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  • posted a message on Where are Ravnica Counterspells?
    I believe that Rosewater said that only spells with UU can just say "counter target spell" and possible incude any pluses(Forbid). A guildspell cound let you counter a spell with 1WU or GU or RU ect. That would be against current policy.
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    One "threatening" NO spell is not that bad. I am much more worried about powerful single threats such as shrapnel blast(I have six of these overpowered puppies).

    The two counters we have so far are mediocre. Three mana should be deninitive, go to any forum on counterspells(I've read many).

    No, I don't need a "reality check," I just want to see the counters in Ravnica, it was just an "I can't wait statement" not a critique of R_E. Obviously, it is still a bit early for spoilers. Feuerdrachian, you probably should calm down a bit(And cool down while your at it:winky: :winky: :winky: ).

    (your avatar may be cuter than mine, put mine has class and heart):tongue3:
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    Counterspell is good, but not that great. Also, you can only have four of them. You must have UU untapped all the time in order to be able to counter anything, leaving you with few ways to play your own threats, nonetheless protect them.
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    Yeah, this should be moved to speculation.

    Blue without good counters is like red without burn...
    Posted in: Speculation
  • posted a message on Where are Ravnica Counterspells?
    Where are all the counterspells? I can't wait until R_E gets some more leaks involving some decent counters in a set codenamed "control.":wink3:
    Posted in: Speculation
  • posted a message on [YMTC] Naming Step
    Quote from Cuivienen »
    Anyone who voted for Tranceport deserves to be shot. That is absolutely the worst pun I have ever seen. It makes Wheel of Torture's flavor text look funny.

    I'm also having difficulty understanding the popularity of Dust of Dreams, which sounds inelegant (Dreamdust as one word would be a great improvement) and poorly describes what the card actually does. Besides, "magical dust" makes me think of Peter Pan.

    I voted for Somnomancy.


    Yeah, Dust of Dreams make me think of sleeping potion, not an otherworldy journey, so I voted for Journey through Dreams. Tranceport just looked like an unglued gag. I liked somnomancy, but it sounded "old-school"(AKA old and playable). This crap card didn't deserve such a good name; a name that could be used in the future on something decent.
    Posted in: The Rumor Mill
  • posted a message on [YMTC] Naming Step
    I voted for journey through dreams, since the creature is removed from the game.

    [Sigh]...to bad my suggestion didn't make, "Mystic Interrogation" is better than at least 4 of the suggestions that R&D picked. Well its a crappy card anyway. 4 mana for that is just sad...you can't even play the stuff.

    I think the problem with "Mystic Interrogation" is that it uses "mystic", used like 5 times before on several unplayable cards(except that tutor) and that it doesn't explicitly imply that the creature changes planes. This name does account for the "card advatage" though. None of the names R&D selected account for both however.
    Posted in: The Rumor Mill
  • posted a message on [RAV] common guild lands (update post 72)
    Quote from qdoom »
    Question (just an idea):
    Ravnica - 4xGuilds, Alt - 3xGuilds, Delete - 3xGuilds.
    So we should get 10 lands like these or no ?


    Yes, probably, the duals and the gating lands will come out as the guild of their colors come out. It would seem akward for WotC to print 10 duals that you can't really use in that set (or block, until the next two sets come out). This kind of sucks for me because I really want new U/R and U/W duals. [Sigh]. I'll just have to wait.:-)
    Posted in: The Rumor Mill
  • posted a message on [RAV] common guild lands (update post 72)
    I kind of like these new neo-planeshift, neo-visions lands. They are much better than either of the two. This RW land acts as a mountain and a plains, giving you two lands for one. You can start off with just this land and other land and still have three mana, third turn, without having to worry about mana screw. Unfortunetly, you can only have 1-2 in a deck, as a hand full of these is a mulligan.
    Posted in: The Rumor Mill
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