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  • posted a message on [IKO] - Weekly MTG Spoilers - Tricycle Lands!
    Taplands 100% have there place in comp or efficient decks. Scry Lands see play in Modern as did the Cycle lands. Its proper tool for proper deck
    Posted in: The Rumor Mill
  • posted a message on Run more interaction! Run more fast mana! Or: The death of interesting edh deckbuilding
    So, by the sounds of it, you would like

    Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, arcane signet, The ten signets, the ten talismans, darksteel ingot, chromatic lantern, Trinket Mage, Seething Song, Caged Sun, Gauntlet of Might, Gauntlet of Power, Kodama’s Reach, Cultivate, Harrow, Circuitous Route, Explosive Vegetation, Sakura-Tribe Elder, Nature’s Lore, Farseek, Three Visita, Boreal Druid, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Noble Hierarch, Land Tax, Tithe, High Tide, Bubbling Muck, Cabal Coffers, Nykthos, Ancient Tomb, City of Traitors, Expedition Map, Thaumatic Compass, Exploration, Mul Daya Oracle, Azusa, Coiling Oracle, Gitaxian Probe, Preordain, Ponder, Serum Visions, Brainstorm, Time Spiral, Timetwister, Wheel of Fate, Rhystic Study, Consecrated Sphinx, Sylvan Library, Smothering Tithe, Windfall, Necropotence, Phyrexian Arena, Yawgmoth’s Will, Toxic Deluge, Cyclonic Rift, Wrath of God, Damnation, Chaos Warp, Generous Gift, Beast Within, Harmonize, Blasphemous Act, Skullclamp, Grasp of Fate, Swan Song, Force of Will, Force of Negation, Cryptic Command, Pongify, Rapid Hybridization, dreamstone hedron, Hedron Archive, Brainstone, carpet of Flowers, Perilous Vault, Nevinyrral’s Disk, Sylvan Scrying, Crop Rotation, Enlightened Tutor, Idyllic Tutor, Sterling Grove, Open the Armory, Steelshaper’s Gift, Mystical Tutor, Merchant’s Scroll, Worldly Tutor, Tooth and Nail, Chord of Calling, Eldritch Evolution, bloom tender, Natural Order, Vampiric Tutor, Demonic Tutor, Beseech the Queen, Mastermind’s Acquisition, Diabolic Tutor, Increasing Ambition, Gamble, Imperial Recruiter, Curse of Swine, diabolic intern, Recruiter of the Guard...

    That is over a hundred cards I just listed and that is likely the tip of the iceberg. While some of them aren’t competitive right now, you need to nuke almost everything to get rid of the auto-picks. Even if all of the top rate tutors in black were banned, for example, it would still be better to run Diabolic Tutor rather than running yet another token creator in your Endrik deck.

    This is why I don’t get the complaint. You want to get those deck slots “back” but the simple fact is that you likely never had them to begin with. What most likely happened is that you (and/or your gaming group) gained more knowledge of the card game and got better cards. The game didn’t magically change overnight.

    Beyond that, the request doesn’t make sense when you get down to it. When I’m crafting Toshiro Umezawa, he wants me to use kill spells. If any of those kill spells are decent, however, I will feel pressured to use them in my Endrek deck to interact and follow the template. If there are enough awesome token makers for Endrek that it’s worth not using that kill spell, however, then Toshiro is pressured to use those token spells. I don’t know what sort of artificial silos you want between commanders but that is fundamentally not how this game works.

    I guess that I should ask what type of cards you actually want. It seems that you oppose generic good cards and cards that are so great for the archetype that they are obvious. When building an Orzhov Enchantment Deck, you would be against Land Tax and necropotence (which are generically powerful) along with cards like Enlightened Tutor (which is an auto-include for enchantment decks). That just seems to leave us with middle-ground cards like Extinguish Hope or Three Dreams. If you banned tutor/necro/tax, however, we would be having this exact same conversation about how cards like Extinguish Hopes, by being the best available tier of enchantment support, forces you to include it and robs you of your deck slots.

    I don’t know, maybe I’m wrong. Could you give me an example of the sort of synergy cards you wish could be played that would not risk becoming autoincludes if all of the better cards were banned? That just seems like a problem of infinite regression from where I’m standing.

    I don’t disagree with Carthage core premise; too many decks I have seen I felt always are same variation of cards; in my current meta, artifacts and ramp. Lesser extent unrelenting graveyard recursion, always via very similar methods.

    Some of this is meta specific, and I have my thoughts on other reasons for this. But you know of those 100 cards you just listed; I’ll be blunt 70%-80% of those I am just fine getting dodo’d. Only ones I don’t, I can basically list as; 1 CMC Manadorks, Wrath of God, Chord of Calling, Diabolic Tutor, Wrath of God, I am indifferent to Kodoma’s Clone (if not the biggest fan of their existence), Ingot and Archive, Toxic Deluge and lesser extent Damnation.

    If your list was meant to prove how many cards are ubitigous and everyone play those not removed from the cardpool, from me it did the exact opposite.
    Posted in: Commander (EDH)
  • posted a message on Pioneer Banned List Speculation
    Narrow because Enchantment/Sorcery Speed or White Cost requiring a Mountain? Only shocklands in pioneer. But if your in a third color shock + tango (the Akmonet Cycle). Through if Tango and Cycle were enemy, I suppose that be a better argument.

    Honestly I hope those two cycles will be completed more than anything.
    Posted in: Pioneer
  • posted a message on World's most obvious combos
    Underworld Cerberus and Tymaret, The Murder King

    Both being rakdos colored, Tym being a returned and graveyard effect. I felt it was blatantly obvious Tym and Cerberus were meant to interact how they did
    Posted in: Magic General
  • posted a message on Pioneer Banned List Speculation
    Yeah; I meant Galvanic Bombardment Prime. So we have 1CMC answers, they are not as good as Path/Bolt. But atleast in terms of Anti-Aggro, they function
    Posted in: Pioneer
  • posted a message on Klothys, God of Destiny
    In Pioneer; if Enchantment Grave becomes a viable theme she competes most directly role wise with Pharika.

    Pharika primary advantages over her are well she makes Enchantments:
    Strength From Fallen
    Kytheos life gain and ramp. Kytheos is a viable early play due to ramp. ESPACIALLY sense means Terramorphic & Evolving no longer means a missed drop. And can turn Cycle duals into value/1CMC cycles.
    Posted in: The Rumor Mill
  • posted a message on Klothys, God of Destiny
    If feels like something for MidRange Control like Jund. Ramp out T2. Then starting Ping and start building inevitability. Sense you now have 5 Drop potentially T3. Or you keep regular curving out.

    In a format like Modern or Pioneer where it can be often Fetch-Shock or Shock in early turns. You are playing at give or take 14-15 Not 20. In that case, this is even only in 3 turns 1/3 of your opponents life.

    Additionally it also gives you life. So vs Aggro you wipe on 3-4 then play this on 4-5. You start bring yourself up to a healthy life total.

    Is a metaphorical Grave-Matters enchantment deck. With cards like Nighthowler, Brain Maggot, Pharika, Strength from Fallen and Nyx Weaver. One of the big things the deck lack in Jund Colors (had to go Abzan) was Lifegain outside Courser.

    The three cards it would compete with are Courser, Pharika and Nyx Weaver. So I think it has a potential as 0-2.
    Posted in: The Rumor Mill
  • posted a message on Pioneer Banned List Speculation
    So just to put this out there; we have Chained To The Rocks (admittedly only really Playable as counter to an aggro t1 if going second and Boro’s). And to a far lesser extent Isolate and Blazing Hope.

    And Red has various 1CMC 2 Damage Spells, and Galvanic Blast. And then stuff like Shivan Fire and Rending Volley. Rending Volley espacially.

    And Black we have Fatal Push and Ulcerate. These 1CMC cards aren’t as good but the answers do exist
    Posted in: Pioneer
  • posted a message on Blood Dredge - Reborn
    Quote from rob_zed »
    Really dig the concept! I'm uncertain about some of your card choices, but im going to try running it as is and then workshop my own version. How has it been working out for you?

    It worked very well last time I tried it back in Khans-Theros standard but I haven’t gotten a chance to play it yet! So tell me how it goes
    Posted in: Pioneer
  • posted a message on Sideboard Tech
    Hence my confusion about its lack in the OP
    Posted in: Pioneer
  • posted a message on Sideboard Tech
    Doesn’t Thalia Heretic Cathar also stop Cat Combo?
    Posted in: Pioneer
  • posted a message on Blood Dredge - Reborn
    Blood Dredge was RTR-Theros standard deck built to defeat Mono Block Devotion, it’s got its name because it was a callback to Dredge from original Ravnica. And the second aspect was relationship of these cards in the metagame

    Flesh allowed alongside cards like Lotleth Troll, and Nylea a way to circumvent Elspeth Tokens and Rat armies. While Howler blanked traditional 1 for 1 removal, and boardwipes like Verdict while turning every 1/1 into a threat.

    The sidedeck will be another work in progress, but Radiant Flames, Abrupt Decay, statline dependent the new constellation lifegain, and some other spells. As well Eidolon of Endless Revel, and Extenquish all Hope.

    The card that is really my personal touch and gives me late game is:

    Easily one of my favorite cards in the game, using Tym, I can sacrifice rebuild hand, then Maggots to break Symnetry. I have several interactions, many on foe’s turn in form of Murderous Rider which was not an option in that standard. Whose effect can both break symmetry and give me some lifegain later in game.

    Posted in: Pioneer
  • posted a message on The Pioneer Format
    Maybe I missed someone else saying this; there is no lighting bolt, path, swords and only solidly good 1 mana removal is fatal and arguebly ulcerate.
    Posted in: The Rumor Mill
  • posted a message on Bribery
    Okay...I think you guys are focusing way to much on the steal aspect. As I have iterated before, the fact bribery ‘steals’ is not THE ISSUE. 100% not the issue here at all. You said cloning or mind control? Well in the case of cloning or mind control, I don’t have to play out my cards. But that isn’t the issue.

    “If you don’t to be bribed don’t run Blighsteel”

    Bribery itself being over or underpowered is irrelavent to that point. My issue nowadays ISN’T that bribery ‘steals’ (there are 101 if not more ways to steal. Not as fair or efficient as bribery. But that beside the point).

    Is the fact if you don’t want to be bribed, you shouldn’t run stompy/goodstuff cards. If I was playing a mostly combo or synergistic combo deck I wouldn’t be bribed with few to no good utility/generic good stuff creatures.

    But that should be a choice not fostered in a sense by meta. (Meta important and dictates card choices don’t get me wrong). But what if I wanted to pull/play fun big stompy 10+ mana cards (which is exactly what my other main non-Sidisi EDH deck exactly is).

    Being told by someone “if you didn’t run (high value cmc creature cards capable of ending the game) you wouldn’t be bribed/the solution here is don’t run high value single target good stuff cards. And you’ll never be bribed!”

    Basically because a card that can steal and play directly a card from my deck for free exists, I should purposefully not run finishers in a non-combo, and deck which does not run x spells or finishers outside of x draw, only 1 haste outlet (and no hexproof or shroud outlet), only has 4 debatably 5 ways to ramp (1 Land, Salvela, Magnifying, Archive and Tempt with Discovery).

    My stuff being stolen is just part of the game/part of blue and black color pie. Someone telling me “Well if only ran bad card/4-6 mana ‘Normal’ stompy without high value single target goodstuff bribery cards, or instead made your win condition a win con the spot combo with multiple pieces” as a way to defend bribery being ‘fair’. Speaks more to mindset behind defense of bribery then the card itself.

    Which to be clear is my issue/reason for posting this thread. It isn’t because of bribery the card, exactly but the mindset that lays behind the defense of bribery. Essentially being “don’t run good cards”.

    So I should instead run jank or interchangeable combo pieces. Perhaps every deck I build should have a concentrated theme with no truly good stuff creature that can work outside of that theme? But then what if I happen to really like Collossai or Eldrazi, should I instead run Hand of Emerakul, or the original Collossai which required 7 mana to untap itself?

    That answer posits that you have other options. Now of course I could run Hand of Emerakul (or more legitimately Artisan) over Ulamog, or Kozi. Or run Gatekeeper Colossus over Blightsteel or Akros. But that answer also just sidesteps that in a multiplayer environment you do need to win too. The issue is to repeat not being bribed, but the defense being made for why bribe is fine.

    Which isn’t “control magic is part of the game”, which is an acceptable and true statement. And not what I take issue with, it’s “if you don’t want to be bribed don’t run (good cards/targets)” defense of bribery. If I don’t want to be bribed I shouldn’t ultimately be running anything akin to a 60 card green stompy deck?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Bribery
    It’s also in a deck that has no real ramp/very little ramp. Only 1 haste outlet and secondly, it’s a perfectly valid target to steal my blighsteel with various effects I never said it wasn’t. But I was also playing a deck which whole theme was partly big stompy collossai (now big colourless creatures).

    And secondly, regardless of if I was running Blightsteel or not (which is the point of EDH partly to run big stompy things), what isn’t in favor is tell players “don’t play big dumb stompy archtype because it could be taken from deck and used against you”.

    Like I am hearing “Well if you don’t want to be bribed don’t run Blighsteel” but actually reading “don’t run big stompy win condition cards like Blighsteel (Worldspine Wurm, various Eldrazi, the Praetors, the many Collossai etc) Because they could be bribery.

    That isn’t a mindset and espacially when someone main reason for a card like bribery is simply to make the point “you shouldn’t big stompy” instead claim “you should *****ty cards that are synergetistically a win condition but useless on their lonesome”. Your focusing on the mechanical aspect, like why shouldn’t I play a card because it’s being bribed?

    You guys keep trying to focus on “Well your salty you got blighsteeled/why should you be angry got killed by a card you were playing when you were one playing it”. To just reemphasis, I am not salty about being killed by own blighsteel.

    If I play a card like blighsteel, I fine with playing against a Blighsteel (which is also why I don’t play Sol Ring. I am not fine playing against Sol Ring so I won’t in my EDH decks). And let’s take apart what you said, “Run answers” you know like I said in the OP, “I know Homeward Path and more exist”.

    It’s not an issue of a card I am running being used against me there are 1001 answers to that. It’s the issue of being told “Well if you didn’t run (Big Stompy/Individual Powerful Cards not requiring Synergstic Themetic connection to work) you wouldn’t be bribed”.

    You see no issue with that statement and the ideology of someone who would genuine believe that and try to push that as the way someone should play EDH?
    Posted in: Commander Rules Discussion Forum
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