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  • posted a message on [RAV] art with goblins
    Quote from Adol21 »
    Plus in the thread discussing the Ravnica book I found this quote:



    Since Spirits are such an intregal element of the Ravnica plane, I really think we will see Arcane spells.

    Wrong "kind" of spirits.

    See, on Kamigawa, spirits are... well... beings on a different plane of existance. And despite the common (and default) analysis of the Betrayers flip legends, you don't become a spirit on Kamigawa if you die. kamigawa spirits have arcane.

    Ravnica plane has spirits as dead people/souls. Which is a very lame plot point, and especially mis-guided after Ravnica.
    Posted in: The Rumor Mill
  • posted a message on [RAV] Dimir Machinations, Warp World, etc
    Quote from Hivemaster »
    Also note that warp hoses spell-heavy decks. Whenever a nonpermanent is flipped by warp, it gets bottomdecked. So against a control deck you basically blow up half their land. Plus it is quite nasty with weenies.

    1. This has been said before.
    2. It doesn't work well with weenies, since they can luck into a Kokusho or two, while you luck into what? four savana lions and a suntail hawk? Grr....
    Posted in: The Rumor Mill
  • posted a message on [RAV] Dimir Machinations, Warp World, etc
    Face it... the very idea that "some cards have to suck" is a bad idea. Take the bear... not broken, neat combo. Will it see play? Perhaps. But it's a fun card.

    I challenge anyone out there to chose a bad card and not be able to come up with something narrow that will be fun to play, flavorful, a good card, yet not "power creep".

    For example, the Mechinations... it may or may not be "broken" due to it's tutor status, but if Black can get Misdirrection for B back in Alliances, it can get a stronger cranial extraction varient here. Have it look at the top 4 or 5 cards. Have the cards go into the graveyard (use it on yourself, reanimator...), etc. However, apparently they gave us "broken" fetchable lands and have a set of crud.

    PS... oddly enough, the common bounce lands are very good. So I'm worried Ravnica will be the set-with-good-multicolor-lands and nothing else. Oh, wait, I'm sorry... it also tutors for t1 BROKENNESS.
    Posted in: The Rumor Mill
  • posted a message on [RAV] Dimir Machinations, Warp World, etc
    Quote from Hvirfilvindr »
    With the passing of Mirrodin block from Standard, I doubt we'll see the return of the Urzatron in Standard, unless it's in a deck that uses the Top AND Transmute mechanic. Both Sylvan Scrying and Reap and Sow, which contributed to the redundancy (being able to consistently complete 'tron) of Tooth, are rotating out.

    I don't think you can safely compare two different Standard environments to each other. Mirage Block + Tempest (dominated by 5cG, 4cB, then later Oath) was a completely different animal from Tempest Block + Urza's Saga (the beginning of the dreaded Combo Winter).

    it has 5 colorless mana in it's cost, it's not urza material. The most efficient we can hope for is Green/Red mana acceleration (1/1s, STE, artifacts, etc) and green fat. Then, if your opponent has a better position than you, you play this.

    Of course, at 6 mana, it'd be broken, as it resets the field entirely. Maybe if it was 2RRRR... but then it's still turn 3/4 material in mono red.

    At 7 you could play around it, having several turns to develop your position before someone seething songed into it on turn 4 or 5. And if you had the right kind of deck, you'd either have won or have a good chance of winning after the flop.

    At 8 it's just conservatively costed. Because WOTC didn't want to bother playtesting it right.
    Posted in: The Rumor Mill
  • posted a message on [RAV] Dimir Machinations, Warp World, etc
    Quote from Hvirfilvindr »
    I don't know about Warp World being a bad card - it rewards players who run more permanent cards in their library as opposed to Instants and Sorceries, and would work well with Green, since the two colours are the kings of ramping up to 8 mana, and Green has so many spells in this block that generate permanents (read: tokens). Using permanents that put permanents into play like Wood Elves or that just generate plain card advantage like Haru-Onna mean you can make Warp World's effect asymmetrical. Definitely a Johnny card, and depending on what the rest of the set gives us, possibly a Spike card?

    But the problem is that it's 8 mana. Tooth and Nail was 9. Now you tell me this better than tooth and nail.

    it's a damned cool idea. But it's overcosted by 1 or 2.
    Posted in: The Rumor Mill
  • posted a message on [RAV] Dimir Machinations, Warp World, etc
    Happy Birthday Elf!!

    Transluminant - 1G
    Creature - Dryad Shaman (U)
    W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
    2/2

    Nice, decent card. Kinda wish it was a colorless, non-flying 1/1 to work with Kamigawa, or maybe a green Fairy creature (produced w/ white mana) for flavor... but it'sa solid card.

    Warp World - 5RRR
    Sorcery (R)
    Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts the rest on the bottom of his or her library in any order.

    Red Minds Desire varient. Enchantments come in last so they can enchant creatures + etc.
    Yes, it's a bad card.
    Yes, it's a "fun" card.
    Yes, costed at 6 or even 7 it might have been playable (severely hosing control decks like blue). At 8, yes, I think red should really be winning. Maybe with Seething song... of course, w/ seething song your deck has less creatures/perminants. Maybe in combo w/ green decks w/ lots o snakes or something.

    Vindictive Mob - 4BB
    Creature - Human Berserker (U)
    When Vindictive Mob comes into play, sacrifice a creature.
    Vindictive Mob can't be blocked by Saprolings.
    5/5

    1. Hate mobs.
    2. Mobs aren't berserkers.
    3. 5/5 for 6? Sheesh.
    4. Random saproling hosing = cool. Maybe a 4/4 for 5 w/o the sacrifice but with this ability would be highly drafted. This won't see constrictive play ever.
    Quote from rancored_elf »

    Dimir Machinations - 2B
    Sorcery (R)
    Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
    Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

    1. Blue mills 4-5 for U. This isn't a mill card.
    2. Black should really get to look at the top 5 cards for this, at least. 6 or 7 would be far more aggressive. But 5 would have been ballanced, IMO, with the transmute ability (since it's apparently all the rage despite my disapproval).
    3. Tutors that tutor for good cards are good. This can tutor for a few restricted cards in T1, so... guess what... it may be good.
    Posted in: The Rumor Mill
  • posted a message on Creature sweep reprints
    Quote from Twilight Wyvern »
    I'd say there will be at least one :tongue3:

    Spoiling?:2mana::symg::symg:SorceryDestroy target land. If any black mana was spent to play Spoiling, all creatures get -1/-1 until end of turn.
    http://forums.mtgsalvation.com/showthread.php?t=13275

    And karmicN is right, there are already some effective board cleaners in the environment already, so either way you should be able to protect yourself from the hordes of green 1/1's that worry you.

    2 color 4 drops not withstanding...
    Posted in: Speculation
  • posted a message on [RAV] Moroii
    Quote from jalora »
    Costing this at :1mana::symb::symb::symu: would have made it a lot more interesting.

    or just 4 x (B/U)...
    Posted in: The Rumor Mill
  • posted a message on The Simic
    Quote from Morsetlis »
    Even back in Fallen Empires did green have stun creatures (Elvish Hunter). And in Homelands blue had the Giant Oyster and Labyrinth Minotaur. More recently, there's the Thalakos Dreamsower in Tempest, Somnophore in Urza's Saga, Sand Squid in Mercadian Masques, Mercurial Kite in Scourge. And I'm sure everyone remembers Flood. Blue definitely has its share of tapping creatures (and everything else). Green has this ability in a more limited creature-related ability. "Staying tapped down" isn't so differently from a more potent poison that a snake can have. Stifle and its ilks, however, are mainly blue now.

    I forgot the scourge card, it was so worthless...

    So, yeah, I guess blue still has this ability, my bad.
    Posted in: Speculation
  • posted a message on [RAV] green creature tutor (update post 53)
    Quote from Hydrokinesis »
    Dude I had it up to here with your trash, If I were a mod, I'd have banned you for a statement like that.

    Ever heard of an opinion?

    1. People are rational, on average. If someone out there is mentally unstable, then guess what? I don't care if I offended them. The fact is, rationality requires certain things from human beings... like thinking.

    If you think before you speak, you're spamming.

    I that person thought before they typed, they're either a fool or a liar. I chose not to call that person a fool. And as such, that leaves one option.

    I'm sorry you take objective criticism and charity as anything but. I'm not trying to be mean, but sometime a 9 year old kid is going to pick up that card, read this thread, see someONE say "that card is good", they'll make a deck with it, and quit magic because they keep losing. They think it's THEIR fault they can't win with good cards.

    Instead it's some one who's either spamming the board (with praise) or lying about the card (why? Who knows?) who has mislead them.

    Misleading people is wrong. You can have all sorts of opinions, I like what the card does. That's a fact about me, not an opinion. The card is overcosted. That's an analytic account of the card itself compared to stir the grave and tooth and nail. Thus, it's a fact about the game. "it's a good card" IMPLIES that it's a good card FOR THE GAME... he doesn't like the artwork (subjective), he doesn't think it'll make WOTC money (analytic on it being a bad card), he doesn't think it'll make casual decks super-fun (maybe in standard-casual, but that's hardly a catagory... casual is casual, they can use more "fun" tutors like T&N and the Urza's Legacy creature things... or Time of Need even!), that's analytic as well.

    So there is NO SENSE in which someone can be of the "opinion" this card is good, or "well costed" unless they are radically unfamiliar with the concepts they are speaking of.

    I chose to treat everyone as if they are NOT AN IDIOT. Thus, the person is a liar upon my analysis. So unless you're calling them an idiot, a fool, a bull****er (technial term), a spammer, or a mook... you must agree with me.

    Moderator Action: Warning , this is the 3rd post of yours in 1 hour I have had complaints about, I hereby formally warn you to clear up your act and stop being so offensive or I will have no choice but to suspend you

    Please read the Forum Rules

    Do I like calling people liars? hell no. But the funny thing about immorality is that it breeds bad situations. So when a liar lies, either people suffer or they suffer through calling them a liar. I chose the latter, maybe you just don't care about others. Or maybe you didn't put as much thought into your post as I did, in which case people try putting more thought into your post before insulting others unjustly.

    Thanks.

    Quote from SecretSantana »
    Yes!

    You see, there's this huge group of players that exist, perhaps the largest group. Casual players (like myself) will love this card. I would love to pay :5mana::symg::symg::symg: for my Meloku at instant speed. I mean, what a cool surpsise is that!

    Almost as cool as tapping as vial for it on turn 6... or turn 3 with a coretapper cast on turn 2?

    The fact of the matter is, if you like the card now, you must agree that if it's appropriately costed (XGG for instant, XG for not), it'd be a better card... and MORE useful for your casual deck.

    I want them to print more dinosaurs. I do. Loved pigmy Allosaurus (in my opinion, it was flavorful). Do I think it was a good card? off color swampwalk and better than the 9th edition swampwalk green creature? Heck yeah!

    Would I want a 5/5 swampwalk dinosaur for 5GGGG? No. Why? It'd be a bad card. yes, it's be a dinosaur, but it'd be unplayable in the game.
    Posted in: The Rumor Mill
  • posted a message on The Simic
    Quote from JCricket »
    Web is an ability that allows creatures to sometimes do what normally only flyers can do. It's essentially a more limited form of flying. A Giant Spider with Treetop Bracers is functionally no different than a flyer, except that it doesn't have the keyword, and that's something you get playing only green cards. Saying that Web is the opposite of Flying is like saying that Terror is the opposite of Terminate.

    9th edition has Exhaustion, and 8th Edition had Intruder Alarm. Both sets have Dehydration. Blue definitely still has a stake in this ability.

    Countering abilities is not something that any color gets very often, but Brown Ouphe and Ouphe Vandals were both in Mirrodin block, which makes them more recent than Stifle. I see no indication that green won't or shouldn't continue to get this ability.

    There are some more similarities that are a bit of a stretch because they are very rare in one color or only vaguely connected, like lifegain (Delusions of Mediocrity, Psychic Transfer), card selection (Abundance, Sylvan Library), and turning things into creatures (March of the Machines, Natural Affinity)...so who knows, U/G could get all kinds of weird abilities.


    1. Having the same effect on the game (can block flyers) and HOW they do it are different. As different as life gain and life loss.
    2. "Staying tapped down" as opposed to "stunning" is radically different.
    3. Green counters artifacts, yes. Artifact activated abilties... since naturalizing an O Stone's useless most of the time. But Stifle is stronger.

    YES, WOTC could rip appart the colorwheel for this set... but I don't see it happening.
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    Quote from blue »
    So what you are saying is that because your guy can 2 for 1 he should cost LESS than Voidmage Prodigy? GG.

    @Mikey: Yeah I noticed that as I was posting it. I should have been more specific.

    I still hope they make counters for each guild. Mainly the black/blue guild though. I heart milling. I guess milling for 10 can be enough but seriously if they brought backa mechanic I'd loooove it to be kicker.

    Insult to Injury - 1UU
    Instant
    Kicker X
    Counter Target Spell. If the kicker cost was paid, that spell's controller reveals the top X cards of his or her library. Remove from the game each card revealed this way that shares a color with the countered spell. Put the rest in that player's graveyard.

    He should cost less because he's not a hard counter. And because he can't "use" both his abilities on the same turn (IE counter a shock and block/kill a lightning elemental in the same combat phase if your opponent plays right).
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    Quote from blue »
    Wizards does like making counters hard to splash unless there is a drawback like with Arcane Denial and Vex... or if the counter is very narrow. This could be narrow enough to cost 1U. But even then this guy can still 2 for 1 just by countering something and then blocking later. And Voidmage Prodigy, you seem to forget, says sacrifice ANY wizard. So it doesn't have to kill itself to be useful.

    Force Spike's not a hard counter. Soft counters are easy to splash.

    This guy can 2 for 1. Voidmage can't. Period.
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    Quote from blue »
    The card you suggested isn't broken of course, but it's probably better to cost it at UU. I guess costing it at 1U isn't terrible. You may lose card advantage playing him at instant speed but you advance your board position (even if it is a 1/1 with no evasion). And hopefully you negate the card disadvantage by countering something. Otherwise, if you don't counter something, you'll be advancing your board position even more by having a creature and making them tap one more land.

    I guess I could see it cost at 1U. But without evasion I'd rather have a 2/1 for UU Wink

    But double-blue makes it hard to splash. And WOTC doesn't want to make everything hard to splash. Blue certainly doesn't get 2/1s for fun and prophit, it gets 2/1s on wizards who have yet to do their job, not on ones that did it when they come into play. It's not a hard concept, since this guy can 2 for 1, while Voidmage can't.
    Posted in: Speculation
  • posted a message on [RAV] green creature tutor (update post 53)
    Quote from blue »
    It's not bad because we have SO MANY MANA ACCELERATORS!

    Sakura-Tribe Elder
    Birds of Paradise
    Llanowar Elves
    Elves of Deep Shadow

    You could easily tutor something huge out by turn 4 without even needing Urzatron to be active. It's not a great card but people WILL try to break it.

    I personally enjoy this card already. It has potential.

    right... because now that WOTC flooded the one drop list and made STE, green bears can cost 2GGG and a 4/4 should cost 5GGG...

    Quote from misterorange »
    7 mana for an instant Yukora. 8 Mana for an instant Meloku. 9 Mana for an instant Godo (tutoring Jitte or Tatsumasa). Some pretty decent to me

    Does it? Does it really? Yokura's good because it costs 4. Meloku's good because it doesn't cost 8. Godo fetched equipment, and you can't equip at instant speed.

    Here's a fake card:
    Don'tchathinkIsuck? UUUX
    Instant
    Counter target spell with a CMC of X.

    Look! 7 mana to counter Yukora! Isn't that cool! Only 9 mana to stop Godo!

    I feel sick.
    Quote from khaldun »
    i like it..i dont htink its THAT overcosted..being an instance is nice and green always has the most mana acceleration anyway...allows you to play some toolbox creatures...nice

    Overcosted is overcosted. It's a nice ability, but now instead of putting it in green decks, we need to build retard-and-nail that ramps up mana to get out instant-speed bomb creatures you could have played on turn 3 in the same deck w/o the card.

    The difference between playable and crap HAS been getting wider in recent years... One with Nothing is SO BAD, people talk about it. It's not a good thing. This does something Green's been needing, does something viable for core-set inclusion. Does something not-broken, but encourages good deck buidling. And at XG or XGG, it would have done just that. Now? Now it's a bad card and we leave it in our trade binders.

    Quote from {mikeyG} »
    At first glance, it would seem overcosted, but with the high number of accelerators running around, it's actually not as harsh as it could've been.

    It is useful in that it's an instant, which gives it a certain versatility. True, it makes any creature you'd tutor for cost 3 extra. But that makes it mana-intensive, not horrible. I think it might find its way into a creature-toolbox type of deck, a la TnN. I'm not sure if it could be great outside of a Casual environment, but like I said, T2 has a lot of acceleration right now. If this card were to make an impact, this is the environment to do it in.

    ONCE AGAIN, just because WOTC overflooded the market with 1/1s that tap for 1 DOES NOT MEAN green's creatures and spells should cost more. There's a reason why green doesn't get 2/2 vanillas for G2. Or G3. But you think it's opkay that they overcost green cards because it has acceleration? Please. Why not just accelerate into a Force of Nature, North Tree, or 7/3 landwalker on turn 3? Why waste 2-3 more turns and have half your deck either be land or accelerating your mana, when you could play GOOD cards to begin with?

    Quote from khaldun »
    i like it..i dont htink its THAT overcosted..being an instance is nice and green always has the most mana acceleration anyway...allows you to play some toolbox creatures...nice

    Overcosted is overcosted. It's a nice ability, but now instead of putting it in green decks, we need to build retard-and-nail that ramps up mana to get out instant-speed bomb creatures you could have played on turn 3 in the same deck w/o the card.

    The difference between playable and crap HAS been getting wider in recent years... One with Nothing is SO BAD, people talk about it. It's not a good thing. This does something Green's been needing, does something viable for core-set inclusion. Does something not-broken, but encourages good deck buidling. And at XG or XGG, it would have done just that. Now? Now it's a bad card and we leave it in our trade binders.

    Quote from {mikeyG} »
    At first glance, it would seem overcosted, but with the high number of accelerators running around, it's actually not as harsh as it could've been.

    It is useful in that it's an instant, which gives it a certain versatility. True, it makes any creature you'd tutor for cost 3 extra. But that makes it mana-intensive, not horrible. I think it might find its way into a creature-toolbox type of deck, a la TnN. I'm not sure if it could be great outside of a Casual environment, but like I said, T2 has a lot of acceleration right now. If this card were to make an impact, this is the environment to do it in.

    ONCE AGAIN, just because WOTC overflooded the market with 1/1s that tap for 1 DOES NOT MEAN green's creatures and spells should cost more. There's a reason why green doesn't get 2/2 vanillas for G2. Or G3. But you think it's opkay that they overcost green cards because it has acceleration? Please. Why not just accelerate into a Force of Nature, North Tree, or 7/3 landwalker on turn 3? Why waste 2-3 more turns and have half your deck either be land or accelerating your mana, when you could play GOOD cards to begin with?

    Quote from abi »
    Very nice card: with instant speed it doesn't seem to be overcosted...

    Liar. That's all I can say.
    Posted in: The Rumor Mill
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