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  • posted a message on Space Set Booster 4
    Quote from MOON-E
    Space Booster 3
    Defense Turret 2W
    Creature - Wall (C)
    Defender, Blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
    0/4

    Not very different from having +1 power. Does it really need a keyword?
    Quote from MOON-E

    Neural Parasite 2U
    Enchantment - Aura (C)
    Enchant creature
    Whenever enchanted creature becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

    Can cost U and it will still be fairly weak.

    Quote from MOON-E
    Soylent Green G
    Instant (C)
    You gain life equal to the number of creatures you control.

    Creature card in your graveyard? In all graveyards? Just to match the source.
    Quote from MOON-E
    Trade Spices 1
    Artifact (C)
    ,T, Sacrifice ~: Choose one — You gain 5 life; or draw a card; or add two mana in any combination of colors to your mana pool.

    You mean melange? I would make it scry
    Quote from MOON-E

    Shell Sliver W
    Creature - Sliver (U)
    Slivers you control enter the battlefield with a shield counter. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
    1/1

    I'm confused. Do shield counters have a rules meaning?
    Quote from MOON-E
    Thrashing Pit-Beast 3G
    Creature - Beast (U)
    Landfall - Whenever a land enters the battlefield under your control, you may have ~ fight target creature.
    4/2

    This looks a little undercosted to me.
    Quote from MOON-E

    Super Massive Black Hole 4BBBB
    Enchantment (M)
    When ~ enters the battlefield, exile target permanent.
    At the beginning of each upkeep, each player exiles a permanent he or she controls for each card exiled with ~.

    I like it! But make it so it only kills creatures and lands.
    Posted in: Custom Card Creation
  • posted a message on Collaborative Create-A-Booster!
    Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.

    Ritual of Exploitation R
    Instant (C)
    As an additional cost to play Ritual of Exploitation sacrifice a land.
    Add RRR to your mana pool.

    Entropic Siphon black mana
    Sorcery (C)
    Each opponent loses 1 life. You gain life equal to the life lost this way.
    Surge :3mana::symb: (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one)

    Choke the Flow UU
    Instant (C)
    Counter target spell unless its controller pays 1.
    Draw a card.
    The Emperical Court dreads the return of magic due to its tendency to set back science by centuries, but are willing to use it if only to halt its use.

    Mana Indenture W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature can't attack unless its controller pays its mana cost.
    Enchanted creature's activated abilities cost its mana cost more to activate.

    Solastrian Elf 1G
    Creature - Elf Druid (C)
    T: Add G to your mana pool.
    T, Reveal a land card from your hand: Add one mana of any color that that land could produce to your mana pool.
    "The great Tamalan Engine turns, fueled by our stores of mana from ages past. Now that the Flood is due, we shall have the resources to ensure that it continues turning."
    1/1

    Savannah Gorilla G
    Creature - Ape (C)
    Savannah Gorilla gets +1/+2 as long as you control a plains.
    "Reports of increased breakouts at the Nylos Managerie have reached the provincial government, which has appointed a special committee to lead the investigation. Zoo officials have denied speculation that these incidents are related to the coming Flood event."
    The Sparganion Sentinel
    1/1

    Careless Initiate B
    Creature - Human Cleric (C)
    Whenever a creature enters the battlefield each player loses 1 life.
    1/1
    "While he was able to harness the flood he was unable to control it"

    Roaring Charge 2R
    Instant (C)
    Target creature gets +X/+0 until end of turn where X is the number of lands you control.
    The Reveler's Guild seeks to use the flood for whatever fantasy strikes thier fancy knowing that magic is a once in a eon advantage.

    Skyline Drake 4U
    Creature - Drake (C)
    Flying
    Skyline Drake gets +0/+2 as long as you control no untapped lands.
    "The beasts that plague our skies grow deadlier by the month, and the senate refuses to hear my proposal to deal with this threat!" —Davatri Amos, Venrian arbitrator
    3/3

    Resplendent Armor 1W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+3.
    As long as you control five or more lands enchanted creature gets an additional +1/+1.

    Psychotic Shaman RR
    Creature - Goblin Shaman (U)
    Haste
    Discard a card: Add R to your mana pool. Use this ability only once each turn.
    2/1

    Realmspan Hub
    Land (U)
    T: Add 1 to your mana pool.
    T, Sacrifice Realmspan Hub: You may play an additional land this turn.
    3: Return Realmspan Hub from your graveyard to your hand.
    As the Flood washes over Sparganion, old lands are reborn.
    Uncommon 3 of 3:

    Reconstitute 1G
    Sorcery (U)
    Return target card with converted mana cost 3 or less from your graveyard to your hand.
    Surge 3G (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one)
    "As everything was once before, so shall everything be once again." —Ganaije, Tamalan elder

    Word of Combustion 1R
    Instant (U)
    Word of Combustion deals 1 damage to up to two target creatures.
    Surge 2RR (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one)
    Posted in: Custom Card Contests and Games
  • posted a message on Design a 1cc Planewalker
    Barin, Springjack Herder W
    Planeswalker - Barin
    [+1]: Put a 0/1 white Goat creature token onto the battlefield.
    [-2]: Target player skips his or her next combat step.
    [-8]: Creatures you control are 4/4 white elemental goats with flying until end of turn.
    [1]

    Duzaj, Young Prophet U
    Planeswalker - Duzaj
    [+1]: Look at the top card of your library. You may put it on the bottom of your library.
    [-2]: Look at the top four cards of your library. Put any number of them on the bottom of your library.
    [-10]: Look at your library and put it back in any order.
    [1]

    Tharf, the Berserker R
    Planeswalker - Tharf
    [+3]: Sacrifice a permanent.
    [+1]: Destroy target artifact.
    [-8]: Separate all artifacts and lands target opponent controls into two piles. Destroy all permanents in the pile of that player's choice.
    [1]
    Posted in: Custom Card Creation
  • posted a message on Pirate: Black Commons
    Quote from foo_intherain

    Bony Buccaneer :1mana::symb:
    Creature — Skeleton Pirate (C)
    :2mana:: Bolster 2 (Put a +1/+1 counter on this creature if there are fewer than two +1/+1 counters on it. Bolster only as a sorcery.)
    :symb:: Regenerate Bony Buccaneer if its power is 5 or greater.
    3/1

    1B for a 3/1 with two very relevant abilities? Gimme moar.
    Quote from foo_intherain
    Grave Sentry :2mana::symb:
    Creature — Zombie Giant (C)
    Defender
    Grave Sentry enters the battlefield tapped.
    4/3

    Again this is very very powerful.
    Quote from foo_intherain

    Vodoo Practitioner :3mana::symb:
    Creature — Hag (C)
    Defender
    :1mana::symb:, :symtap:: Target player loses life equal to the number of creatures with defender you control.
    2/4

    Vent Sentinel got colorshifted? OK, why not?
    Posted in: Custom Card Creation
  • posted a message on 10 Cards: Seafang, the Dragon Pirate, Hijack and more
    Quote from foo_intherain
    Denizen of the South Sea :3mana::symu:
    Creature — Octopus (U)
    :symu:: Bolster 5 (Put a +1/+1 counter on this creature if there are fewer than five +1/+1 counters on it. Bolster only as a sorcery.)
    3/3

    This is overpowered. It's a 7/7 on Turn5 in blue, which requires no setup, no two-card combo You only play this+islands. Thanks, but no thanks.
    Quote from foo_intherain

    Haunting Siren :1mana::symu:
    Creature — Siren (U)
    When Haunting Siren enters the battlefield, creatures target player controls attack you during that player’s next turn if able.
    2/1

    Cute and fun. Great job.
    Quote from foo_intherain

    Wake of the Leviathan :2mana::symu:
    Enchantment — Aura (U)
    Enchant creature
    Enchanted creature has islandwalk, trample and hexproof.

    As a rule of thumb, colors that aren't primary at a specific ability, don't have auras that grant that ability.
    Also, while I agree with you that leviathans should have trample, function trumps form. WotC have found other ways to communicate leviathan's size (sacrificing lands, for instance).
    Quote from foo_intherain

    Seafang, the Dragon Pirate :3mana::symr::symr:
    Legendary Creature — Dragon Pirate (M)
    Flying, haste
    When Seafang, the Dragon Pirate enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
    At the beginning of the end step, return Seafang to its owner’s hand.
    4/4

    Cool card. But tell me, how does' a dragon become a pirate. Is this a humanoid-dragon-race? Does he have a ship and a crew? Or he just flies around stealing stuff?
    Quote from foo_intherain

    Giant Ape :4mana::symr::symg:
    Creature — Ape Giant (U)
    Trample
    Emergence (When this creature enters the battlefield, you may attach any Auras you control to it and move any counters from among creatures you control onto it.)
    8/8

    While a agree with previous posters that, unlike Zombie, Giant is not a creature type you can attach to any card, I like where you're going with this. He's not a simian Vulpine Goliath, he's King Kong, he is, in reality, a very hairy and simian giant.

    By the way, I really like Emergence.
    Bolster seems fine, but it isn't grokkable. I get that you rather use Bolster with Emergence, but this name is like Cycling or Buyback - it's to "gameish".
    Posted in: Custom Card Creation
  • posted a message on 5 Powerful Finishers.
    These are all uberpowerful. They make Baneslayer Angel cry.

    Also, green fatty with flying? No, thanks.
    Posted in: Custom Card Creation
  • posted a message on A Set of Ice and Fire
    Set is finally finished...

    I'll start compiling flavor text in the following days/weeks, and finally update the preconstructed decks!

    Red and green were missing last time, I hope it's good now!
    Posted in: Custom Set Creation and Discussion
  • posted a message on [RVC] Aligned - United Furyblade, Mycotic Deathcreep
    1) Watermark are indicators. They can't be referenced mechanically because it's like the card's artist, copyright, or flavor text.

    2) If you count the number of watermarks among permanents only, some guilds would be left behind - think Izzet, for instance. Both Overload and Replicate are spell-only mechanics.

    I would scratch that idea completely and start anew.

    There was this fake spoiled mechanic a few months back, it sounded like what you're aiming for...

    Demonic Bolt 1R
    Instant
    Contract with Rakdos BR (You may reveal this card from your hand and pay its contract cost to contract with Rakdos. Cancel you other contracts. Contract only as a sorcery.)
    Demonic Bolt deals 3 damage to target creature.
    If you have contract with rakdos, it deals 3 damage to that creature's controller.

    Power the Batteries 1R
    Sorcery
    Contract with Izzet UR (You may reveal this card from your hand and pay its contract cost to contract with Izzet. Cancel you other contracts. Contract only as a sorcery.)
    Put two charge counters on target artifact.
    If you have contract with Izzet, you may put two charge counters on another target artifact.

    Axe for Hire 1WR
    Creature - Human Soldier
    Contract with Boros WR (You may reveal this card from your hand and pay its contract cost to contract with Boros. Cancel you other contracts. Contract only as a sorcery.)
    Haste
    Axe for Hire has double strike as long as you have contract with boros.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Collaborative Create-A-Booster!
    Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.

    Ritual of Exploitation R
    Instant (C)
    As an additional cost to play Ritual of Exploitation sacrifice a land.
    Add RRR to your mana pool.

    Entropic Siphon black mana
    Sorcery (C)
    Each opponent loses 1 life. You gain life equal to the life lost this way.
    Surge :3mana::symb: (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one)

    Choke the Flow UU
    Instant (C)
    Counter target spell unless its controller pays 1.
    Draw a card.
    The Emperical Court dreads the return of magic due to its tendency to set back science by centuries, but are willing to use it if only to halt its use.

    Mana Indenture W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature can't attack unless its controller pays its mana cost.
    Enchanted creature's activated abilities cost its mana cost more to activate.

    Solastrian Elf 1G
    Creature - Elf Druid (C)
    T: Add G to your mana pool.
    T, Reveal a land card from your hand: Add one mana of any color that that land could produce to your mana pool.
    "The great Tamalan Engine turns, fueled by our stores of mana from ages past. Now that the Flood is due, we shall have the resources to ensure that it continues turning."
    1/1

    Savannah Gorilla 4G
    Creature - Ape (C)
    Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
    "Reports of increased breakouts at the Nylos Managerie have reached the provincial government, which has appointed a special committee to lead the investigation. Zoo officials have denied speculation that these incidents are related to the coming Flood event."
    The Sparganion Sentinel
    5/5

    Savannah Gorilla G
    Creature - Ape (C)
    Savannah Gorilla gets +1/+2 as long as you control a plains.
    "Reports of increased breakouts at the Nylos Managerie have reached the provincial government, which has appointed a special committee to lead the investigation. Zoo officials have denied speculation that these incidents are related to the coming Flood event."
    The Sparganion Sentinel
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.


    Ring of Servitude :2mana::symw:
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature can't attack or block.
    Tap untapped enchanted creature: add 1 to your mana pool.
    Designed to control mages by preventing them to attack, and powering the Oppressors.

    Erratic Shock 2R
    Instant (C)
    Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
    Erratic deals 2 damage to target creature or player.

    Spastic Flame Thrower :1mana::symr:
    Creature - Orc Wizard (C)
    Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
    As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
    2/1

    Elvish Freedom Fighter 1G
    Creature - Elf Warrior
    Hexproof
    The ultimate freedom fighter cannot be touched by the oppressors in any way.
    2/1

    Hoverguard Surveyor 3UU
    Creature - Drone (C)
    Flying
    When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
    "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
    3/3

    Afterlife Uncertainties 2B
    Instant (C)
    Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
    Return a creature card from a graveyard to it's owner's hand.

    Dismal Vexxing 1B
    Instant (C)
    Target tapped creature gets -3/-3 until end of turn.
    Of course you should kick someone when they're down, they're closer to your feet.

    Vise Drone 3W
    Creature - Drone (C)
    When Vise Drone enters the battlefield, you may tap target creature.
    W,T: Tap target creature.
    When it wants you to stay still, you stay still.
    2/2

    Rebellious Vampire 2BB
    Creature - Vampire (C)
    Flying
    At the beginning of your upkeep, you lose 1 life.
    "Why should I listen to you? Now that I have magic I can do whatever I want!
    3/3

    Kettle 1W
    Instant (C)
    Creatures you control gain +2/+2 and defender until the end of turn.

    Scapechange 2G
    Sorcery (U)
    Choose one or both Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
    You may play an additional land this turn.
    "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant

    Fleshtwist 1U
    Instant (U)
    Target creature gets -3/+2 until end of turn.

    Slavebind
    4R
    Sorcery (U)
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
    "Tell your masters that I do not appreciate being watched." —Tibalt

    Someone should revise "Kettle". I don't think it works as intended.

    Mythic Rare:

    Tibalt, the Twisted 2BR
    Planeswalker - Tibalt (M)
    [+2]: Sacrifice a creature.
    [+1:]: Each player discards a card, then draws a card.
    [-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
    [-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
    [3]

    Zilen, Druid Savant 1WG
    Legendary Creature - Elf Druid (M)
    Prevent all damage black sources would deal to permanents you control.
    Whenever a black creature enters the battlefield under an opponent's control, Zilen fights that creature.
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on ~~Legendary to Planeswalker Game~~
    Avacyn, Protector of Innistrad (Mythic)
    Cost: 3WWW
    Planeswalker - Avacyn
    [+3]: Sacrifice a creature and gain life equal to it's power.
    [+1]: Put a 1/1 white spirit creature token with flying onto the battlefield.
    [-4]: Return a nonblack creature card from your graveyard to the battlefield with a +1/+1 counter on it.
    [-9]: Gain 10 life and gain an emblem with "As long as your life total is 20 or more, permanents you control have indestructible"
    [5]

    Next: Rasputin Dreamweaver
    Posted in: Custom Card Contests and Games
  • posted a message on Power Creep: The Game
    I think that's about it.

    Sire of Insanity
    Posted in: Custom Card Contests and Games
  • posted a message on Setshifted
    Asmira, Holy Avenger (Rare)
    Cost: 2WG
    Legendary Creature - Human Cleric
    Whenever a creature you control dies, you may put a +1/+1 counter on Asmira, Holy Avenger.
    4WG: Return a creature card from your graveyard to the battlefield tapped. Activate this ability only if Asmira is on your command zone.
    2/3

    Next: Anthousa, Setessan Hero in Saviors of Kamigawa
    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Crucible (If a red source you control would deal damage to a creature, it deals that much damage plus one.)

    Hababah's Follower (Common)
    Cost: 2R
    Creature - Elemental Soldier
    Crucible (If a red source you control would deal damage to a creature, it deals that much damage plus one.)
    1/1

    Passion Igniter (Uncommon)
    Cost: 4R
    Creature - Elemental Shaman
    Crucible (If a red source you control would deal damage to a creature, it deals that much damage plus one.)
    1R: Creatures you control gain haste until end of turn.
    3/3

    Altar of Flames (Rare)
    Legendary Land
    Crucible (If a red source you control would deal damage to a creature, it deals that much damage plus one.)
    Altar of Flames enters the battlefield tapped.
    Pay 1 life, T: Add 2 to your mana pool and Altar of Flames doesn't untap on your next untap step.

    Next: Dispense, Taint or Stockade
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.


    Ring of Servitude :2mana::symw:
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature can't attack or block.
    Enchanted creature has "T: Add 1 to your mana pool."
    Designed to control mages by preventing them to attack, and powering the Oppressors.

    Erratic Shock 2R
    Instant (C)
    Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
    Erratic deals 2 damage to target creature or player.

    Spastic Flame Thrower :1mana::symr:
    Creature - Orc Wizard (C)
    Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
    As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
    2/1

    Elvish Freedom Fighter 1G
    Creature - Elf Warrior
    Hexproof
    The ultimate freedom fighter cannot be touched by the oppressors in any way.
    2/1

    Hoverguard Surveyor 3UU
    Creature - Drone (C)
    Flying
    When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
    "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
    3/3

    Common 6 of 10

    Tharavin Archer 3W
    Creature - Elf Archer (C)
    Flash, First Strike
    "The oppressor's first response to creative thinking."
    2/2

    Afterlife Uncertainties 2B
    Instant (C)
    Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
    Return a creature card from a graveyard to it's owner's hand.
    Posted in: Custom Card Contests and Games
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