Looks like the cycle triggers on attack. Ken Nagle's imprints all over...
They already confirmed this was the case on the article a couple of days ago on the Mothership, when they spoiled Kolaghan.
Designing Your Fate:
Kolaghan has the dash ability. You can read more about dash and its interactions in the " Mechanics of Fate Reforged ." Suffice it to say…she's fast! She's part of a five-card legendary Dragon rare cycle in the ally colors (WU, UB, BR, RG, GW). Each of them has an attack trigger ability that happens whenever a Dragon you control attacks. They trigger themselves, but they also trigger multiple times with multiple attacking Dragons. They truly are the dominant dragons of their respective broods. Their design borrows from my Utvara Hellkite design in Return to Ravnica (and I'm putting them both together in my Commander deck).
Looking forward to seeing the rest of the cycle. I sort of had in my head that the GW dragon would have an ability like this, but I thought it would be just a regular pump affect, not bolster. Makes this dragon stronger than I thought it might be.
The Royal Assassin can kill the ninja.
As the ninjustu ability is used in the Declare Blockers step, as that is when the game sees the attacker as being "unblocked" and you must return an "unblocked attacker". And before the game moves into the Combat Damage step both players get priority, it is at this point that your opponent can activate the Assassin and kill the ninja.
Also the Assassin can kill the unblockable creature before you can use the ninjutsu ability, if done at the right time.
As above the ninjutsu ability is used in the Declare Blockers step, so again both players get priority before moving to the Declare Blockers step. The Assassin can be activated in the Declare Attackers step, before you can you use the ninjutsu ability.
EDIT - Re-reading your second question, this depends on when your opponent activates the Assassin ability. If like I said above your opponent activates it during the delcare attackers step then you can't save it with Ninjutsu. BUT, if your opponent were to wait until the Declare Blockers step to try and kill the creature, then you could indeed respon with Ninjutsu. Which makes the Assassin's target invalid.
You can't cast Rise without choosing all targets. So there must be both a creature on the battlefield and a creature card in the graveyard.
Even if the Wager is the only card in your hand you can still cast it, as the discard element is not an additional cost or anything, but an effect of the spell. So when it resolves, you discard whatever you may have in your hand, even if that is nothing. And then draw two cards.
In the situation as you have described it, namely animating a land you just played that turn, you will NOT be able to tap that land for mana after it has become animated. For it is now also a creature with the activated mana ability "Tap: Add G to your mana pool". And it will be under the affects of summoning sickness, so can't attack or activate ability that require it to tap.
...for some reason though the pegasus token isn't shown in it...
And they also said in that article, that they wren't showing ALL the tokens yet. As some would spoil certain other cards they hadn't shown yet.
Haven't seen a full image gallery of all the tokens yet. So no sign of the Pegasus token, and possibly one or two other ones. Not sure which ones are also missing, haven't checked.
Hey all, here is a photo of my Mardu Ascendancy pack from my pre-release on Saturday. Image not the greatest as was in a rush to take it and then get to deck building, but it is still should be clear what each card is.
All five are there so just knowing who are the other four now with their sprites revealed.
Only problem is those are from Khans of Tahkir. They are from the Jeskai Way. The URW wedge.
Now if we are mentioning possible black planeswalkers, I just want to throw one more name out there. Even if not very likely. Ob Nixilis.
He is a former planeswalker after all. Might be cool to see what he could do before.
They haven't had the promo as a possible "regular" rare in any of the RTR block or Theros block pre-releases.
So I would find it very odd for them to change it now, but then I don't work for WotC.
I would agree with wallycaine's list above as being what you could possibly open.
Really great to have such a Sealed Pool Generator.
Of course, having had it load a few pools, I think I have noticed a couple of things that need looking at.
For starters, you have Gravedigger listed as common, which he has been in the past. But in M15, he is actually an uncommon.
The other issue I seem to be noticing is the number of uncommons. Since baring any foils, there are three uncommons in each of the six packs, making a total of 18. But I keep seeming to get more than that. For example in the last Red Pool I opened 22 uncommons (with just 1 foil).
Are we sure seeded packs are all JOU cards? Am I crazy for even asking this?
We had this same question come up at the time of the Born of the Gods pre-release. Where people weren't sure if the seeded back would be all BTG cards, and it was, all BTG cards.
So yeah, the seeded pack for the JOU prerelease, will be all JOU cards.
So your Ajani Pridemate, will only get the one +1/+1 counter.
They already confirmed this was the case on the article a couple of days ago on the Mothership, when they spoiled Kolaghan.
Looking forward to seeing the rest of the cycle. I sort of had in my head that the GW dragon would have an ability like this, but I thought it would be just a regular pump affect, not bolster. Makes this dragon stronger than I thought it might be.
As the ninjustu ability is used in the Declare Blockers step, as that is when the game sees the attacker as being "unblocked" and you must return an "unblocked attacker". And before the game moves into the Combat Damage step both players get priority, it is at this point that your opponent can activate the Assassin and kill the ninja.
Also the Assassin can kill the unblockable creature before you can use the ninjutsu ability, if done at the right time.
As above the ninjutsu ability is used in the Declare Blockers step, so again both players get priority before moving to the Declare Blockers step. The Assassin can be activated in the Declare Attackers step, before you can you use the ninjutsu ability.
EDIT - Re-reading your second question, this depends on when your opponent activates the Assassin ability. If like I said above your opponent activates it during the delcare attackers step then you can't save it with Ninjutsu. BUT, if your opponent were to wait until the Declare Blockers step to try and kill the creature, then you could indeed respon with Ninjutsu. Which makes the Assassin's target invalid.
You can't cast Rise without choosing all targets. So there must be both a creature on the battlefield and a creature card in the graveyard.
Even if the Wager is the only card in your hand you can still cast it, as the discard element is not an additional cost or anything, but an effect of the spell. So when it resolves, you discard whatever you may have in your hand, even if that is nothing. And then draw two cards.
Am a little confused by this, as the Red deck doesn't include a Skullclamp.
But that is annoying for whatever deck he did open.
Stoneforged Blade token for Nahiri
and
an Emblem token for Daretti
And they also said in that article, that they wren't showing ALL the tokens yet. As some would spoil certain other cards they hadn't shown yet.
Haven't seen a full image gallery of all the tokens yet. So no sign of the Pegasus token, and possibly one or two other ones. Not sure which ones are also missing, haven't checked.
Hey all, here is a photo of my Mardu Ascendancy pack from my pre-release on Saturday. Image not the greatest as was in a rush to take it and then get to deck building, but it is still should be clear what each card is.
Promo - Mardu Ascendancy
Mardu Banner
Horde Ambusher
Timely Hordemate
Burn Away
Nomad Outpost
Scoured Barrens
Mardu Warshrieker
Kill Shot
Ponyback Brigade
Valley Dasher
Debilitating Injury
Rush of Battle
Mardu Hateblade
Mardu Hordechief
Canyon Lurkers
So if you have Hardened Scales on the field, you would put four counters instead of three counters. If you chose to put them all on one creature.
Nope you don't have to pay any additional costs when you copy the spells.
So yeah, you will get multiple Shrapnel Blasts, from just getting rid of one artifact.
Only problem is those are from Khans of Tahkir. They are from the Jeskai Way. The URW wedge.
Now if we are mentioning possible black planeswalkers, I just want to throw one more name out there. Even if not very likely. Ob Nixilis.
He is a former planeswalker after all. Might be cool to see what he could do before.
So I would find it very odd for them to change it now, but then I don't work for WotC.
I would agree with wallycaine's list above as being what you could possibly open.
Of course, having had it load a few pools, I think I have noticed a couple of things that need looking at.
For starters, you have Gravedigger listed as common, which he has been in the past. But in M15, he is actually an uncommon.
The other issue I seem to be noticing is the number of uncommons. Since baring any foils, there are three uncommons in each of the six packs, making a total of 18. But I keep seeming to get more than that. For example in the last Red Pool I opened 22 uncommons (with just 1 foil).
Hopefully this is easily fixable.
We had this same question come up at the time of the Born of the Gods pre-release. Where people weren't sure if the seeded back would be all BTG cards, and it was, all BTG cards.
So yeah, the seeded pack for the JOU prerelease, will be all JOU cards.