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  • posted a message on Lich's Mastery
    This also works really well with all the 0-CMC pacts. Just don't pay and ignore the losing the game part. Final Fortune becomes a straight up red Time Walk.
    Posted in: The Rumor Mill
  • posted a message on Marwyn the Nurturer, and check lands
    Hinterland Harbor = Solitude
    Isolated Chapel = Whiterun
    Sulfer Falls = Markarth
    Woodland Cemetary = Morthal (I know, this one's a stretch)
    Clifftop Retreat = should have been High Hrothgar goddammit
    Posted in: The Rumor Mill
  • posted a message on Damping Sphere puremtgo
    I was going to say that it would be wise to pick up a set of these now, but even after finding out they are uncommon they are still going for almost $5 each, with foils at almost $30. I'll wait 6-10 months for the market to get flooded.
    Posted in: The Rumor Mill
  • posted a message on Unwind
    It's not a broken card. If anyone tested or played with Rewind before they'll know it's not backbreaking at all.

    It's the creatures or stuff that gives you card advantage with the untap text that edges on broken.

    Really the only two that are "broken" are Time Spiral and Palinchron, and the latter I'm not even 100% sure about.

    I played mono-blue in Urza-Mercadian Standard. The deck did not even have a full playset of Rewind.

    Overall, this was yet another game mechanic that WotC totally overreacted about. In fact, with creatures experiencing the power creep over the past years, I don't think cards like Peregrine Drake or Great Whale would be particular outstanding in Standard today.

    That said, I'm still very impressed that they printed this, because they have been so opposed to this mechanic for so long. And I think this is actually quite playable in Standard or perhaps Modern (we'll see).

    EDIT: Also, I think picking up a foil set of these early is probably a reasonable thing to do.
    Posted in: The Rumor Mill
  • posted a message on Unwind

    Not really, the point of Rewind in Standard when it was reprinted was that you could use that mana to fire more counters, so it was much harder to either win a counter war or to bait countermagic

    This, (and Rewind) do not help win counter wars. You don't get to untap the lands until this resolves. If they respond to this with a counter of their own, the lands remain tapped while you decide if you want to then play a second counter of some type.
    Posted in: The Rumor Mill
  • posted a message on Unwind
    Quote from Ashiok »
    I think people are freaking out about this card unnecessarily. It is just a counterspell folks. It is gonna be cute if a Ux flash deck shows up in standard, but there isn't much to say about the card besides that.

    Instant speed card draw, which blue has available in Standard right now in plentiful quantity: Opt, Hieroglyphic Illumination, Pull From Tomorrow, Glimmer of Genius, and Supreme Will. Also goes well with Gearhulk. I think we're going to see quite an impressive last hurrah of Monoblue Gearhulk decks, and this will probably be a part of it. Also, kind of cool that casting this off Gearhulk gets you half of Gearhulk's cost back. I'm looking forward to the day when I cast this to counter something, then flash in Gearhulk and recast this to counter another thing the same turn, and then end of their turn cast Opt or Supreme Will or whatever.
    Posted in: The Rumor Mill
  • posted a message on Unwind
    I can't believe they printed this.

    This effect, not really seen since Urza block, was considered a "mistake" and now we have a card that isn't even "strictly worse" than Rewind.

    Might even show up in Modern, but I dunno, 3 cmc is cutting it hard there.
    Posted in: The Rumor Mill
  • posted a message on Damping Sphere puremtgo
    It's good that this is uncommon. Cards that are going to be format-wide sideboard staples that nearly everyone wants shouldn't break players' banks.
    Posted in: The Rumor Mill
  • posted a message on Urogos, Empty One - Jumbo Commander Preview
    The reason this is overcosted is that Wizards has been afraid of random discard for a long time.

    Might have been more reasonable if it were a Thoughtseize kind of effect.
    Posted in: The Rumor Mill
  • posted a message on Sage of Lat-Nam & Ghitu Chronicler & Divest .:. Strictly Better MtG Previews
    Also, I think Sage of Lat-Nam is uncommon, not common. That set symbol looks much more grey than the ones on the other two cards.

    EDIT: Oh, I see, it looks like the OP copied the text from the original Antiquities version, which was common.
    Posted in: The Rumor Mill
  • posted a message on Sage of Lat-Nam & Ghitu Chronicler & Divest .:. Strictly Better MtG Previews
    Quote from EasyLover »
    Woow, both seem constructed-purpose cards. Sage of Lat Nam makes tezzeret better

    Sage of Lat-Nam is a reprint that was already legal in Modern, having been reprinted in 8th Edition.

    EDIT: That was supposed to quote both posts before mine.
    Posted in: The Rumor Mill
  • posted a message on Yawgmoth's Vile Offering .:. MTGEurope Twitter Preview
    Considering the history of cards with the name "Yawgmoth" in them, I was hoping for something crazy broken. Ah well. It's not bad.
    Posted in: The Rumor Mill
  • posted a message on Song of Freyalise .:. The Loregoyfs! Preview
    I think this will prove to be one of the best sagas. Llanowar Elf T1, up to 3 G creatures T2, play this on turn 3 and you have as much as 5 mana on turn 3 with further bonuses on T4 and T5. There may be a potential broken effect with Ornithopters in the same Standard, too.
    Posted in: The Rumor Mill
  • posted a message on Chainer's Torment
    Uh... this seems pretty bad, actually. This is a format with Fatal Push being legal. So you pay half your life for something that gets killed with a 1-cmc spell, and generates no other advantage.
    Posted in: The Rumor Mill
  • posted a message on Cards that should be reprinted to enter the Modern card pool
    Kind of an aside here, but... everyone talks about one of the main obstacles of reprinting cards for Modern being that it has to be considered how it would affect Standard.

    Well, I think if you look at that issue, you will realize that we're assuming that an aspect of expansion sets is the way it is only because it's always been that way. But we've seen evidence of the contrary. New cards don't have to be legal in Standard.

    Commander sets are legal in Legacy and Vintage. They add new cards to those formats, and those new cards never have to worry about "passing through Standard". So with that in mind, they could create a set where the cards are legal in Modern, Legacy, and Vintage, but not in Standard (Unless it's something already legal in Standard). They could use this set to reprint all kinds of things that would be great in Modern but cause problems in Standard. They could even print new cards specifically made to match the power level of Modern without worrying about how they would affect Standard.

    I mean, hell... they could release a set containing new cards only for Vintage, on the same power level as the cards that make Vintage worth playing. Not saying they should, just that there are a lot of options here. The idea that the cards would ruin Standard is based on a faulty premise.
    Posted in: Modern
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