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  • posted a message on [Oathbreaker] wrenn and six (competitive?)
    I think he can be competive in 1v1.

    Quote from Hibidedebajua »
    I was thinking of playing with crop rotation as my signature spell to have a great tutor and guarentee we have a target for Wrenn. I don't see a reason why not to run dark depths/stage as the wincon. Something like avenger or Titania sounds like a fine back up plan.

    I agree with that. Summer bloom basically means you need something like 3 mana source in hand t1 to take advantage of it (wreen gets you 1 back and you need the other 3 - also you need some accel to actually do this). Crop rotation just requires 1 land and a way to get 1 more mana for close to the best case, like, turn 1 land, whatever accel, wreen, turn 2, crop rotation for strip mine, hit one land, bring strip mine back, if you went first just play it and hit their land on the next turn otherwise blow up their second land. You now have them locked. At some point, they run out of lands and you go for dark depths/Thespian's Stage.

    I guess agro decks would be a problem though (if they got some creature down turn 1 - or 2 if they went first - wreen is basically toast).
    Posted in: Variant Commander
  • posted a message on Best type of Green mana ramp?
    I like the 1 mana land enchants like wild growth and utopia sprawl. They are the fastest (except for the broken artifact ones) - even faster than dorks (free turn 2 onward), fairly safe (comparable to lands - none are going to blow them up outside mass enchant destruction which is rare) AND makes earthcraft twice as good.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    I think that looks like a nice deck list.

    There is a few suggestions though: Spawning Pit would be redicules.

    Have you tried Liliana, Dreadhorde General yet?

    Elenda, the Dusk Rose; 4 times as strong as normal...
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    Fair enough. (That said, to be clear, I was not suggesting to lower the curve to 5, just mentioning it as something that was necessary for me in my meta, which is likely somewhat faster than yours).

    If you want a more expensive card (mana wise at least) that is great, have you tried protean hulk? That card is very powerfull, even without an infinite combo. Note that the card recently-ish got unbanned.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    Quote from tstorm823 »
    You don't have to, but do you want to? The 6-drops are like my favorite part of this.

    Well, as I said, I believe it makes you more likely to win. Winning is not everything, so I cant really fault anyone for aiming for something slse. If you like something in particular, then go for it.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    I think part of the reason your seeing a higher than normal curve here is Pod, btw - it’s important to have a chain in a deck that’s run it, and Scrap Trawler is the same, too. Pod very much more so though - it’s just important to remember that I’m usually not planning on hard casting.

    But, you have basically no tutors, many expensive cards and only pod to cheat them in (I might miss a card I guess). Thus, I imagine you typically draw the expensive cards and are stuck casting them, even if it is not what you want. I think like 2 of the different casting costs should be enough for pod really (I honestly typically run pod with a curve ending at 5. If the cards are good enough you do not really need more)
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: Closed for Business
    This first part is not really a suggestion, in the sense that I presume that your deck fits well into your meta and this might make it too much of an outlier, but I imagine that the deck would be more powerfull if it was more focused. Like, I think the deck is aiming for a sac->reanimate style loop.
    Phyrexian Obliterator, Lord of Extinction and Verdurous Gearhulk does not do much for that. Also, the deck would be stronger with a lower curve (like avg cmc of non-lands looks like it is 4-5. 2 point something is much more powerfull in my experience).

    Things that would improve the deck would be things like Grim Haruspex, Midnight Reaper and other things that works well with your main loop.

    I think adding more mass reanimate would also work great in your deck. Things like twilight's call would likely do wonders.

    Kagemaro, first to suffer would also be great as more mass removal that is easy(-ish) to get back.

    You have a lot of mana symbols, ecspecially black, so I think Nykthos, Shrine to Nyx and to a lesser extend Gray Merchant of Asphodel would work well.

    Black market may fit well with your deck.

    Bolas's Citadel is always great (might have been better with slightly more life gain and a lower curve though).
    Posted in: Commander (EDH)
  • posted a message on Limited Resources preview - Man-o'-War
    It is a slight upgrade over cards currently in modern but rather minor, e.g. Aether Adept
    Posted in: The Rumor Mill
  • posted a message on Chillerpillar
    Quote from thatmarkguy »

    Wait, are we allowed to add all snows to our basic land? I assume it’s like wastes where we can only use what we crack/draft and otherwise it’s all nonsnow basics. Which is to say you’re gonna have to work hard to make this able to monstrosify and be any better than Giant Octopus.

    Yes, at least we could only add the ones we opened in cold snap.

    I guess it is fine in limited, but it is not a high pick (too slow).
    Posted in: The Rumor Mill
  • posted a message on Collected Conjuring
    Quote from Creedmoor »
    What good 3cmc or less sorceries are worth hitting with this?

    The draw 2 cards ones would be fairly strong (draw 4 for 4 would be nice) and there are even better than just draw 2. Also, red sweepers. I guess the card fits right into some cascade -> suspend deck.
    Posted in: The Rumor Mill
  • posted a message on Force of Despair
    Quote from Leidnix »
    This card cost 3 mana and you are allowed to cast it EoT if your opp tries to outsmart you with CoCo and Vial^^

    True, but it may hit your own creatures too in that case AND you have to pay.
    Posted in: The Rumor Mill
  • posted a message on Lightning Skelemental
    Quote from boombox_smk »
    It definitely has Trample and Haste.

    The card could have been really interesting without haste (in particular, how they would make up for that with that drawback)
    Posted in: The Rumor Mill
  • posted a message on Random Deck Discussion: Closed for Business
    Quote from 3drinks »

    Speaking as a primer authour, I don't think primer status should be a disqualifer from discussion honestly. Yes, we've worked for years, (for some of us a near decade even) on the deck so the likelihood of missing obvious cards is pretty low, but that doesn't absolve us of any margin for error. This thread also doesn't have to be about card selection, but also on the strategy of the deck in question. Play rate, good match ups/bad match ups, and ways for improvement on said bad matches. I.e. I know I've pretty well given up on improving my sub10% win rate vs Esper inside of Kaalia, but I still value the possible avenues of attack I never considered from others. Even if they end up not making it into the deck (for whatever reason), having something I never considered is an appreciated last chance.

    I can see what you are saying and many seems ro agree, so it matters little what I think, but if we restrict discussion about a deck to ones that have played with that commander before (which is basically required in order to discuss matchups or most things beyond cards - heck even cards get somewhat annoying when you have to search through the thread for discussions on the cards), we do risk killing the thread - only one so far has seemingly played Roon for instance and the value of the thread would decrease a lot if only one or two posted per deck.
    Posted in: Commander (EDH)
  • posted a message on CoolStuff Inc Preview - Force of Vigor
    Hmm, thats very nice. 2 for 2 on the table for 0 mana is very strong and the not your turn draw back is not that important on this card (I mean: Doing it in your oppeonts end step or before their card draw is typically the best time anyway).
    Posted in: The Rumor Mill
  • posted a message on Random Deck Discussion: Closed for Business
    Well, I think primers are a bad idea for this thread, because they will often have discussed anything we can come up with in a few days. It is a nice deck, but what is the point?

    That said, how did Brago, King Eternal do? I notice it was discussed and none said it was bad in the deck, but it is not in the deck of the first post.

    Is farhaven elf better than Yavimaya Dryad and wood elves? The former is much better offensive card while the latter is better at accel. Is the problem that you do not have enough forests? Have you considered Scattered Groves and/or Canopy Vista. Both have draw backs, but also upsides that may make up for that.

    Knight of Autumn seems better than Reclamation Sage or Qasali Pridemage to me.

    Dream Fracture seems better than many of those 3 cost counters in multiplayer to me (exile is nice, but cards are typically better).
    Posted in: Commander (EDH)
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