Harvest Scythe2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Harvest Scythe.
Whenever a land is put into a graveyard from play, put a charge counter on Harvest Scythe.
Equip - Sacrifice a land.
maybe as a comnon
Harvest Scthe 2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on ~.
Whenever a land is sacrificed to ~ put a charge count on it.
Equip - Sacrifice a land.
or uncommon
Harvest Scthe 2
Artifact - Equipment
For each land put into the graveyard from play this turn equipped creature gets +1/+1.
Equip - Sacrifice a land.
goofy wording so it to gets the bonus from equipping.
Harvest Scythe
Artifact - Equipment
Equipped creature has land walk of the type sacrificed to equip it.
Whenever equipped creature deals combat damage to a player, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Equip - Sacrifice a basic land.
Vineyard BlessingGG
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add GG to that player's mana pool. G: Enchanted creature gets +1/+1 until end of turn.
i like this idea.. maybe one for each color?
Blackbird BlessingBB
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add BB to that player's mana pool. BB: Enchanted creatures you control gain fear.
Whitebird BlessingWW
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add WW to that player's mana pool. WW: Enchanted creatures you control have lifelink.
Bluebird BlessingUU
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add UU to that player's mana pool. UU: Enchanted creatures you control gain Flying.
Redbird BlessingRR
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add RR to that player's mana pool. RR: Enchanted creatures you control gain "this creature can only be blocked by two or more creatures".
changed to affect all enchanted creatures you control.
EDIT: changed names, and the white one so it wouldn't give you double life link.
Umbragoyf's
G
Rare - Llurgoyf
Umbragoyf's power is equal to the number of cards target opponent has removed from the game and it's toughness is equal to the number of cards target opponent has removed from the game plus one.
*/*+1
They also sent me another DCI card that's pretty sweet. It's got the art for Sarkhan Vol on it and I'm glad I got because my old one has the numbers rubbed off.
Artifact
Players skip their end of turn step.
just wondering if this could ever be done..
would this be to powerful with card likeangel's grace or other EoT effects?
Verdigris
Rare
Jandor's Saddlebags
maybe as a comnon
Harvest Scthe 2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on ~.
Whenever a land is sacrificed to ~ put a charge count on it.
Equip - Sacrifice a land.
or uncommon
Harvest Scthe 2
Artifact - Equipment
For each land put into the graveyard from play this turn equipped creature gets +1/+1.
Equip - Sacrifice a land.
goofy wording so it to gets the bonus from equipping.
as well as, combo with massive LD. Armageddon
Absentminded Falcon 1U
creature - Bird
flying
Echo: remove your hand from the game untill your next upkeep.
2/2
Knowledgeable Defendent 3W
creature - Cleric
Echo: you gain life equal to ~'s toughness.
1/4
Graveless Minion 1B
creature - Minion
fear
Echo: remove your graveyard from the game.
2/1
Patient Tender 1G
creature - Druid
trample
Echo: skip your next combat phase.
3/2
Severed Hellion 1R
creature - Elemental
first strike
Echo: You may not play land cards this turn.
4/1
Edit: thoughts???
Harvest Scythe
Artifact - Equipment
Equipped creature has land walk of the type sacrificed to equip it.
Whenever equipped creature deals combat damage to a player, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Equip - Sacrifice a basic land.
i like this idea.. maybe one for each color?
Blackbird Blessing BB
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add BB to that player's mana pool.
BB: Enchanted creatures you control gain fear.
Whitebird Blessing WW
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add WW to that player's mana pool.
WW: Enchanted creatures you control have lifelink.
Bluebird Blessing UU
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add UU to that player's mana pool.
UU: Enchanted creatures you control gain Flying.
Redbird Blessing RR
Enchantment -- Aura
Enchant creature
At the beginning of each player's precombat main phase, add RR to that player's mana pool.
RR: Enchanted creatures you control gain "this creature can only be blocked by two or more creatures".
changed to affect all enchanted creatures you control.
EDIT: changed names, and the white one so it wouldn't give you double life link.
Umbragoyf's
G
Rare - Llurgoyf
Umbragoyf's power is equal to the number of cards target opponent has removed from the game and it's toughness is equal to the number of cards target opponent has removed from the game plus one.
*/*+1
i was surfing the wizards site and i bumped into this page.
http://status.wizards.com/www.wizards.com/
seems to be art by Steve ellis
magic 2010??
or just rejected art... maybe for master warcraft??
played = 1
hand = 25
reveal = 7
instead = 1 (!)
addition = 1 (!)
land = 10
discard = 18
with = 20
paying = 12
cost = 21
comes = 32
If there are dinosaurs in the set i'm going to cry.
dinosaurs ≠ Magic
Yeah i got one too.