Cranium Demon 2UB
Creature- Demon [R]
Flying
At the beginning of your upkeep, exile the top 10 cards of your library. Then if there are 40 or more cards in your library, you draw a card and target opponent loses 4 life and discards a card. If there are less than 40 cards in your library, you lose 4 life, you discard a card, and target opponent draws a card.
4/4
Megiddo
Elia of the Beyond 2WW
Planeswalker — Elia {M}
[0]: Exile Elia. Return him to the battlefield under his owner's control at the beginning of your next upkeep.
[-2]: Exile target creature until Elia leaves the battlefield.
[-2]: Put target face-up exiled card into its owner's graveyard. You gain life equal to its converted mana cost.
{5}
IIW: Your M16 outside designer card.
This works too much like Oblivion Ring
4/5
6/10
total:10
GG Crono
Na'kiro the Shadow BBBB
Planeswalker - Na'kiro (M)
Whenever a creature deals damage to you or to Na'kiro the Shadow, that creature's controller sacrifices a creature.
0: Exile up to three target cards from graveyards. For each creature or planeswalker card exiled this way, put a loyalty counter on Kamau.
-X: Each opponent loses X life and you gain X life.
(4)
(edit) Fixed from an earlier draft that I hadn't meant to post. :3
IIW: A modernized version of a Legends legend, with the same name, mana cost and oracle'd creature type as the original.
Some resemblence of Vraska, but still original enough
4/5
6/10
total:10
Many Cookies
Cramut, Progenitor 2GG
Planeswalker - Cramut (M)
+1: Put a 0/0 green Slime creature token onto the battlefield with Graft 1.
-1: Populate, then proliferate.
-5: You get an emblem with "Whenever a nonland permanent enters the battlefield under your control, proliferate."
[3]
IIW: Bizalara (wedge) commons // Combat Tricks
Hmm... Tricky... His -1 doesn't actually hurt him, but it will take two uses to start making more tokens. But overall, I like Mr. Slimewalker
5/5
8/10
Total: 13
admirableadmiral
Vek'ra, Immortal Master of Essence (W/B)(W/B)(W/B)
Planeswalker — Vek'ra [M]
Whenever you gain life, put that many loyalty counters on Vek'ra.
[0] Put a 1/1 white and black Spirit creature token with lifelink onto the battlefield.
[-6] You get an emblem with "Whenever you gain life, target permanent becomes indestructible."
[2]
IIW: Cards that explore areas of the rules most people don't know.
Seems two easy to break... suddenly, I have a bunch of indestructible permanents
4/5
8/10
total: 12
Train of Thought 2U
Artifact Creature- Connstruct Avatar (R)
At the begining of each end step, if you cast a spell this turn other than CARDNAME, exile CARDNAME.
CARDNAME cannot block and cannot be blocked by creatures.
Whenever CARDNAME deals combat damage to an opponent, draw two cards.
"Don't lose it!"
3/3
Vantafu, Giver of Strength 2GW
Legendary Creature- Elf (M)
Instead of paying Vantafu's manacost, you may put 2 1/1 Green Elf creatures onto the battlefield under each opponents control, then put a +1/+1 counter on each creature your opponents control.
Each creature with a +1/+1 counter on it has all the abilities of other creatures with +1/+1 counters on them. t; Put a +1/+1 counter on target creature. t; Add one mana of any color to your mana pool.
2/2
Negotiations 1W
Enchantment [R]
Creatures cannot attack.
At the beginnning of your upkeep, put a Peace counter on Negotiations. Then if there are 3 or more Peace counters on Negotiations, the game is a draw.
An opponent may declare "It's a trap!" at any time he could cast an instant. If an opponent declares "It's a trap!" in this way, sacrifice Negotiations and destroy all creatures.
(or this could be a 0 activate ability, if this is too "Un") "These negotiations became aggressive"
IIW: Planeswalkers with innovative abilities
Pawn of Fate (2/U)U
Creature- Human [C]
Whenever this creature would attack or block, flip a coin. If you lose the flip, tap [Cardname] and remove it from combat.
3/3
Unmoved Piece 1(2/U)U
Creature- Human Wizard [U]
Protection from Instants and Sorceries.
3/2
Prophet of Destiny 1(2/U)(2/U)U
Creature- Human Wizard Advisor [R] t; Choose one- Look at the top five cards of your library; or look at target player's hand.
3/3
Lantiel, Future Controlled (2/U)(2/U)(2/U)(2/U)(2/U)
Legendary Creature- Human Wizard Advisor [M]
Firststrike t; Exile [CARDNAME], then return him to the battlefield at the beginning of the next endstep.
When [CARDNAME] enters the battlefield, put your hand on top of your library, then look at your library and rearrange it. (Do not shuffle your library at the resolution of this effect.) [Or, if this isn't legal, you could Scry X, where X is the amount of cards in your library]
4/4
Indecisiveness 2BR
Enchantment- Aura
Enchant Creature
At the beginning of your upkeep, target opponent gains control of enchanted creature.
EDIT: thats supposed to be blue red, not black red.
I think this is an orginal idea! Your mechanics are pretty original, but I think I would change Covanent... maybe something like Karador's ability? That said, I'd like to see some mainstream Mythic Planeswalkers, you know, to hook people in.
Creature- Demon [R]
Flying
At the beginning of your upkeep, exile the top 10 cards of your library. Then if there are 40 or more cards in your library, you draw a card and target opponent loses 4 life and discards a card. If there are less than 40 cards in your library, you lose 4 life, you discard a card, and target opponent draws a card.
4/4
IIW: white enchantments
Scoring Method
5- Design
10- Unique
This works too much like Oblivion Ring
4/5
6/10
total:10
Some resemblence of Vraska, but still original enough
4/5
6/10
total:10
Hmm... Tricky... His -1 doesn't actually hurt him, but it will take two uses to start making more tokens. But overall, I like Mr. Slimewalker
5/5
8/10
Total: 13
Seems two easy to break... suddenly, I have a bunch of indestructible permanents
4/5
8/10
total: 12
Winner
Next: Bizalara (wedge) commons // Combat Tricks
Oops, your right! I missed that. Maybe someone else should be declared winner. I don't know, but thanks for pointing that out.
Artifact Creature- Connstruct Avatar (R)
At the begining of each end step, if you cast a spell this turn other than CARDNAME, exile CARDNAME.
CARDNAME cannot block and cannot be blocked by creatures.
Whenever CARDNAME deals combat damage to an opponent, draw two cards.
"Don't lose it!"
3/3
IIW: Unique Planeswalkers
EDIT: Oops, how about Fugitive Thought Train
Some of my favorite cards
Ultimate Power
Into A Void of Nothing
Infinite Love
Teleportal Stone
I don't understand
Seven Gambles
Within Destruction
Question: is this set supposed to fit into normal MTG, or stand alone?
Also, do you need any help with this? I be willing to pitch in.
Finally, mind taking a look at the beginning of my set? Its http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/560124-ravardre-a-parable
Legendary Creature- Elf (M)
Instead of paying Vantafu's manacost, you may put 2 1/1 Green Elf creatures onto the battlefield under each opponents control, then put a +1/+1 counter on each creature your opponents control.
Each creature with a +1/+1 counter on it has all the abilities of other creatures with +1/+1 counters on them.
t; Put a +1/+1 counter on target creature.
t; Add one mana of any color to your mana pool.
2/2
IIW: Unique Planeswalkers
Enchantment [R]
Creatures cannot attack.
At the beginnning of your upkeep, put a Peace counter on Negotiations. Then if there are 3 or more Peace counters on Negotiations, the game is a draw.
An opponent may declare "It's a trap!" at any time he could cast an instant. If an opponent declares "It's a trap!" in this way, sacrifice Negotiations and destroy all creatures.
(or this could be a 0 activate ability, if this is too "Un")
"These negotiations became aggressive"
IIW: Planeswalkers with innovative abilities
Creature- Human [C]
Whenever this creature would attack or block, flip a coin. If you lose the flip, tap [Cardname] and remove it from combat.
3/3
Unmoved Piece 1(2/U)U
Creature- Human Wizard [U]
Protection from Instants and Sorceries.
3/2
Prophet of Destiny 1(2/U)(2/U)U
Creature- Human Wizard Advisor [R]
t; Choose one- Look at the top five cards of your library; or look at target player's hand.
3/3
Lantiel, Future Controlled (2/U)(2/U)(2/U)(2/U)(2/U)
Legendary Creature- Human Wizard Advisor [M]
Firststrike
t; Exile [CARDNAME], then return him to the battlefield at the beginning of the next endstep.
When [CARDNAME] enters the battlefield, put your hand on top of your library, then look at your library and rearrange it. (Do not shuffle your library at the resolution of this effect.) [Or, if this isn't legal, you could Scry X, where X is the amount of cards in your library]
4/4
IIW: Library matters cards
Enchantment- Aura
Enchant Creature
At the beginning of your upkeep, target opponent gains control of enchanted creature.
EDIT: thats supposed to be blue red, not black red.
Sorcery (M)
Put your hand on top of your library, then rearrange your library.
Draw a card.