2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on MTG Shirt and Booster Bundles
    gotta ask with concern to those like myself, but im assuming i know the answer. Were there any sizes for maybe non-kids....2xl? at this point in life, ive come to expect medium to be the only giveaway/good deal shirts that exist. If i want something that will fit me, i will have to pay through the nose or lose weight and a couple inches off my height at that...
    Posted in: The Rumor Mill
  • posted a message on Daily MTG: Sylvan Offering, Wurmcoil Engine, Tuktuk the Explorer
    Quote from Hexcel »
    Did anyone see the beast token...seems like Beast Within is confirmed...


    Or Fresh Meat... Or both!


    I think mono Green is going to need some help with removal...So I am hoping, but also expecting it to at least be Beast Within... I could always use another. It took me long enough to hunt down 4 copies for cheap back when I was catching up to Innistrad block
    Posted in: The Rumor Mill
  • posted a message on Daily MTG: Sylvan Offering, Wurmcoil Engine, Tuktuk the Explorer
    Did anyone see the beast token...seems like Beast Within is confirmed...
    Posted in: The Rumor Mill
  • posted a message on No fetch lands in the entire sealed box!
    2 boxes, the first left me pretty sore - 1 fetch, but also sarkhan. The rest of the box wasn't all that bad, I just had my hopes up for some better fetch counts in the volume I had bought into. The second box had me fuming for a bit as up to the last 6 packs I had opened one fetch (in the first 8 or so packs) and nothing of real value. The last 6 had 2 fetches which helped my hurt a little. You really can't buy your luck... I know this, I have been playing too long not too. My recent excursions to various LGSs and box stores have bought more luck.
    Posted in: New Card Discussion
  • posted a message on Player rewards?
    The last fnm promo I was happy about was Cabal coffers... And no one wanted it back then... Player rewards only gave you those great promos when you accumulated a large number of sanctioned events in a certain amount of time. That was a great policy as it got me and a ton of other people playing regularly... Making everyone money (not the players mind you, but the lgs and wizards)
    Posted in: Magic General
  • posted a message on Changes to MTG Judge Promo Distribution - NO MORE FOILS FOR JUDGING GPS
    Does anyone think maybe this has something to do with them adding 40 possible foil cards at prerelease as special release cards? I for one was very excited about that as it opens up the possibility of not flooding the market with 5 awful premium cards every set. Now some of the good cards in the set are likely to carry some extra value.

    Just speculation, but it seems likely that a company doesn't want to put all the extra work and money into that new project without shifting resources for it from another similar program. But that doesn't explain where player rewards promos went...
    Posted in: The Rumor Mill
  • posted a message on M15 pre-release - How did everyone go?
    chose black for that good tormentor art... went green white when i pulled 3 flying first striking (edited) griffins, hornet queen, and resolutey angel of restarts. black went out the window when all i had was 2 bomb black cards, no removal or creatures and aaaaaaaaaaall the recursion spells. I would have top 8'd if id not stalled so much early game. Everything seemed explosive so i was letting my opp damage me and saving bees for a strong swarming finish, and gaining mountains of life with white's great lifegain suite. Then, unfortunately, we went to time just as i pulled out my backup plan angel 4/4 pumped to 6/6 with 2 white kird friends. a flast 1,1,1 draw. Every other win was glorious, the 2 losses I had were miserable...big ol' mana screw, but also a combination of player error late at night and my opponent not being clear what permanents he was playing and me assuming I knew the art well enough to guess from across the table....whoops, that sliver with deathtouch is NOT a small spider....ah well, dont stack your artifacts on top of each other as if they are all the same unimportant artifact....why...
    anyway, lots of fun all the same, traded soul of innistrad for perilous vault, another disk is always nice, no complaints, lots of people smiling and having a blast.
    Posted in: New Card Discussion
  • posted a message on [[M15]] Hornet Queen
    Kind of want to ramp to this and drop big fatty Urd brick for near free with all my insect tokens....maybe the christmas land of EDH will allow such a desire - insect tribal? I doubt standard will want me to do that...sadly...
    Posted in: New Card Discussion
  • posted a message on [[CNS]] Conspiracy drafts....first impressions.
    I had a blast last weekend. I have been looking forward to this set for 2 months solidly. It was all I expected it to be, and I had some high hopes. 15 bucks to start in. LGS owner let groups start if they thought they had enough people. 4-man pods were normal on saturday afternoon, but everyone was into it enough friday night before to run normal 8 man drafts and pod down to 4 man groups after. At that rate we decided whether, in that pod, the majority wanted to play for the extra packs or each split it and play for fun. Every group I played in agreed they wanted to split (1 extra pack per person). The whole thing was super casual for me and not majorly competitive. This was a good thing for me -- though I saw plenty of groups going for the competitive side. Overall, 2 8-man drafts friday night, one 4-man on saturday and then another 8-man. Lots of fun was had. In the 4-man, we even used our 4th pack in the draft to bring up the variety of cards.

    I placed second in both on Friday and won both of my Saturday drafts. I really enjoy the awkward and somewhat unpredictable politics and alliances that happen in this format. The card value is great (right now at least) and I feel like I got way more than my money's worth. Lots of cool interactions this weekend.

    Frankly I didn't put a lot of draft-value in the conspiracy cards. I only played and drafted a couple in my last draft. I didn't win WITH them, but definitely stabilized because of them. They caused me to lose one draft on Friday night. One guy had five dethrone, hexproof blue guys with lots of conspiracies dumped on them. Some conspiracies are super powerful, but take some selective pre-planning and grabbing them super early. Often times I wasn't willing to sacrifice a sure thing over the hopes I could pull the conspiracy together and make it worthwhile in-game. Overall, this was a blast, and I plan on playing with friends outside of the LGS who haven't gotten to see it yet as well. Looking forward to playing for the next few months til all the stock has disappeared from the city...
    Posted in: New Card Discussion
  • posted a message on [[BaseSpec]] I think BNG and Theros are Probably the WORST Sets in History
    Quote from thememan
    I think many designers and developers are reading too much into MaRo's mantra of saving design space for future use. In other words, they're milking this as far as they can. Using the same skeleton, but dressing it up differently. Looks unique on the outside, but the same on the inside.

    I also agree with the cycles thing. Cut that down, and work to the colors' strengths. Having a cycle means they're likely to be ranked, remembered, and rehashed using same templates.

    We want more new designs, and less functional reprints. It's even more glaring in small sets if we see cards like Divination. Small sets would need more unique cards to sell.

    Lastly, zero cards like Charging Badger please. Drafting backwards means the first pack has to be solid. It's not uncommon for drafters to have only 4-5 playables from BNG, and that's not good. A new set should lend strength to the other 1-2 packs, and not found wanting and lacking in direction.


    If I agree with any criticism of Theros block, it's going to be this one. The cycles are getting tiresome to the point where, particularly in draft, the colors are really not feeling "unique" enough.

    In theros we have:

    The Gods, the God Weapons, the Emissaries, the Nymphs, the Heroic Trigger instants, the color hate cycle (See: Dark Betrayal), the Scrylands, and the Ordeals off the top of my head.

    In BNG we have:

    The Gods Part Deux, more Scrylands, the Archetypes, the Fated cycle, the uncommon Eidolons, the Nyxborn, and the inspired cycle(See Satyr Nyx-Smith).

    I get *why* they are doing it, but it is getting a bit tiresome.


    These are precisely my feelings on magic card sets in the last several (many) years. The best part of going through old cards - actual old cards - is trying to find how far out colors spread. The focus on cycles in new sets ruins two things, the smaller of which is how unique a cycle was, the larger of which is the exploration of how far you can extend each color. You may have some duds here and there, but at least you're not tying up 15+ cards of design space in every set with boring cards where two or three are useful and the others were an attempt to match similar abilities of each of the other colors' similar cards... Cycles used to be neat, but they were also more scarce. These cycles have become more abundant for a number of reasons (speculation ahead), it must be easier for playtesting a bunch of similar types of cards to make sure you're not breaking the game; they also opened up a lot of slots as sets became more frequent and the number of new cards per year overall increased - core sets even have tons of new cards them! Cycles just seem to be used to fill out all that new terrain, and I think we would benefit more from better designed, unique cards.
    Posted in: New Card Discussion
  • To post a comment, please or register a new account.