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  • posted a message on New Interface: how do I see my wildcards?
    Or you can right click on the card you want, when not in craft mode. It will ask if you want to craft that card with the confirmation box popping up.
    Posted in: MTG Arena
  • posted a message on Elvish Piper and Kicker costs
    Aetherworks Marvel has you 'cast' the card. So as you are casting Pouncing Wurm, you can indeed kick it if you desire, by paying the kicker cost.

    Also, when you have a question for the rules forum, please don't post in a thread that is nearly 2 years old. Just post a new thread for your question.
    Posted in: Magic Rulings
  • posted a message on Progenitus and Dragon Throne of Tarkir
    Protection means that the thing can't be damaged, enchanted, blocked or targeted by whatever it has protection from.
    The ability granted by Dragon Throne of Tarkir to the equipped creature doesn't damage, enchanet, block or target anything. So yes, Progenitus will indeed also gain the trample and power/toughness bonus.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Does Navigator's Compass Protect a Land Against Land Destruction?
    Navigator's Compass grants your land a basic land TYPE (ie Plains, Island, etc). It does not grant the land the supertype BASIC. If your land was not a basic land to start with, then it will not be a basic land afterwards.
    So Navigator's Compass does not help save your non-basic lands from a Dust Bowl.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Hero's Blade question
    They most certainly do.
    Hero's Blade has a triggered ability, which like most things in Magic, uses the stack. Before the ability can resolve and attach the Blade to your Danitha, all players will get priority. So your opponent certainly does have the chance to cast Lightning Bolt to kill your legend.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Traverse the Outlands
    No you are not allowed to get Breeding Pool or any other dual land with Traverse the Outlands.
    Having a basic land subtype (such as Plains, Island, etc) does not make a land a basic. In order to be a basic land, it must have the supertype Basic.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Clarification for using instants and abilities during combat damage step
    While the above answer is accurate, it doesn't actually answer the question being asked by the OP.
    As Peteroupc with how you are interpreting the question, the Hungering Hydra would live. Following your line, the 4/4 Hydra would be dealt 3 damage by the Lightning Strike before combat damage, thereby triggering it's ability. When that ability resolves, it would end up as a 7/7 with 3 damage marked on it, then taking a further 1 damage later in combat. So would trigger again, making it a 8/8 with 4 damage on it.

    Going back to the original question, Hungering Hydra has a triggered ability that triggers when it is dealt damage. This triggered ability uses the stack.
    So in combat the Hydra is dealt 1 damage, so is a 4/4 with 1 damage marked on it. This will then trigger it's ability, which will go on the stack. It only gets the +1/+1 counter when that ability resolves. And before the ability resolves both players will get priority.
    So your wife can indeed cast their Lightning Strike while the ability is on the stack. The Hydra will then be a 4/4 with 4 damage marked on it, so will die. It's ability will also trigger a second time, but neither abilities will do anything, as the Hydra is already dead.


    I hope that helps fully explain the situation you were curious about.
    Posted in: Magic Rulings
  • posted a message on Why are players using Rats and Petitioners in current SINGLETON Arena weekend?
    I am very new to MTG, but I don't get how it is legal in this specific event. I understand, in general battles, the card says you can use as many PP cards as you like, but this event is specifically overriding that card text.

    What gives?

    S


    The reason you are able to run multiple copies of Rat Colony and Persistent Petitioners in Singleton is because of one very simple thing. Card texts trumps rules text.
    The rules for Singleton say that you can only have 1 of any non-basic land card, which differs from regular deck construction, where the rules say you can have at most 4 of any non-basic land card. But Rat Colony and Persistent Petitioners have abilities that override this rule, "A deck can have any number of cards named ~." That is why you can have as many in your deck as you want, no matter the event.
    Posted in: MTG Arena
  • posted a message on Illusionist's bracers on Krenko question
    When asking questions on this forum, it is better to make a new thread rather than post in an old thread from nearly over a year ago.

    I believe you understand the interaction rather well.
    But let's go over it one more time. You have Krenko, Mob Boss equipped with Illusionist's Bracers and Helm of the Host (that has generated at least one token copy of Krenko). And control a total of 50 Goblins, including Krenko.
    You tap Krenko to activate his ability. Illusionist's Bracers copies the ability.
    The copied ability resolves, creating 50 Goblin tokens. Giving you a total of 100 Goblins.
    The original ability resolves, creating a further 100 Goblin tokens. So you now have 200 Goblins on the battlefield.
    You can then equip the Illusionist's Bracers onto one of your token copies and repeat the process as long as you can pay the three mana for the equip cost.
    Posted in: Magic Rulings
  • posted a message on Kytheon VS Infect & -1/-1 counters
    You have it mostly right.
    Kytheon will indeed die, as indestructible doesn't prevent a creature from gaining -1/-1 counters, or from state-based actions putting it into the graveyard for having zero or less toughness.

    The thing you have slightly wrong is that all state-based actions are checked together. So the game will see Kytheon with zero toughness at the same time it checks to see what creatures (such as your Glistener Elf) have lethal damage marked on them. All this happens before the active player gets priority.
    Posted in: Magic Rulings
  • posted a message on Can you accumulate more than 3 counters on Pursuit of Knowledge?
    The second ability of Pursuit of Knowledge is an activated ability. So you can wait to activate that at any time, or never at all is you wish. So you can just leave the enchantment in play for as long as you want.

    Note the first ability on Pursuit of Knowledge is a replacement effect, that you can use whenever you would draw a card. Now just during your draw phase.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Legendary lands and the mana pool
    What you propose is a perfectly legal play.
    Mana doesn't empty from your mana pool until the end of a step/phase. So you can tap one Pendelhaven for mana, play a second one, put the first in the graveyard due to the Legend rule, then tap that second one for mana.
    Posted in: Magic Rulings
  • posted a message on Enlightened tutor question
    Yes you can cast Enlightened Tutor even if you have no artifacts or enchantments in your library. When it resolves you will just fail to find and not reveal anything. And will just shuffle your library.

    Note - you can in fact "fail to find" even if you do have an artifact or enchantment in your library. Whenever you are searching a hidden zone for a specific card or card type you can choose to fail to find if you want.

    Hope that helps and explains things for you.
    Posted in: Magic Rulings
  • posted a message on Wither ability and fighting
    When two creatures fight, they each deal damage to each other at the same time.
    And any damage from a source with Wither (or Infect) dealt to a creature is dealt in the form of -1/-1 counters.

    So if your Necroskitter were to fight your opponent's 3/3, then both would live. But the 3/3 would now have a -1/-1 counter on it, making it a 2/2.
    Posted in: Magic Rulings
  • posted a message on Do Gruul War Chant +1/+0 counters accumulate
    Now Gleam of Battle does indeed deal with counters. So when you attack with a creature, Gleam of Battle triggers and puts a +1/+1 counter on that creature. And unless something happens to the creature (it is bounced, flickered, killed or exiled) or to the counter, that counter will stay on the creature.
    So when you next attack with that creature, Gleam of Battle will trigger again giving the creature another +1/+1 counter.
    Posted in: Magic Rulings
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