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  • 2

    posted a message on Wall of Blossoms
    Really glad they stuck with the original art here.
    Posted in: Wall of Blossoms
  • 2

    posted a message on Marit Lage's Slumber
    Obviously Dark Depths is easier to combo out to victory, but it's banned so... They seem to be pushing a snow deck pretty hard. Might actually work.
    Posted in: Marit Lage's Slumber
  • 2

    posted a message on Echo of Eons
    It is good to see them producing some cards that boost the power of Faithless Looting, a card that sadly does not see much play in Modern right now and which would surely help make the format more interesting if it became more viable.
    Posted in: Echo of Eons
  • 2

    posted a message on Rebuild
    I think in most cases you're better off just playing Hurkyl's Recall.
    Posted in: Rebuild
  • 2

    posted a message on Altar of Dementia
    Opponent can have blockers
    Opponent can have something that prevents you from attacking
    Opponent can have something that prevents damage from attacking creatures
    Opponent can have something that prevents all damage
    Opponent can destroy attacking creatures before they can deal damage
    Opponent can have something that prevents loss of game from 0 life

    And there are far more things that do the above than which would stop that player from losing due to having no deck.

    Also, it's useful for self-mill if you're playing Dredge and/or Delve strategy, or reanimator, or anything else that plays out of the graveyard.
    Posted in: Altar of Dementia
  • 3

    posted a message on Flusterstorm
    That's a hell of a reprint for Modern.
    Posted in: Flusterstorm
  • 3

    posted a message on Ilharg, the Raze-Boar
    I think I saw this guy already in Princess Mononoke.
    Posted in: Ilharg, the Raze-Boar
  • 2

    posted a message on Karn, the Great Creator
    Paying 4 to grab something like Grafdigger's Cage or Torpor Orb out of your sideboard seems pretty awesome, especially when you can do it twice and still have a planeswalker on the board.
    Posted in: Karn, the Great Creator
  • 1

    posted a message on Modern Horizons (Updated)
    Quote from Nickciufi23 »

    Counterspell is an interesting idea, but I don't think it'll make the cut. Universal counters have generally not been made in Modern for under 3 mana.

    I don't agree with this, and I'll explain why. Counterspell doesn't have a home. It's not good enough to see play in Legacy or Vintage, where instead cards like Force of Will, Mana Drain, Daze, and Mental Misstep rule. This is very sad for one of the defining cards of the entire game. A card that isn't strong enough to see play in Legacy should, I argue, be playable in Modern. And if that isn't the case, then Modern should adjust for that to be true.

    Standard already has the unstated rule that hard counters always cost 3 mana. Standard is supposed to be lower power level than Modern. We're basing the notion that Counterspell is too good for Modern simply on the fact that it has never been a part of Modern. I would suggest that when we consider "Is this card too powerful for Modern?" a way of answering that is to consider instead "Had this card been last printed in 8th Edition, would it be on Modern's current ban list?" In the case of Counterspell, I think it is extremely unlikely.
    Posted in: The Rumor Mill
  • 2

    posted a message on Smothering Tithe
    Treasure tokens outside of Ixalan, that's unexpected.
    Posted in: Smothering Tithe
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