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Magic Market Index for April 19, 2019
  • posted a message on God Eternal Kefnet and approach of the second sun
    God-Eternal Kefnet
    Approach of the Second Sun

    Well after a quick read of Approach, it says "If this spell was cast from your hand, and you have CAST another SPELL named Approach of the Second Sun this game, you win."
    The copy you make with Kefnet is cast, and indeed becomes a spell named "Approach of the Second Sun". And as long as the original was cast from your hand, then you would indeed win.

    Approach doesn't care if the other one cast was a copy, just as long as it was CAST.
    Posted in: Magic Rulings
  • posted a message on God-Eternal Rhonas
    Quote from SilverWolf_27 »
    I mean if you find a way to blink him or kill him off (sac outlet) he’d work. Otherwise, he’s a one hit and then a 5/5 beatstick. Same with Bontu since they’re abilities are only ETB. Could be useful as a commander though if the deck is built correctly.

    God-Eternal Rhonas + Tamiyo, Collector of Tales + sac outlet = fun times.
    Would Prime speaker Vannifar work or would she shuffle Rhonas into the library?

    If you sacrifice Rhonas to Vannifar's ability, then his ability will trigger and go above hers on the stack. So Rhonas will be put into your library BEFORE you search and shuffle.
    Posted in: The Rumor Mill
  • posted a message on Three red cards John Rolf Twitch
    Not sure how Heartfire is a "slightly worse" Reckless Abandon.
    I'll gladly take instant speed over sorcery speed at the cost of one more mana. Lets you use it in response to a board wipe or removal. Plus the added value of being able to sac a planeswalker is gravy.
    Posted in: The Rumor Mill
  • posted a message on 4 Lords of Limited preview cards
    Some interesting things for limited here.
    Stealth Mission - I can see this ending a few games, especially when paired with the Wardscale Crocodile, 7/5 hexproof, unblockable. Both commons as well.
    Rescuer Sphinx - Base rate of a 3/2 flyer seems good. And quite easily becomes a 4/3 flyer, while resetting an uncommon planeswalker.
    Makeshift Battalion - The name is suitably apt, since it has 'battalion' and we see the Boros leading Simic and Dimir into battle.
    Posted in: The Rumor Mill
  • posted a message on Sagas and Doubling season.
    Well after a quick double check on the rules for sagas, I found this:
    • 714.2a: A chapter symbol includes a Roman numeral, indicated here as "{rN}." The numeral I represents 1, II represents 2, and III represents 3.
    • 714.2b: "{rN}-[Effect]" means "When one or more lore counters are put onto this Saga, if the number of lore counters on it was less than N and became at least N, [effect]."

    So when The Eldest Reborn entered the battlefield, with Doubling Season out, it went from 0 Lore counters to 2 Lore counters. Which triggers both acts at the same time. Now as you control both abilities, you control the order they go on the stack. So you can have your opponent discard first, or sacrifice first. Your choice.

    But it is a no to your other question. If you have Doubling Season out and cast History of Benalia, you end up with four (4) tokens.
    History of Benalia gets two lore counters, so chapter 1 and chapter 2 both trigger, but each chapter only triggers once. Each trigger would create one knight, but due to Doubling Season, it creates two knights. So you end up with four knight tokens total.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Landfall and Evolving Wilds
    You must resolve all of the a spell/ability before anything else can even be added to the stack, let alone something else resolve.
    So you complete the full ability of Evolving Wilds, search out your basic land AND shuffle your deck. Then once you are done, the game can put the landfall trigger from Retreat to Coralhelm onto the stack, which won't resolve until both players pass priority with that as the top of the stack.

    The fact that there are full stops in the Evolving Wilds ability, doesn't change anything. It is still all one ability that has to fully resolve before anything else can happen in the game.

    Hope that helps explain things for you.
    Posted in: Magic Rulings
  • posted a message on New Interface: how do I see my wildcards?
    Or you can right click on the card you want, when not in craft mode. It will ask if you want to craft that card with the confirmation box popping up.
    Posted in: MTG Arena
  • posted a message on Elvish Piper and Kicker costs
    Aetherworks Marvel has you 'cast' the card. So as you are casting Pouncing Wurm, you can indeed kick it if you desire, by paying the kicker cost.

    Also, when you have a question for the rules forum, please don't post in a thread that is nearly 2 years old. Just post a new thread for your question.
    Posted in: Magic Rulings
  • posted a message on Progenitus and Dragon Throne of Tarkir
    Protection means that the thing can't be damaged, enchanted, blocked or targeted by whatever it has protection from.
    The ability granted by Dragon Throne of Tarkir to the equipped creature doesn't damage, enchanet, block or target anything. So yes, Progenitus will indeed also gain the trample and power/toughness bonus.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Does Navigator's Compass Protect a Land Against Land Destruction?
    Navigator's Compass grants your land a basic land TYPE (ie Plains, Island, etc). It does not grant the land the supertype BASIC. If your land was not a basic land to start with, then it will not be a basic land afterwards.
    So Navigator's Compass does not help save your non-basic lands from a Dust Bowl.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Hero's Blade question
    They most certainly do.
    Hero's Blade has a triggered ability, which like most things in Magic, uses the stack. Before the ability can resolve and attach the Blade to your Danitha, all players will get priority. So your opponent certainly does have the chance to cast Lightning Bolt to kill your legend.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Traverse the Outlands
    No you are not allowed to get Breeding Pool or any other dual land with Traverse the Outlands.
    Having a basic land subtype (such as Plains, Island, etc) does not make a land a basic. In order to be a basic land, it must have the supertype Basic.

    Hope that helps.
    Posted in: Magic Rulings
  • posted a message on Clarification for using instants and abilities during combat damage step
    While the above answer is accurate, it doesn't actually answer the question being asked by the OP.
    As Peteroupc with how you are interpreting the question, the Hungering Hydra would live. Following your line, the 4/4 Hydra would be dealt 3 damage by the Lightning Strike before combat damage, thereby triggering it's ability. When that ability resolves, it would end up as a 7/7 with 3 damage marked on it, then taking a further 1 damage later in combat. So would trigger again, making it a 8/8 with 4 damage on it.

    Going back to the original question, Hungering Hydra has a triggered ability that triggers when it is dealt damage. This triggered ability uses the stack.
    So in combat the Hydra is dealt 1 damage, so is a 4/4 with 1 damage marked on it. This will then trigger it's ability, which will go on the stack. It only gets the +1/+1 counter when that ability resolves. And before the ability resolves both players will get priority.
    So your wife can indeed cast their Lightning Strike while the ability is on the stack. The Hydra will then be a 4/4 with 4 damage marked on it, so will die. It's ability will also trigger a second time, but neither abilities will do anything, as the Hydra is already dead.

    I hope that helps fully explain the situation you were curious about.
    Posted in: Magic Rulings
  • posted a message on Why are players using Rats and Petitioners in current SINGLETON Arena weekend?
    Quote from SardoNespa »
    I am very new to MTG, but I don't get how it is legal in this specific event. I understand, in general battles, the card says you can use as many PP cards as you like, but this event is specifically overriding that card text.

    What gives?


    The reason you are able to run multiple copies of Rat Colony and Persistent Petitioners in Singleton is because of one very simple thing. Card texts trumps rules text.
    The rules for Singleton say that you can only have 1 of any non-basic land card, which differs from regular deck construction, where the rules say you can have at most 4 of any non-basic land card. But Rat Colony and Persistent Petitioners have abilities that override this rule, "A deck can have any number of cards named ~." That is why you can have as many in your deck as you want, no matter the event.
    Posted in: MTG Arena
  • posted a message on Illusionist's bracers on Krenko question
    When asking questions on this forum, it is better to make a new thread rather than post in an old thread from nearly over a year ago.

    I believe you understand the interaction rather well.
    But let's go over it one more time. You have Krenko, Mob Boss equipped with Illusionist's Bracers and Helm of the Host (that has generated at least one token copy of Krenko). And control a total of 50 Goblins, including Krenko.
    You tap Krenko to activate his ability. Illusionist's Bracers copies the ability.
    The copied ability resolves, creating 50 Goblin tokens. Giving you a total of 100 Goblins.
    The original ability resolves, creating a further 100 Goblin tokens. So you now have 200 Goblins on the battlefield.
    You can then equip the Illusionist's Bracers onto one of your token copies and repeat the process as long as you can pay the three mana for the equip cost.
    Posted in: Magic Rulings
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