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  • posted a message on Alesha, Who Smiles on a budget
    First, a disclaimer: i have not checked the prices of the cards.

    I assume this is for duels (there are a number of strong multiplayer cards missing like syphon mind) Then, maybe discard? There are a fair few discard creatures in black. The only one thats good if it is for multiplayer is Lilianas spectre and to a lesser extend Okiba-Gang Shinobi.

    In either case, Do you typically have many creatures in GY? (you have many creatues, but I guess your commander brings one back a turn or so, so it depends). If so, reaping the graves and to a lesser extend death denied are very good. Soul Stair Expedition is very efficient as well - outside topdeck mode (if topdeck mode is a concern, stack up on these cards)...

    You Could perhaps add a few more strong removal spells like victim of night or Snuff out.

    Maybe soul sisters would be good with your combo? Infinite life does not directly win, but I imagine that many of your oppeonts cant deal with it.

    Posted in: Variant Commander
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Quote from Fr0sty711 »
    Not a new card but has anyone thought about adding

    Angelic Renewal

    As a nice recursion for COA

    Sry if this has been discussed.. Just became aware of this card


    It does not work with COA (not well anyway). Say that this is on board and COA dies. You then pick the order of the abillities. Either you put Renewal or COA on top. If you put COA on top, Renewal has been destroyed when we get to its trigger and it therefore wont work. Alternately, you put renewal on top, it brings COA back and COAs trigger then resolves and COA dies a second time (with a new trigger, but that besides regenrators and similar won't really do much).
    Posted in: Variant Commander
  • posted a message on Chandra's Spellbook and Secret Lair Ultimate Edition (Enemy fetches) announced.
    Quote from Ryperior74 »

    Here’s is the options

    There is also Myriad Landscape if they decide to do it in a non-commander product.
    Posted in: The Rumor Mill
  • posted a message on 2 brand new keywords for older abilitys (potentionally)
    These keywords seriously confuse me.

    You can’t base a faction around these mechanics (for the most part). They are just too narrow. They are too narrow and rarely used to be called evergreen, either.

    Other than Protection, I can’t think of any deciduous mechanics that are too narrow to be one of the premier mechanic of a faction/guild/wedge.

    For back-bone in particular, the ability has only really been used as an A-B mechanic with enablers and pay-off cards. Printing a 0/4 with Backbone is certainly possible but would feel really odd.


    Edit: while I know that “big butts” has been a draft archetype in several sets like ravnica and ixalan, these decks have always been based on hoping to get a single uncommon enabler, not on assembling a wide array of backbone cards. Unless they want to print cards with backbone... which feels a bit odd to me... It would likely feel like Ingestors-Processors if it was used as a faction’a ability

    With all of that said, it sounds like these abilities were key-worded for the sole purpose of letting the commander decks include additional keyword tokens... which seems like a really silly reason to keyword an ability.

    The net gain on these changes, from what I can tell, is freeing up a bit of space on no more than a dozen cards printed each year... at the cost of additional cognitive load for newer players.



    meanace was much the same before becoming evergreen. It was very rare, but is now on a small fraction of mostly red and black cards. Unstoppable could be the same for green and perhaps blue say (they have a bit too much trample and flying respetively).
    Posted in: The Rumor Mill
  • posted a message on [C20] Apparently new cards and Merge mechanic; source link in thread
    Quote from Ryperior74 »
    Quote from Reaper9889 »
    The rules reminder for Watchful Loris is different from the rest (the creature that merge becomes a creature again if the mergee dies). If that is the real reminder text, then Enveloping Chrysalis is absurdly annoying. You can basically not use your commander ever again after that card comes into play (even if you sac it, they can just use the Chrysalis again) if you do not have exiling removal for enchantments. I do not think Wotc would do that.

    Bringer of Offerings is very strong as well.


    Facepalm

    Your claim on chrysalis not correct it’s claimed to be sorcery speed so no chance to change the creature once their turn is over

    Besides Sanctum of Eternity exist now

    True, in theory, you can use 1 card to get it back for 1 turn. You can also sac it and thus get it back with a ton of cards. In either case, if my Crysalis just falls off and becomes a creature again, then, I am using 2 mana to turn off your commander and you are paying a lot to turn it back on (getting it removed somehow + replaying it). I do think that qualifies as "absurdly annoying"
    Posted in: The Rumor Mill
  • posted a message on [C20] Apparently new cards and Merge mechanic; source link in thread
    The rules reminder for Watchful Loris is different from the rest (the creature that merge becomes a creature again if the mergee dies). If that is the real reminder text, then Enveloping Chrysalis is absurdly annoying. You can basically not use your commander ever again after that card comes into play (even if you sac it, they can just use the Chrysalis again) if you do not have exiling removal for enchantments. I do not think Wotc would do that.

    Bringer of Offerings is very strong as well.
    Posted in: The Rumor Mill
  • posted a message on Banned and resitcted announcement -March 9th
    I am not really sure how I feel about the banning of Goros in Brawl. On one hand, I did play it my Niv-Mizzet deck and it was one of the matchups that felt reasonabely even while having a large variance in the deck list. On the flip side, he is basically THE good stuff guy in Brawl and I can understand wizard not wanting good stuff around as an archtype.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair - Thalia, Guardian of Thraben leaked
    Quote from fleshrum »
    good art, love the character, would fit perfectly in my cubes and complete sets... But I am NOT supporting lootbox BS financially, sorry Wizards.

    This is not a lootbox. Here you buy something and get exactly what you pay for. Look at the normal boosters if you want lootboxes. In other words, if you are against lootboxes, you could buy these, but not most everything else.
    Posted in: The Rumor Mill
  • posted a message on Looking for land ramp cards for a non green deck
    Most has been said, but bounce land and thawing glaciers work well together. Also Walking atlas could be used in some rare cases.
    Posted in: Commander (EDH)
  • posted a message on Worst Commander
    I would say Hope of Ghirapur. I think it is the worst colorless legendary creature (i.e. worst color). The two other artifact legends with a colorless identity are better in an artifact deck and the eldrazi are atleast bombs.

    alternately, Emrakul, the Aeons Torn (or some other banned card) since you wont be allowed to play it...
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PAUPER] Crushing Dreams on a Budget - Child of Alara (UPDATE 07-2018!)
    Maybe one of the escape cards? e.g. sleep of the dead: It slows down a creature and returns child to command zone. The problem is that only Sentinel's Eyes looks pushed amongst the common escape cards and that card does not fit with child
    Posted in: Variant Commander
  • posted a message on THB - Arena Trickster
    Quote from Crispen_Smith »
    Quote from Gutterstorm »


    2) Can we go back to the second card drawn archetype from Eldraine? This UR flash archetype seems way weaker.


    I mean, I love that archetype. I'm playing it as my main Arena deck right now so I'd love more support. BUT... I don't want any archetype to become evergreen or pseudo-evergreen. That's part of what keeps limited fresh.

    Many archetypes are evergreen or pseudo-evergreen in limited, because of color specialties. E.g. WU fliers, or R+something aggro (the other color can vary among the non-blue colors, but most RW,RG,RB limited decks in all sets are aggressive). This is also why people can say that a card is good in limited, even then most of the set has not been spoiled.
    Posted in: The Rumor Mill
  • posted a message on [TBD] underworld breach
    Quote from Heskatet »
    Well i have a rules question: van you play Wheel of Fate for 0 and Exile 3 cards from your Grave with Underworld breach?

    No. There is no mana cost on Wheel of fate and you can therefore not pay it.
    Posted in: The Rumor Mill
  • posted a message on [THB] Commune with the Stars and Banishing Light reprint—everyeye.it preview
    What happens with sub-types? Like, basic land types gives abillities to cards. If it erases them (I think it should - you need a card type to have a sub type for that card type), then this will in effect remove basic lands abillity to produce mana (or lands with mana abillities only from their basic land types, like temple garden).
    Posted in: The Rumor Mill
  • posted a message on Partner
    Quote from MRdown2urth »
    I don't think every Thrasios deck should be Thrasios/Kydele. Kydele would be waste in the deck. It's not a benefit to NOT play a card I want...and to use Kydele instead. Make sense?

    Not really. Would you play more than 60 cards in 60-card format? Most would not and it is the same thing here (not counting battle of wits decks). Starting with 1 less card in deck (in this case permanently sitting in your command zone) IS an advantage.

    Note: I am talking trying to maximize win pr. here
    Posted in: Commander (EDH)
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