- Joyd
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Member for 18 years, 8 months, and 17 days
Last active Tue, Oct, 25 2016 13:57:09
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- 26 Thanks
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Apr 12, 2007Joyd posted a message on Copper: Time for you to speak out.Sending in PM form.Posted in: Alacar's Design Zone
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Apr 6, 2007Joyd posted a message on Kids on the internet are dumb.Wait...was that a shot at cat macros?Posted in: Ether uses Gigagash!
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Mar 27, 2007Joyd posted a message on Ideal Precon League deckparticular land most of the time. I'm surprised you would choose it over Etched Oracle, since STE accelerates you to four anyway.Posted in: Alacar's Design Zone
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Mar 27, 2007Joyd posted a message on Ideal Precon League deckSuntouched Myr seems a bit unimpressive; at best, it's a Trained Armadon. Since you're playing a green-heavy multicolor deck, it's not hard to do considerably better than that. Granted, the Myr works with any three mana you have, while something like Noble Panther or Ebony Treefolk need green and a specific other color, I don't think you usually have a hard time finding aPosted in: Alacar's Design Zone
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Mar 21, 2007Joyd posted a message on Keywords in [Copper]Parry barely seems worth keywording unless you have something exciting you plan to do with it; it's not really anything new, and not every mechanic needs to be keyworded.Posted in: Alacar's Design Zone
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Mar 19, 2007Joyd posted a message on MTGS PoisoningRumor Mill isn't for reading the replies, Photon. It's for looking at the first post and only the first post of new topics.Posted in: Optional Dungeon
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Mar 18, 2007Joyd posted a message on [Copper] UpdateI don't think that you need to worry about there not being enough ninjas in the big set because you only have 30 (assuming no artifact ninjas). TS had only 4 slivers in each color, plus a gold cycle, plus an artifact sliver and hivestone. Champs has 17 Samurai, 12 soulshifters, 15 splice spells, 19 spiritcrafters. 30 is actually a lot of slots for a specialized mechanic.Posted in: Alacar's Design Zone
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Mar 17, 2007Joyd posted a message on Copper Idea: Save My CreatureD'oh, I badly misread Tackle Collar.Posted in: Alacar's Design Zone
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Mar 17, 2007Joyd posted a message on Copper Idea: Save My CreatureI'd call Exp Saver not worth the effort. People probably aren't going to play a ton of experience creatures alongside bouncy things anyway because of the antisynergy, even if they do have access to that card, simply because if you don't draw the card your critters don't work to well together.Posted in: Alacar's Design Zone
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Mar 17, 2007Joyd posted a message on Copper Idea: Save My CreatureTackle Collar is a 4-generic-mana confiscate you can reuse in the right circumstances? I feel like it should cost more than that. Even though it makes the creature weaker, it's still a very cheap confisctate effect.Posted in: Alacar's Design Zone
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Mar 16, 2007Joyd posted a message on [Copper] Initial DesignMy comments are in the thread.Posted in: Alacar's Design Zone
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Mar 16, 2007Joyd posted a message on Avoiding LJ, but...I pretty much agree with everything you say here. The complex stat interactions can also make leveling up a little confusing. (In the sense that there are lots of opportunities to make mistakes.)Posted in: Optional Dungeon
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Mar 15, 2007Joyd posted a message on RFAM # 11 (thanks Tuatha XD)Wasn't the game released along with the original on a single game boy pak? (Game boy color, if I'm not mistaken?) Or am I thinking of something else?Posted in: Ether uses Gigagash!
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Mar 14, 2007Joyd posted a message on Coffeehouse Precon LeagueNot at all. It's in apogee (and will likely stay there), but feel free to take it wholesale or make it fit the setting or whatever.Posted in: Alacar's Design Zone
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Mar 14, 2007Joyd posted a message on Precon League update(There's a reason that Savra costs $1.25 a piece while the rest of your rare base - excluding your land - runs up well over $100 - she's very much a niche card, and I don't think her niche is being filled here.)Posted in: Ether uses Gigagash!
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Cards like Song of the Dryads, while certainly something I'm happy to put in a deck because it's a good effect that I wouldn't have access to much of otherwise, feel like they fundamentally miss the point of the format, more than anything else they print for it. A format where the colors that you're playing are more clearly defined than any other format is the last place they should be targeting cards that do out-of-pie things.
- The white planeswalker was tied to artifacts from the beginning, making Serra a bad fit.
- The red planeswalker was at no point in design something that Jaya fit.
- In the story, Slobad was only momentarily a planeswalker, so they decided to use a new character instead; he was considered, though.
The PW commanders were all designed as cards, then fit to characters, because making things that function well as PW commanders has a lot of constraints.
The big issue is that I suspect that the White precon will have several other cards I want for the deck, so five-drops that aren't great fits for the deck might not make it.
I 100% believe that the format is better when it's not the case that every deck has to pack a bunch of weird specialized answers for things like Uril-With-Flickerform-On-It or I-made-Sigarda-Indestructable, but "planeswalkers" is a broad enough category of things and one that there are so many answers for in every color that I don't feel bad at all for a deck that can't deal with them, and Planeswalker commanders do nothing to change that. If planeswalker commanders nudge the format very slightly more towards "play creatures and hit people with them", that's fine by me. Sure, it's possible to architect a situation where it's almost impossible to effectively attack you (Pillowfort/Stax/Whatever), but planeswalker commanders are just a way to take advantage of that situation (just like regular planeswalkers are), not some exceptional state of affairs.
In my (admittedly limited) experience with playing with planeswalkers as commanders (houseruled), another dynamic that turns up is that if people are really worried about a planeswalker hitting in the next turn, they prioritize dropping things that will be able to swing into it. It's the same as how you hold removal for especially dangerous creature commanders.
Moreover, even though they're recastable (and probably because they're recastable), the batch of five that can serve as commanders are on the whole a lot safer than many generic planeswalkers. (Freyalise is exceptional in only taking three turns to ult and protecting itself in the meantime.)
Main Theme: Earthquakes.
Main Wincons: Hope that Earthquakes + flying things + stuff like Mogg Maniac can get people down before I burn myself out. In most cases, these end up being Drawcons more than Wincons. This deck does not win a lot. This deck is not "good".
Commander: Darien, King of Kjeldor
Main Theme: Soldier tribal/token "tribal", with a minor in hatebears and lifegain-matters
Main Wincons: Creature swarm, technically. This deck is mostly an exercise in trying to get players who have the greatest ability to deal with Darien/Soul Warden and related safeguards out of the game quickly.
Commander: Ghave, Guru of Spores
Main Theme: Look, I can make a good deck if I want to. Er, tokens and +1/+1 counters and sacrifice. Ghave stuff.
Main Wincons: There's technically some (fairly convoluted, but not that convoluted) game-ending combos in the deck, but I prefer to play it as just a grinding resource advantage deck. I guess when I win it's usually off of Craterhoof Behemoth or eventually assembling a close-enough-to-infinite combo.