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Last active Tue, Feb, 5 2019 02:29:56
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Oct 4, 2018I don't like Risk Factor in a control deck. Having played it in an aggressive U/R build, it was only really good when I was already applying pressure to the opponent's lifetotal. Besides, Inescapable Blaze is also useful for dealing with resolved planeswalkers.Posted in: Established (Standard)
Apr 27, 2017I've been playing around with a creatureless Drake Haven shell in grixis colors. In contrast to the Haven lists I've seen so far, it relies less on the cycling keyword, and more on the fact that haven triggers on all discard outlets, then using Fevered Visions to refuel.Posted in: Standard Archives
Grixis Fevered DrakesMagic OnlineOCTGN2ApprenticeBuy These Cards Enchantment
4 Drake Haven
4 Fevered Visions
4 Call the Bloodline
3 Trial of Ambition
3 Fiery Temper
3 Fatal Push
2 Magma Spray
4 Cathartic Reunion
1 Avacyn's Judgment
4 Sweltering Suns
3 Tormenting Voice
4 Fetid Pools
4 Canyon Slough
4 Evolving Wilds
3 Spirebluff Canal
2 Smoldering Marsh
1 Magma Spray
2 Scarab Feast
2 Ob Nixilis Reignited
2 By Force
2 Lost Legacy
2 Never // Return
Feb 21, 2017Posted in: The Rumor Mill
Wizards can arbitrarily justify whatever they want. After all, they excluded Serum Visions because there were no other cards with Scry X in the set, just to make Scry X evergreen in the following set. Then they also extensively supported their themes like exalted consisting exclusively of Noble Hierarch, Battlegrace Angel and Ethercaste Knight. And lets not forget their "aura voltron" theme in Daybreak Coronet, with the only other beneficial auras in the set being Splinter Twin and Goblin War Paint. With that in mind, assuming they bother to think about Arcane, I could absolutely see them just chucking Lava Spike and Evermind in the set, along with Through the Breach and call that a drafting theme.Quote from Fiveod »Quote from Nivvius »
I mean, to be fair, the snapcaster featured on the art in Innistrad is a Snapcaster Mage, not the Snapcaster Mage, considering he isn't a legend.
I certainly like that it looks like they did away with the horrible MM15 packs style. While they were a nice idea on paper, the fact that they were so easy to repack was kind of an embarrassment.
To be honest, seeing Grizzy on the packs makes me kind of hopeful that Through the Breach made it in there somewhere as a fun, red rare.
They can't put Through the Breach in because they didn't want to include a whole Arcane theme and it wouldn't make sense in the draft environment without a bunch of other Arcane cards and of course the most important thing about a short printed $10 per pack MSRP product that is heavily speculated on is the goddamn draft environment
Dec 28, 2016Rough draft for a modern storm deck:Posted in: New Card Discussion
Modern ParadoxMagic OnlineOCTGN2ApprenticeBuy These Cards Artifact(16):
4x Mox Opal
4x Izzet Signet
4x Talisman of Progress
4x Paradox Engine
4x Thirst for Knowledge
4x Paradoxical Outcome
4x Gitaxian Probe
4x Faithless Looting
4x Serum Visions
4x Sleight of Hand
3x Darksteel Citadel
4x Scalding Tarn
4x Spirebluff Canal
2x Steam Vents
Dec 19, 2016Propelled posted a message on Energy confirmed for Aether Revolt - What would you like to see?I could see it pushing burn over the top in modern, but I'm not sure it would that big a deal in legacy. As fair as I know, Goblin Guide is only played in Burn and UR Delver in legacy, neither of which is tier 1. I don't really know of any other shell where it would be played, and it doesn't seem like a card that would spawn an archetype by itself.Posted in: Speculation
Dec 19, 2016Propelled posted a message on Energy confirmed for Aether Revolt - What would you like to see?Stuff along these lines seems like the could be interesting:Posted in: Speculation
Energy Counter 1U
Choose target spell. You get EE, then you may pay any amount of Energy. ~ counters that spell, unless its controller pays 1 for each E paid.
Energy Prison 3
Creatures can't attack unless their controller pays E for each creature he or she controls that's attacking.
Gremlin Guide R
Creature - Gremlin
Whenever ~ attacks, defending player gains E
Energy Converter 1
t, E: Add C to your mana pool.
Aug 7, 2016Posted in: The Rumor Mill
I believe you're supposed to draft it in a normal 8man pod. After the draft, the pod is then split into two subpods, which then each play a FFA. I'm not completely certain though.Quote from Warangel88 »So how will shops make the matches and the standings for conspiracy? Just one match FFA? Or 1vs1 matches like in normal draft?
Jul 9, 2016I too, find the increase in the amount of sorceries over instants annoying. I don't really have an opinion as to whether sorceries are more skill intensive than instants, but my favorite concept about magic is the stack, and as instants gets neglected, so does stack interaction :/Posted in: New Card Discussion
Jul 5, 2016Posted in: The Rumor Mill
It seems way too slow to me. Back when I played URb prowess during Khans/Oath standard, the only main deck spell I played above 2 cmc was Treasure Cruise. While I haven't played standard since rotation, from what I've seen, the format generally seems faster.Quote from WyvernSlayer »I wonder if the UR geist is the missing piece for a playable UR Prowess deck in Standard.
Jul 4, 2016Posted in: The Rumor Mill
You can redirect all non-combat damage done to an opponent to a planeswalker that opponent controls. You just have to do it in whole chucks, e.g. if your opponent controls a PW on 2 loyalty, you have to redirect all 3 damage from your Lightning Bolt to it. Additionally, redirection is announced upon resolution, not when it is put on the stack.Quote from Tolarian PC Principal »
Edit: Alright, I thought there was a difference between "opponent" and "player" in relation to planeswalkers. I was wrong, never mind.
My evaluation goes back to AWESOME!!
Jun 29, 2016Posted in: The Rumor Mill
Yeah, I know the feeling :/
What do you have to do in order to get a decent burn spell in standard?
Jun 28, 2016Posted in: The Rumor Mill
The first Take Inventory only draws one card. A spell doesn't go to the graveyard until it is finished resolving.Quote from zachawry »Stupid question: Does the first Take Inventory draw you 1 card or 2? In other words, does it recognize the card you just cast as being in the gy?
If the first copy is only 1 card, it's hard to see why people are excited for this.
Jun 27, 2016Propelled posted a message on Graf Rats and Midnight Scavengers (New "Meld" mechanic)I've seen a number of people comparing the meld mechanic to B.F.M., Spirit of the Night and Scion of Darkness. While I can see the similarity between Meld and BFM, can anyone explain how Spirit and Scion relates to Meld?Posted in: The Rumor Mill
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