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  • posted a message on Twelve commander legends hints from gavin
    Quote from Faruel »
    Is there a different so the blocking part of Master Warcraft? Would wotc template it that different when is really similar? I don't know.

    I think this is a good point (and I had forgotten Master Warcraft), that said, flavor matters a lot for how things are worded. Like damage to players in red with lose of life in black. There are some very unusual cases where it matters (damage prevention is likely the most common of them and that is mostly unheard of the last many years), but the real point is the flavor. I could easily see Master Warcraft as being the red/white version (red ecspecially likes to play with blockers and they were not great at hybrid those days - too much colorbleed - i.e. this card is not white) of the effect while it would be a limited control player effect in black.
    Posted in: The Rumor Mill
  • posted a message on Twelve commander legends hints from gavin
    I would like to see the
    Quote from Leopluradon_ »
    Quote from Ritokure »
    Clue #3 seems interesting. What kind of drawback could balance a Worst Fears for all opponents and in a permanent's Continuous effect? My first thought would be something like Underworld Breach, aka. a permanent with a spell-like effect that sacs itself after a while, but maybe it's something super narrow, like "You control your opponents while X is being targeted by a spell" or something.



    “You control opponents while they have no cards in hand”?
    “You control opponents while you have exactly 1 life.”?
    “You control opponents while there are no cards in your library”?

    there are certain effects I can imagine:


    You control opponents while they are on extra turns?



    I do think that sounds cool, but I could easily see it being: You control opponents while they declare blockers. The card would then have reminder text pointing out that you can't usually activate mana abillities while doing so (unless blocking for some reason costs mana). Note that it is similar to heathstone, which I could imagien WOTC wanting to try.
    That said, if it is a common one like this, I guess one of the main annoyances is that you can see their cards while doing this...
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    Quote from user-11102155 »
    i honestly dont think uro should be banned. it is a strong card, ofc, but it is not hostage taking as oko was for example. and there are answers, people just seem to lost the ability to play them in sideboards and just complain.
    i dont play arena, but maybe its the best of one modus thats causing all this ? that should not be the benchmark for standard

    Honestly, Uro is worse than Oko in the threat department (Oko is the better answer though). Like, if you have one of the best answers to it (Spikefield Hazard), you are down 1 card and a mana (that must be kept open!) to turn Uro into a sorcery version of Growth Spiral (which got banned) for 1 more than spiral, but that also give 3 life. I mean, sure sorcery and 1 mana is quite a bit to pay (I feel the 1 mana from the oppeont is more though), but getting +1 ca (and 3 life, which is worth something against many red decks) is typically more expensive to tag on AND that is against one of the best answers in the new standard!

    Compare to Oko, at least if you countered it or killed it with creatures or whatever, it had the decency to stay dead.
    Posted in: The Rumor Mill
  • posted a message on [C20] - Spike Feeders Spoiler - Twinning Staff
    None has said Isochron Scepter yet (it is a bit overkill, but still funny) Smile

    Edit: thinking about it, that likely wont work, since, while Isochron Scepter copies, it does not copy a spell but a card.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 9/8— Glasspool Mimic, Master of Winds and tokens
    The mimic and charger seems to be some of the most pushed cards in the set (like, I doubt they would make copy your own creature at UU or 1U, so 2U seems to be as good as it gets and the charger beats Goblin Arsonist in normal cases).
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Feed the Swarm— Deathsie preview
    This is a very strong card in future standard I think. It is likely better than Heartless Act in most matchups simply because there are a reasonable amount of counters (on creatures - the spell kind is rarer) running around. Besides that there are a few enchanments that would be nice to destroy and even a rare few creatureless control decks. It is bad vs red agro, but otherwise solid. It is funny on Stonecoil Serpent
    Posted in: The Rumor Mill
  • posted a message on [JMP] Flying theme - Blacker lotus
    Quote from mikeyG »
    Inniaz is interesting in that you can shift around who has the blockers to stop your flyers and making taking opponents out easier. My only quibble is that if I'm going hard on the flying theme, I'm unsure what I'd want to give to the player on my left. Not any of my creatures since they all have flying and giving opponents my own creatures to block me with is dumb, so I guess group hug enchantments/artifacts?

    But it is an interesting design, I like it.

    Illusions of Grandeur as is classic? There are also a bunch of removal enchantments, card draw enchantments and tokens (heck the card is even white). Finally, you could also give them something and then bounce it.
    Posted in: The Rumor Mill
  • posted a message on [JMP] Kels, Fight Fixer
    To be honest I was really disapointed with this card, in that the fight fixer clearly should be something like:

    2BR
    tap: target creature you control fights another target creature

    Prevent all damage done to creatures you control caused by fights
    3/3

    Something like that (the wording is not correct I am sure, but the idea should be clear).

    Instead the real fight fixer has nothing to do with fights (the mechanic) :/
    Posted in: The Rumor Mill
  • posted a message on [M21] Conspicuous Snoop— Ondrej Strasky preview
    Congregation at Dawn in modern, could make it into a 1 card combo too, but it would be fragile and hard on the mana (find this/skill borrower, kiki-jiki and mogg fanatic - play this, next upkeep make a ton of copies and kill with the fanatic in the draw step - it can also kill by first playing this/skill borrower and then using Congreation in upkeep for kiki-jiki and mogg fanatic).
    Posted in: The Rumor Mill
  • posted a message on [M21] Conspicuous Snoop— Ondrej Strasky preview
    Quote from protoaddict »
    Can someone make a combo chain without Kiki-Jiki? Im sure there must be a food chain thing somewhere.


    All these combos die if you draw Kiki.

    Kiki-jiki, Lightning crafter and sac outlet (prospecter or others) is a combo that can be used even if you draw kiki-jiki - it is just somewhat expensive. Outside commander you can just play 2 kiki-jikis (or more if you are very worried)

    EDIT: A combo you could do though: Bastion of Remembrance (or other lose life on death triggers) and Goblin Recruiter into this, Skirk Prospector and a large number of 1 cost goblins would do it too.
    Posted in: The Rumor Mill
  • posted a message on [M21] Conspicuous Snoop— Ondrej Strasky preview
    Combo: Goblin Recruiter into this, Skirk Prospector, Torch Courier, Kiki-Jiki, Mirror Breaker and lightning crafter gives infinite mana and damage for a draw and 3 mana after recruiter (1 mana can be replaced by a gobbo in play) - also known as a t3 kill in commander requiring 3 land and goblin recruiter.


    it works as follows:
    After recruiter and the draw, play this, sac recuiter (using prospectors abillity), play propesctor (sac the extra gobbo if you have one instead of a mana), play torch courier, sac torch to give this haste, tap this to copy it self repeatedly and sac the copies for mana using prospector. When you have 9 mana or more: play kiki-jiki and lightning crafter. Then, repeatedly, copy crafter with kiki jiki, and let the copy of crafter remove kiki jiki, hit something with the copy of crafter’s abillity, sac the the copy of crafter and you are back at the start of the loop with 3 damage dealt and 1 red mana.

    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement June 1st and change to companion
    Quote from Ryperior74 »
    Quote from seilaoque »
    so......

    just go and unban Lurrus from vintage already..... hahaha

    what a weird way to fix the issue.


    How about Lutri, the Spellchaser for edh is he still to bad for it since it always meets the criteria and now you can’t cast from sideboard and you have to pay 3 to your hand

    He might not be too bad (still means that you have to play him but 6 mana even over two turns for that effect but not too ground breaking), but it is hard to get off the banned list once on it, so I imagine he will stay
    Posted in: The Rumor Mill
  • posted a message on How to multiply Lymph Sliver?
    Quote from Abel88 »
    also the absorb stacks with each sliver on board so having a mass of slivers on board should protect them fairly well

    No, while the card suggest seems to suggest that, that is not true. Having one Lymph Sliver and a bunch of other slivers will prevent 1 damage from any source to each sliver. To be precise: rule 702.63a Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
    Posted in: Commander (EDH)
  • posted a message on Gonna be interesting watching the upcoming ban list update next week (reminder: vintage bans = illegal in EDH)
    Quote from bobthefunny »
    Quote from DirkGently »
    we're willing to take steps up to or including changing how the companion mechanic works.
    whoa. That would be pretty crazy. Power level errata? I wonder what they have in mind?


    Where are you seeing this?



    Last few lines of WOTCs banned and restricted announcement: https://magic.wizards.com/en/articles/archive/news/may-18-2020-banned-and-restricted-announcement
    Posted in: Commander (EDH)
  • posted a message on Gonna be interesting watching the upcoming ban list update next week (reminder: vintage bans = illegal in EDH)
    Quote from Ryperior74 »
    The only bans in history in vintage are the following

    Ante cards (playing for keeps)
    Conspiracy (has to be draft)
    Throw in the air (these just cause riots from the judges)

    Shahrazad Is also banned, for taking too long in a tournament. Lurrus has potential to get banned, because restricting him does still allow you to use him as a companion, which does seem feasible in vintage to run. I guess they could restrict him and make the requirement that he cannot be a companion.
    Posted in: Commander (EDH)
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