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  • posted a message on Part the Waterveil
    Quote from ThanoStar »
    Sigh, is the exile clause really necessary for standard?

    No, but it is necessary for EDH and Casual players, particularly for multi-player game players where it's broken anyway, but not madly broken as it would be without the Exile clause. Because there have been so many cards printed in the past 20+ years that absurdly abuse cards like this, the Exile is now necessary on the "take an extra turn" cards that have even high casting costs such as Time Sieve.

    Quote from itsdrewmiller »
    Unplayable in Standard until Ugin's Nexus rotates.

    People are moaning and complaining about how expensive this is, usually because they are Standard players. This isn't a card meant for the Standard format. (The quote above is merely for illustrative effect).

    Let me make this perfectly clear: Wizards doesn't print every card with Standard format in mind, and not every player is a Standard player. This card is a great example of this - it is designed for people like me who abuse cards in ways inconceivable to most Standard players because I have access to thousands of cards they do not.



    6 Mana for an extra turn in Casual multi-player is valid, especially since this is blue. That means the chances of the player having a Cancel or two on standby to ensure the spell goes off is likely. Furthermore, the Exile clause is annoying (and now unfortunately necessary) but not insurmountable, especially in BFZ with so many spells pulling cards out of exile. [Set synergy, anyone?] BTW, hasn't anyone noticed that the one nearly perfect maximum security prison for spells now has a back door? Exile, before this set, was where Wizards could count on sending something that became too powerful and broken: simply print a card that sends (enter too broken card name here) to exile. Exile was the place that voided "dying" effects. Black is going to have a field day here.

    For those curious enough, Part the Waterveil is broken already with Panoptic Mirror, and at 6 CMC Part the Waterveil seems perfectly designed for Panoptic Mirror. The turn after you play Panoptic Mirror, in response to its upkeep trigger, tap six mana OF ANY COLOR, and drop this beauty on it - you don't even need U. If your opponents don't have instant or flash artifact removal or spell counters, that usually ends the game. Notice that "exile" has no impact on this combo. None whatsoever.

    For some players, insta-win combos are no fun. However, for some players they are. My group enjoys them and loves foiling them, which is one reason our decks tend to have over 100 cards in them - some approaching 150 - each filled with many different combos and answers to nearly every scenario. It isn't uncommon for five or six turns to pass before anyone makes an offensive move, so yeah, the cost on this card isn't too outrageous.
    Posted in: The Rumor Mill
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