If Kraum has been sent to my commandzone say 2 times, if I have Vial Smasher in play and I cast Kraum for the third time, how much damage do I nug my opponent for?
I think you should pick one strategy and build around that. Like if you are going combo cut all the extra big mana creatures that you dont need and replace them with fast mana and tutors. I can type up my combo decklist if you wanna see a build for that strategy.
So I have been wanting to build this deck for a long time. Unfortunately there isn't a Duel Commander scene where I live. So I am asking the community for help to see if there are any Traditional legal cards that could make this deck more powerful
Kraum, Ludevic's Opus
If Kraum has been sent to my commandzone say 2 times, if I have Vial Smasher in play and I cast Kraum for the third time, how much damage do I nug my opponent for?
Original decklist with how to play is here:
https://www.mtgsalvation.com/forums/the-game/commander-edh/forum-1-vs-1-duel-commander/206312-imperial-animar
1 Copperline Gorge
1 Taiga
1 Breeding Pool
1 Command Tower
1 Flooded Grove
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Bloodstained Mire
1 Stomping Ground
1 Steam Vents
1 Wooded Foothills
1 Windswept Heath
1 Tropical Island
1 Volcanic Island
6 Forest
4 Island
1 Mountain
1 Arid Mesa
1 Eye of Ugin
1 Flooded Strand
1 Gaea's Cradle
Creatures
1 Phyrexian Metamorph
1 Dream Stalker
1 Wood Elves
1 Trinket Mage
1 Bloom Tender
1 Elvish Visionary
1 Mulldrifter
1 Birds of Paradise
1 Primeval Titan
1 Sea Gate Oracle
1 Lotus Cobra
1 Fierce Empath
1 Imperial Recruiter
1 Ulamog, the Infinite Gyre
1 Kozilek, Butcher of Truth
1 Artisan of Kozilek
1 Man-o'-War
1 Llanowar Elves
1 Coiling Oracle
1 Raven Familiar
1 Gilded Drake
1 Wirewood Symbiote
1 Fyndhorn Elves
1 Shrieking Drake
1 Dryad Arbor
1 Cloud of Faeries
1 Arbor Elf
1 Wall of Roots
1 Phantasmal Image
1 Sylvan Ranger
1 Peregrine Drake
1 Wild Cantor
1 Quirion Sentinel
1 Arctic Merfolk
1 Wall of Blossoms
1 Tinder Wall
1 Owl Familiar
1 Fathom Seer
1 Spellskite
1 Hapless Researcher
1 Slithermuse
1 Verdant Catacombs
1 Flamekin Harbinger
1 Wild Growth
1 Sage of Epityr
1 Augury Owl
1 Cursecatcher
1 Wirewood Herald
1 Bond Beetle
1 Faerie Impostor
1 Gatecreeper Vine
1 Shardless Agent
1 Cloudstone Curio
1 Skullclamp
1 Mox Diamond
Instants
1 Worldly Tutor
1 Chord of Calling
1 Daze
1 Gush
1 Brainstorm
Sorceries
1 Green Sun's Zenith
1 Land Grant
1 Shared Discovery
1 Gitaxian Probe
1 Sylvan Tutor
1 Glimpse of Nature
Enchantmenrs
1 Earthcraft
1 Survival of the Fittest
1 Utopia Sprawl
Relic Barrier
If I have both of the above cards in play and at the end of my opponent's turn I tap the orb, how many permanents do I untap on my turn?
Narset, Enlightened Master
If I trigger Narset's ability and cast a Capsize with it can I buyback the Capsize?