You know, I was trying to find a suitably terrifying Natural Order target for a aggro-stax build I'm working on, and I had totally forgotten about the Don, honest to god. Times sure have changed since the primordial EDH ooze of 2012.
Playing this deck without Worm Harvest is madness.
I do wish it cost a bit less. Just hard because at least with creatures I have a way of potentially cheating them into play for much less.
That's fair, but Harvests inexorable tide of dudes is pretty game winning. I would test it at least, given how much value it represents especially after the first wave of MLD.
Well, I think I am obviously going to vote for abzan
If you have any questions about the list let me know. I don't know that I have a lot else to really add but its been a lot of fun building it.
I probably will take you up on that. After careful consideration of my budget, I think 4 color is out of the question for a far bit longer and lands are super expensive.
Bring something different to the table of your playgroup would be nice, and since your group has many land decks it removes Windgrace from the list which leaves us with Saskia and the Tymna/Ikra pair. I personally likes Saskia, though ISPathfinder's Tymna/Ikra list seems to have more consistency with card draws and life gain. My vote goes to the pair.
Brostorm is a rather silly cEDH deck headed by Selvala, Heart of the Wilds that is way more fun to goldfish than to face as an opponent. It was powerful, sure, and fabulously so for a (relatively) budget deck. But like a lot of storm/long combo decks, it feels really masturbatory after a certain point because you can't just slap Kiki/Felidar and win, you HAVE to play it out. And even then, sometimes you just fizzle and die anyway after "comboing" for literal minutes. Makes for general bad feels, I think.
Your recent happiness is so pervasive on these forums that it'd be sickening if it wasn't so darn enviable and, dare I say seriously this in reference to anything on an internet forum, "cute". Don't forget the Kioras, my dude.
Edit: By why not the full monty for Arixmethes, may I ask? You've waited so long and here it is; But you say now you wish to tutor for it?
After disassembling Brostorm once it's antics became (predictably) tired, I decided I wanted my next foray into our lovely format to be a little more colorful, albeit not blue (Teferi PW has that covered). My question for the forum is which deck to build next. I've narrowed it down to the titular three (4?), but I'm conflicted over their respective merits and certain meta factors. My logic for each choice is enumerated below:
Saskia: she seems formidable and capable of fast games, but admittedly I've only seen one player ever use her and that was way back in early 2017. He seemed to have a blast, but I'm concerned she may suffer from Rafiq-syndrome, i.e. kill one player (maybe two) and then die to the remaining players for aggressing. Also, I question how fast four-color can hit critical velocity without serious landbase investment.
Tymna/Ikra: Shout out to ISPathfinder and his list, immensely informative as it is and despite our past differences on good ol' spiritmonger. I enjoy how well-rounded the junk wedge tends to be, and this pair seems pretty solid for battling at a range of tables. My only reservation is the loss of red, which I do enjoy.
Lord Windgrace: Sure, he isn't released yet, but I imagine copies will be dirt cheap because of how deeply unpopular his deck already seems to be. Jund is my favorite shard and I do love me some lands, but I must concede that my meta is all ready inundated with land-matters decks with REAL lands and I fear my existing collection and budget simply can't yet put up numbers against those monsters in a mirror match.
So what do you folks think? Should I got for slow but total war with Saskia, play a tight Rock-esque midrange with T&I, or wait and give the new kid a shot and maybe a few months of investment to improve?
Recently, I've been playing a Traxos Voltron and I've found that latching onto a single player until they're actually dead is usually good politics. Provoking one opponent at a time is way more survivable than threatening three simultaneously.
Do you end up winning many of these games, or do you often find you have exerted yourself too much while taking out one or two players to take down the remaining ones?
The deck has a variety of stax cards in it, which I usually sandbag until I need to hold the last two players down while Traxos mauls them. I win the games where that strategy is successful (15-30%)and lose nearly every game in which vandalblast resolves at least once (40%).
Furthermore, Traxos is pretty fast as far as voltron goes. I can smack someone off the table as early as turn 4 with a lucksack of ramp and a dash of hasty footwear, but usually around turn 6 someone is on the precipice of death unless concerted efforts are made to kill me or Traxos. Granted it's nothing against a combo deck, but if I want to present lethal to a table on turn 5, I'll just go play selvala.
Recently, I've been playing a Traxos Voltron and I've found that latching onto a single player until they're actually dead is usually good politics. Provoking one opponent at a time is way more survivable than threatening three simultaneously.
I've been considering converting my selvala deck into a Grunn, the Lonely King voltron recently. Something about smacking someone for 20 (or lethal with any buff to power > 0) calls to my being, but I have little clue how to make it real.
my personal favorite commander for stax builds is [Sydri, Galvanic Genius] as its in the 3 best colors for stax (black,white,and blue)
i feel like she gets the job done by locking the board up and wrathing all creatures then turning the very artifacts you staxs your opponents with and punch them in the face as well her second ability also detering others away
Get thee hence, vile necromancer! Your first post is symbolic of deep forum evil.
Is it too late to get in on this 3 years dead thread? My IRL playgroup just dissolved and I'd love to socialize with a few folks looking to play some commander.
That's fair, but Harvests inexorable tide of dudes is pretty game winning. I would test it at least, given how much value it represents especially after the first wave of MLD.
I probably will take you up on that. After careful consideration of my budget, I think 4 color is out of the question for a far bit longer and lands are super expensive.
Brostorm is a rather silly cEDH deck headed by Selvala, Heart of the Wilds that is way more fun to goldfish than to face as an opponent. It was powerful, sure, and fabulously so for a (relatively) budget deck. But like a lot of storm/long combo decks, it feels really masturbatory after a certain point because you can't just slap Kiki/Felidar and win, you HAVE to play it out. And even then, sometimes you just fizzle and die anyway after "comboing" for literal minutes. Makes for general bad feels, I think.
Your recent happiness is so pervasive on these forums that it'd be sickening if it wasn't so darn enviable and, dare I say seriously this in reference to anything on an internet forum, "cute". Don't forget the Kioras, my dude.
Edit: By why not the full monty for Arixmethes, may I ask? You've waited so long and here it is; But you say now you wish to tutor for it?
Intimidation is great just for flavor, really. But ooooooooooooooh baby is it some tasty flavor.
Saskia: she seems formidable and capable of fast games, but admittedly I've only seen one player ever use her and that was way back in early 2017. He seemed to have a blast, but I'm concerned she may suffer from Rafiq-syndrome, i.e. kill one player (maybe two) and then die to the remaining players for aggressing. Also, I question how fast four-color can hit critical velocity without serious landbase investment.
Tymna/Ikra: Shout out to ISPathfinder and his list, immensely informative as it is and despite our past differences on good ol' spiritmonger. I enjoy how well-rounded the junk wedge tends to be, and this pair seems pretty solid for battling at a range of tables. My only reservation is the loss of red, which I do enjoy.
Lord Windgrace: Sure, he isn't released yet, but I imagine copies will be dirt cheap because of how deeply unpopular his deck already seems to be. Jund is my favorite shard and I do love me some lands, but I must concede that my meta is all ready inundated with land-matters decks with REAL lands and I fear my existing collection and budget simply can't yet put up numbers against those monsters in a mirror match.
So what do you folks think? Should I got for slow but total war with Saskia, play a tight Rock-esque midrange with T&I, or wait and give the new kid a shot and maybe a few months of investment to improve?
The deck has a variety of stax cards in it, which I usually sandbag until I need to hold the last two players down while Traxos mauls them. I win the games where that strategy is successful (15-30%)and lose nearly every game in which vandalblast resolves at least once (40%).
Furthermore, Traxos is pretty fast as far as voltron goes. I can smack someone off the table as early as turn 4 with a lucksack of ramp and a dash of hasty footwear, but usually around turn 6 someone is on the precipice of death unless concerted efforts are made to kill me or Traxos. Granted it's nothing against a combo deck, but if I want to present lethal to a table on turn 5, I'll just go play selvala.
Get thee hence, vile necromancer! Your first post is symbolic of deep forum evil.
Yes it is, you vile necromancer.