the threat department (Oko is the better answer though). Like, if you have one of the best answers to it (Spikefield Hazard), you are down 1 card and a mana (that must be kept open!) to turn Uro into a sorcery version of Growth Spiral (which got banned) for 1 more than spiral, but that also give 3 life. I mean, sure sorcery and 1 mana is quite a bit to pay (I feel the 1 mana from the oppeont is more though), but getting +1 ca (and 3 life, which is worth something against many red decks) is typically more expensive to tag on AND that is against one of the best answers in the new standard!

    Compare to Oko, at least if you countered it or killed it with creatures or whatever, it had the decency to stay dead.
    Posted in: The Rumor Mill
  • posted a message on [C20] - Spike Feeders Spoiler - Twinning Staff
    None has said Isochron Scepter yet (it is a bit overkill, but still funny) Smile

    Edit: thinking about it, that likely wont work, since, while Isochron Scepter copies, it does not copy a spell but a card.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 9/8— Glasspool Mimic, Master of Winds and tokens
    The mimic and charger seems to be some of the most pushed cards in the set (like, I doubt they would make copy your own creature at UU or 1U, so 2U seems to be as good as it gets and the charger beats Goblin Arsonist in normal cases).
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Feed the Swarm— Deathsie preview
    This is a very strong card in future standard I think. It is likely better than Heartless Act in most matchups simply because there are a reasonable amount of counters (on creatures - the spell kind is rarer) running around. Besides that there are a few enchanments that would be nice to destroy and even a rare few creatureless control decks. It is bad vs red agro, but otherwise solid. It is funny on Stonecoil Serpent
    Posted in: The Rumor Mill
  • posted a message on [JMP] Flying theme - Blacker lotus
    Quote from mikeyG »
    Inniaz is interesting in that you can shift around who has the blockers to stop your flyers and making taking opponents out easier. My only quibble is that if I'm going hard on the flying theme, I'm unsure what I'd want to give to the player on my left. Not any of my creatures since they all have flying and giving opponents my own creatures to block me with is dumb, so I guess group hug enchantments/artifacts?

    But it is an interesting design, I like it.

    Illusions of Grandeur as is classic? There are also a bunch of removal enchantments, card draw enchantments and tokens (heck the card is even white). Finally, you could also give them something and then bounce it.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Kels, Fight Fixer
    To be honest I was really disapointed with this card, in that the fight fixer clearly should be something like:

    2BR
    tap: target creature you control fights another target creature

    Prevent all damage done to creatures you control caused by fights
    3/3

    Something like that (the wording is not correct I am sure, but the idea should be clear).

    Instead the real fight fixer has nothing to do with fights (the mechanic) :/
    Posted in: The Rumor Mill
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