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  • posted a message on What card am I thinking of 3 - The Guesses Strike back
    Does the activated ability require you to pay non-white mana to activate?

    Mardu Hateblade
    Posted in: Other Forum Games
  • posted a message on Two Questionsal
    1) Your opponent will still shuffle their deck and reveal the top card.

    2) If you are playing with cards that care about the order of your graveyard (like Bosium Strip) then no you may not rearrnage your graveyard. The order must be maintained.
    Posted in: Magic Rulings Archives
  • posted a message on Linvala, the Preserver
    Well this is a certainly a nice angel, I like the art and everything. But with the original Linvala being one of my favourite angels in Magic, I just don't think this one feels like Linvala. Both the art and abilities feel like it is someone else, not Linvala.

    But oh well, still a good card. No idea what it might or might not do in constructed.
    Posted in: The Rumor Mill
  • posted a message on [OGW] Mothership spoilers for December 28th (16 cards)
    Quote from spairy »
    I'm sure this has been asnwered plenty of places elsewhere, but do you have to draft your wastes, will limited tourneys have a land station with Wastes just like every other basic land?


    You have to draft the Wastes. And can only play the ones you have drafted.

    As they show up in two slots at common, that means there will be twice as many chances to get them in the draft. But still when to take them will be a strategic choice.
    Posted in: The Rumor Mill
  • posted a message on Otherworldly Journey + Flickerwisp vs Ooze
    Yes your opponent's Ooze will return at the begining of their end step. As Flickerwisp sets up a delayed trigger to return it's target at the begining of the next end step. We are already in your end step when Flickerwisp was returned by Otherwordly Journey, so the begining of your end step has long gone. So the next one would be your opponents.
    Posted in: Magic Rulings Archives
  • posted a message on Gilded drake
    No, the exchange only happens if both creeautres are still on the battlefield when the ability resolves.
    Posted in: Magic Rulings Archives
  • posted a message on Oblivion Ring + Eldrazi processors
    Yes, you certainly can.

    The Eldrazi processors only care about putting a card an opponent owns in exile into their graveyard. They don't care what put it into Exile. So you can process a card exiled with Oblivion Ring, Banishing Light or Journey to Nowhere, or any similar card.
    Posted in: Magic Rulings Archives
  • posted a message on High Sentinels of Arashin and counters.
    You seem to be a little confused on High Sentinels of Arashin. The Sentinels does not get a +1/+1 COUNTER for each other creature you control with a counter, it gets a static +1/+1 boost.

    So to answer your questions:
    A) The High Sentinels will get +1/+1 if Daghater, the Adamant is in play with a +1/+1 counters on. It doesn't matter the order they entered.

    B) You High Sentinels won't get 2 counters, but it will get the boost for each Slumbering Dragon that now has a +1/+1 counter on it.

    C) The High Sentinels ability is not triggered, it is a static ability. If you lose a creature with a +1/+1 counter or it loses the counter, then the Sentinel will lose the boost it got from that creature.

    D) There is nothing special from having two High Sentinels. Each one will get the static boost for each other creature that has a +1/+1 counter on it. EG - If you control one other creature with a +1/+1 counter, both High Sentinels will get +1/+1.

    Hope that helps clear things up.
    Posted in: Magic Rulings Archives
  • posted a message on Bring to Light
    Quote from epyon333 »


    Currently you can cast the spell anytime during the turn not only during the resolution of the spell


    This is not true the ruling that can out when stolen goods from the Avacyn restored set came out said that a stolen goods used to cast a card from an opponents deck needs to specify the time limit to cast otherwise it could be cast at anytime it the game


    This is not correct. The original posts are correct. You cast the spells with Villainous Wealth and Bring to Light as those spells are resolving.

    See the note on Gatherer for Villainous Wealth:
    20/09/2014 You cast the cards one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last card you cast will be the first one to resolve. Ignore timing restrictions based on the cards’ types. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.

    And the note on Gatherer for Bring to Light:
    25/08/2015 If you cast the exiled card, you do so as part of the resolution of Bring to Light. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.
    Posted in: Magic Rulings Archives
  • posted a message on Disdainful Stroke and Affinity
    Please use card tags
    Disdainful Stroke
    Myr Enforcer

    If the affinity spell has a converted mana cost (CMC) of 4 or greater, then yes Disdainful Stroke can counter it. If the affinity spell doesn'thave a CMC of 4 or greater thenit can't.

    The CMC of card is always what is printed in the top right corner of a card, with the only exception being of spells with X in the cost. For example Myr Enforcer's CMC is always 7, no matter how many artifacts the player may control.
    Posted in: Magic Rulings Archives
  • posted a message on Boonweaver Giant for Spreading Seas?
    As per the entry on Boonweaver Giant on Gatherer, you must get something that can legally enchant Boonweaver Giant. So you can't get Spreading Seas, or any Enchant Lands or Enchant Player or Enchant Artifacts.

    18/07/2014 The Aura card must be able to legally enchant Boonweaver Giant. For example, you can’t put an Aura with enchant land onto the battlefield this way.
    Posted in: Magic Rulings Archives
  • posted a message on Darksteel Forge + Spellbook + March of the Machines.
    Spellbook will not stay on the battlefield.
    Any creature with 0 or less toughness is put into the graveyard as a state based actions. Indestructible will not prevent this.
    Posted in: Magic Rulings Archives
  • posted a message on Proliferation Creature Token Clarification
    I think there is some confusion going on with your terminology.

    Proliferate doesn't interact with creature tokens.
    Proliferate is the mechanic from Scars of Mirrodin block (ie Contagion Clasp) that involved putting another counter on a player(s)/permanent(s) that they already had a counter of. i.e. When you proliferate you could put another loyalty counter on a planeswalker, or another poison counter on a player if that player already has a poison counter.

    I believe you are thinking of Populate, the mechanic from Return to Ravince block (ie Eyes in the Skies)
    Populate lets you put a token onto the battlefield that's a copy of a creature token you control. So with Eyes in the Skies you put a 1/1 bird token onto the battlefield then can make a copy of that bird token or any other creature token you might control. Note - You only get one new token when you populate, not a copy of every token you control.

    Now to answer the questions you asked. All creatures unless they have haste will have be summoning sickness unless you have controlled them since the begining of your most recent turn.

    If your creature tokens are tapped and you populate to make another creature token, that new token will enter the battlefield untapped, unless something on the battlefield says they enter tapped (ie Your opponent controls Imposing Sovereign).
    Posted in: Magic Rulings Archives
  • posted a message on Beginning of upkeep triggered abilities
    This is not a legal move.

    Your opponent can steal your Dominus of Fealty with the trigger from Bringer of the Red Dawn. But you are correct he won't be able to steal anything else with the Dominus' ability. As it only triggers at the begining of their upkeep. They have already gone past the begining of their upkeep, and are now in the middle of their upkeep, like you thought.
    Posted in: Magic Rulings Archives
  • posted a message on Planet Crusher?
    I don't think there is any comparison really. It is going to be Atarka all the way.

    Atarka has an immediate impact the turn she enters the battlefield, getting to deal that five damage, potentially removing any flying blockers on the field. Giving her more likely to get through the next turn. She is also bigger, and has better evasion.

    While Crusher is protected from removal. It is a lot easier to block, since it doesn't have flying. So I could see it being easily double blocked to kill it without it even getting through for any damage. So it might be ok in cheaper builds, if you are aiming for the higher tiers, then got to give it to Atarka all the way.
    Posted in: New Card Discussion
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