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  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Okay, now I'm officially prodding King_Deekus and kpaca.

    I think I'm resigned to two-word compound names at this point. More than that and I'll abridge them.

    [EDIT: See Post 198 re: name changes]

    Vote Count
    (7 to pass)

    CounterGreat: dkingsland967, Rodemy, Shockwave
    1 - Rodemy

    FROG: DoTArchon, Megiddo, Mindreaver
    1 - Megiddo

    GreatProposal: Megiddo, Mindreaver, Seppel
    2 - Seppel, Shockwave07

    Wobbegong: Megiddo, not_a_gimmick, Seppel
    2 - not_a_gimmick, D_V

    SnM: Mindreaver, not_a_gimmick, Seppel
    1 - Tordeck

    AMF: Mindreaver, Rodemy, Shockwave07
    2 - Shockwave07, Mindreaver

    Active Proposals
    None


    Valor: dkingsland967, kpaca, Shockwave07
    Instinct: D_V, Megiddo, Rodemy
    SMD: DoTArchon, Mindreaver, Seppel
    Rocket: DoTArchon, not_a_gimmick, Nykllor
    Nuts: kpaca, Mindreaver, Seppel
    Blunt: kpaca, Seppel, Shockwave07
    InNaGWeTrust: Mindreaver, not_a_gimmick, Shockwave07
    Mystic: Mindreaver, Seppel, Tordeck
    RVS-One: Seppel, Shockwave07, Tordeck
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    It's Labor Day weekend, so I'm being lenient on prodding. Also, only two people (King_Deekus and kpaca) haven't posted in the last 3 days.
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Vote Count
    (7 to pass)

    FROG: King_Deekus, Megiddo, Mindreaver
    1 - Megiddo

    SMD: King_Deekus, Mindreaver, Seppel
    1 - Seppel

    Wobbegong: Megiddo, not_a_gimmick, Seppel
    3 - not_a_gimmick, D_V, Rodemy

    SnM: Mindreaver, not_a_gimmick, Seppel
    1 - Tordeck

    InNaGWeTrust: Mindreaver, not_a_gimmick, Shockwave07
    1 - Mindreaver

    AMF: Mindreaver, Rodemy, Shockwave07
    1 - Shockwave07

    Active Proposals
    None


    Valor: dkingsland967, kpaca, Shockwave07
    Instinct: D_V, Megiddo, Rodemy
    Rocket: King_Deekus, not_a_gimmick, Nykllor
    Nuts: kpaca, Mindreaver, Seppel
    Blunt: kpaca, Seppel, Shockwave07
    Mystic: Mindreaver, Seppel, Tordeck
    RVS-One: Seppel, Shockwave07, Tordeck
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Vote Count
    (7 to pass)

    FROG: King_Deekus, Megiddo, Mindreaver
    1 - Megiddo

    SMD: King_Deekus, Mindreaver, Seppel
    1 - Seppel

    Blunt: kpaca, Seppel, Shockwave07
    1 - Shockwave07

    Wobbegong: Megiddo, not_a_gimmick, Seppel
    3 - not_a_gimmick, D_V, Rodemy

    Mystic: Mindreaver, Seppel, Tordeck
    1 - Tordeck

    RVS-One: Seppel, Shockwave07, Tordeck
    1 - Mindreaver

    Active Proposals
    None

    Valor: dkingsland967, kpaca, Shockwave07
    Instinct: D_V, Megiddo, Rodemy
    Rocket: King_Deekus, not_a_gimmick, Nykllor
    Nuts: kpaca, Mindreaver, Seppel
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    As mentioned in the rules, proposals can't be named after people in the game. It'd be hella confusing. Please rename them.

    "Dead Nuts" has been renamed to "Nuts".

    Vote Count
    (7 to pass)

    Instinct: D_V, Megiddo, Rodemy
    1 - Seppel

    Nuts: kpaca, Mindreaver, Seppel
    1 - Shockwave07

    Wobbegong: Megiddo, not_a_gimmick, Seppel
    2 - not_a_gimmick, D_V

    Mystic: Mindreaver, Seppel, Tordeck
    1 - Tordeck

    RVS-One: Seppel, Shockwave07, Tordeck
    1 - Mindreaver

    Active Proposals
    None

    Valor: dkingsland967, kpaca, Shockwave07
    Rocket: King_Deekus, not_a_gimmick, Nykllor
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Should clarify. You can propose as many as you want, but you can only vote for one at a time.

    Also, I'm applying mod fiat to rename your proposals because I'm lazy.

    On that note,

    Vote Count
    (7 to pass)

    Instinct: D_V, Megiddo, Rodemy
    1 - Seppel

    RVS-One: Seppel, Shockwave07, Tordeck
    2 - Mindreaver, Shockwave07

    Active Proposals
    None

    Valor: dkingsland967, kpaca, Shockwave07
    Rocket: King_Deekus, not_a_gimmick, Nykllor
    Mystic: Mindreaver, Seppel, Tordeck
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    King_Deekus's oxygen tank suddenly bursts, sending him flying forward into a pile of ravenous kittens. "I don't even know why we kept these things onboaaaaaard!" he screams.

    Luckily, the ravenous kittens get bored of him after they discover he's ninety percent indigestible space-suit.


    Vote Count
    (7 to pass)

    RVS-One: Seppel, Shockwave07, Tordeck
    3 - Mindreaver, Rodemy, Shockwave07

    Active Proposals
    None
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Right. Just so it's perfectly clear: all QTs are black boxes. The only people who see what goes on inside them during the game are the three people in that proposal. (Once one of them dies, the other two can't post anymore in it, but can reread it whenever they like.)

    dkingsland: Why don't we just say we'll play it by ear for now.
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    I'll keep a list of "archived" proposals which nobody's voting for in a spoiler, once we have enough to justify it. (And I'll always keep the proposals alphabetized by player names.) Don't worry about clutter. If it does get a little messy, I'll just throw out the voteless proposals and let people re-propose them.

    Edit: Also, I did think of one corner case I hadn't considered - if three people leaving the thread causes another proposal to suddenly have enough votes to pass. At that point, I'm going to automatically "unvote" people from that proposal until that proposal is at the vote threshold minus one, rather than remove all the votes from it and force everyone to put them back on.
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Vote Count
    (7 to pass)

    RVS-One: Seppel, Shockwave07, Tordeck
    1 - Mindreaver


    Active Proposals
    None
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    That's everybody but Tordeck, unsurprisingly, so we're good to go. Game is live.

    With 12 present, it's 7 votes to pass proposals.
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    It is now Pregame. PM me to confirm receipt of your role PM. Mafia, remember that there is no mafia QT or private communication permitted. The only person you should be talking to is me.

    Once ten people have confirmed, the game will begin. Until then, do not post.


    (Also, if you haven't gotten a role PM, let me know - I already noticed one mistake in my transcription.)
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    You are the crew of the USS Inheritance, a black Vienna-class deep-space cargo ship somewhere near the Eagle Nebula.

    Things... have been better. The ship is on emergency power. The engines are dead. The escape pods are gone. The monitors are playing nothing but Kiss Meets the Phantom of the Park on endless loop.

    How could this get any worse? Glad you asked!

    The Inheritance is transporting a shipment of big red clicky buttons to a desperate planet on the outer rim. But some among your number are space mafia, who wish to seize the big red buttons for their nefarious purposes. It's your job to stop them, crew. I must inform you that should you fail, you will be fired. Out the airlock.




    Eight players will receive the following PM:
    You are TOWN. You have a spacesuit and a mounting feeling of dread. You win when the scum are dead.
    Four players will receive the following PM:
    You are MAFIA along with [X], [Y], and [Z]. You have lost your guns and radios. You really aren't good at this whole mutiny business. You win when the mafia controls the big red buttons.
    The game lasts over the course of one very long day. There are no nightkills and there is no scum-chat. The deadline is set for 12/31/9999 at 11:59PM.

    At any time during the day, a player may PROPOSE a three-player group. (E.g. "Propose [Proposalname]: A, B, C".) Players may then VOTE for proposals by name. (For example, if a proposal is named TANGO, you would support that proposal by posting "Vote Tango".) When a proposal gets a majority of players' approval, it passes. Those three players will be sent a link to a new quicktopic and prohibited from posting further in the game thread. Those players will have a three-day deadline in which to lynch one of their number in the quicktopic. If they fail to lynch, all three will be killed. Then the survivors will return to the main thread and the quicktopic will be closed.
    Additional Rules & Clarifications:
    - "Bah" posts are strictly prohibited. If you're dead, you can't post.
    - Players in the main thread may not vote for proposals involving players currently in a QT, but may pass additional proposals while waiting for players to come back. The vote threshold for proposals is based on the number of players currently in the main thread, not all living players.
    - Players may not post in closed QTs on penalty of modkill. But players are free to reread QTs to which they have access. (If you have something to say to another person in your QT, I recommend you say it before you lynch the third member.)
    - Players may not quote QTs, but they may paraphrase them. What constitutes a "paraphrase" is to be construed narrowly and with serious punishments for those who screw it up.
    - Proposal names may be one word only, and shouldn't be named anything that would be confusing. I recommend the NATO Phonetic Alphabet for starters.
    - While the "real" deadline is set for the end of the 100th century, the mod does reserve the right to set interstitial deadlines for passing proposals on penalty of whatever scary things he can come up with.
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Game Thread
    Game Status: Game over
    Deadline: 12/31/9999, 11:59 PM MST
    Alive and Present
    1. dkingsland967 - Mafia - Triumphant
    2. D_V - Mafia - Triumphant
    3. Huntzilla Megiddo - Mafia - Triumphant
    4. Seppel - Mafia - Triumphant

    Active QTs
    None

    Dead
    1. Shockwave07 - Town - Lynched in phascogale
    2. kpaca - Town - Lynched in Bobblegong
    3. not_a_gimmick - Town - Lynched in Scumtrio
    4. Mindreaver - Town - Lynched in Pan
    5. DoTArchon King_Deekus - Town - Endgamed
    6. Nykllor - Town - Endgamed
    7. Rodemy - Town - Endgamed
    8. Tordeck - Town - Endgamed
    Posted in: Mafia
  • posted a message on Experiment #3 - Big Red Button Mafia - Signups
    Excellent. Thanks, Meg.

    I'll start sending out PMs now. Confirm via PM. I'll start the game once ten people have confirmed. That should give Tordeck enough time to be able to play proper.
    Posted in: Old Sign-ups
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