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Mar 6, 2019Aetherworks Marvel has you 'cast' the card. So as you are casting Pouncing Wurm, you can indeed kick it if you desire, by paying the kicker cost.Posted in: Magic Rulings
Also, when you have a question for the rules forum, please don't post in a thread that is nearly 2 years old. Just post a new thread for your question.
Feb 27, 2019Protection means that the thing can't be damaged, enchanted, blocked or targeted by whatever it has protection from.Posted in: Magic Rulings
The ability granted by Dragon Throne of Tarkir to the equipped creature doesn't damage, enchanet, block or target anything. So yes, Progenitus will indeed also gain the trample and power/toughness bonus.
Hope that helps.
Feb 24, 2019silentstormraider posted a message on Does Navigator's Compass Protect a Land Against Land Destruction?Navigator's Compass grants your land a basic land TYPE (ie Plains, Island, etc). It does not grant the land the supertype BASIC. If your land was not a basic land to start with, then it will not be a basic land afterwards.Posted in: Magic Rulings
So Navigator's Compass does not help save your non-basic lands from a Dust Bowl.
Hope that helps.
Feb 24, 2019They most certainly do.Posted in: Magic Rulings
Hero's Blade has a triggered ability, which like most things in Magic, uses the stack. Before the ability can resolve and attach the Blade to your Danitha, all players will get priority. So your opponent certainly does have the chance to cast Lightning Bolt to kill your legend.
Hope that helps.
Feb 23, 2019No you are not allowed to get Breeding Pool or any other dual land with Traverse the Outlands.Posted in: Magic Rulings
Having a basic land subtype (such as Plains, Island, etc) does not make a land a basic. In order to be a basic land, it must have the supertype Basic.
Hope that helps.
Feb 15, 2019silentstormraider posted a message on Clarification for using instants and abilities during combat damage stepWhile the above answer is accurate, it doesn't actually answer the question being asked by the OP.Posted in: Magic Rulings
As Peteroupc with how you are interpreting the question, the Hungering Hydra would live. Following your line, the 4/4 Hydra would be dealt 3 damage by the Lightning Strike before combat damage, thereby triggering it's ability. When that ability resolves, it would end up as a 7/7 with 3 damage marked on it, then taking a further 1 damage later in combat. So would trigger again, making it a 8/8 with 4 damage on it.
Going back to the original question, Hungering Hydra has a triggered ability that triggers when it is dealt damage. This triggered ability uses the stack.
So in combat the Hydra is dealt 1 damage, so is a 4/4 with 1 damage marked on it. This will then trigger it's ability, which will go on the stack. It only gets the +1/+1 counter when that ability resolves. And before the ability resolves both players will get priority.
So your wife can indeed cast their Lightning Strike while the ability is on the stack. The Hydra will then be a 4/4 with 4 damage marked on it, so will die. It's ability will also trigger a second time, but neither abilities will do anything, as the Hydra is already dead.
I hope that helps fully explain the situation you were curious about.
Feb 14, 2019silentstormraider posted a message on Why are players using Rats and Petitioners in current SINGLETON Arena weekend?Posted in: MTG ArenaQuote from SardoNespa »I am very new to MTG, but I don't get how it is legal in this specific event. I understand, in general battles, the card says you can use as many PP cards as you like, but this event is specifically overriding that card text.
The reason you are able to run multiple copies of Rat Colony and Persistent Petitioners in Singleton is because of one very simple thing. Card texts trumps rules text.
The rules for Singleton say that you can only have 1 of any non-basic land card, which differs from regular deck construction, where the rules say you can have at most 4 of any non-basic land card. But Rat Colony and Persistent Petitioners have abilities that override this rule, "A deck can have any number of cards named ~." That is why you can have as many in your deck as you want, no matter the event.
Feb 2, 2019When asking questions on this forum, it is better to make a new thread rather than post in an old thread from nearly over a year ago.Posted in: Magic Rulings
I believe you understand the interaction rather well.
But let's go over it one more time. You have Krenko, Mob Boss equipped with Illusionist's Bracers and Helm of the Host (that has generated at least one token copy of Krenko). And control a total of 50 Goblins, including Krenko.
You tap Krenko to activate his ability. Illusionist's Bracers copies the ability.
The copied ability resolves, creating 50 Goblin tokens. Giving you a total of 100 Goblins.
The original ability resolves, creating a further 100 Goblin tokens. So you now have 200 Goblins on the battlefield.
You can then equip the Illusionist's Bracers onto one of your token copies and repeat the process as long as you can pay the three mana for the equip cost.
Jan 30, 2019You have it mostly right.Posted in: Magic Rulings
Kytheon will indeed die, as indestructible doesn't prevent a creature from gaining -1/-1 counters, or from state-based actions putting it into the graveyard for having zero or less toughness.
The thing you have slightly wrong is that all state-based actions are checked together. So the game will see Kytheon with zero toughness at the same time it checks to see what creatures (such as your Glistener Elf) have lethal damage marked on them. All this happens before the active player gets priority.
Jan 22, 2019silentstormraider posted a message on Can you accumulate more than 3 counters on Pursuit of Knowledge?The second ability of Pursuit of Knowledge is an activated ability. So you can wait to activate that at any time, or never at all is you wish. So you can just leave the enchantment in play for as long as you want.Posted in: Magic Rulings
Note the first ability on Pursuit of Knowledge is a replacement effect, that you can use whenever you would draw a card. Now just during your draw phase.
Hope that helps.
Jan 22, 2019What you propose is a perfectly legal play.Posted in: Magic Rulings
Mana doesn't empty from your mana pool until the end of a step/phase. So you can tap one Pendelhaven for mana, play a second one, put the first in the graveyard due to the Legend rule, then tap that second one for mana.
Jan 20, 2019Yes you can cast Enlightened Tutor even if you have no artifacts or enchantments in your library. When it resolves you will just fail to find and not reveal anything. And will just shuffle your library.Posted in: Magic Rulings
Note - you can in fact "fail to find" even if you do have an artifact or enchantment in your library. Whenever you are searching a hidden zone for a specific card or card type you can choose to fail to find if you want.
Hope that helps and explains things for you.
Jan 20, 2019When two creatures fight, they each deal damage to each other at the same time.Posted in: Magic Rulings
And any damage from a source with Wither (or Infect) dealt to a creature is dealt in the form of -1/-1 counters.
So if your Necroskitter were to fight your opponent's 3/3, then both would live. But the 3/3 would now have a -1/-1 counter on it, making it a 2/2.
Jan 16, 2019Now Gleam of Battle does indeed deal with counters. So when you attack with a creature, Gleam of Battle triggers and puts a +1/+1 counter on that creature. And unless something happens to the creature (it is bounced, flickered, killed or exiled) or to the counter, that counter will stay on the creature.Posted in: Magic Rulings
So when you next attack with that creature, Gleam of Battle will trigger again giving the creature another +1/+1 counter.
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