Magic Market Index for Aug 10th, 2018
 
Treasure Cruisin' Modern Big Red
 
Magic Market Index for Aug 3rd, 2018
  • posted a message on No-ban Modern, "Legacy 2.0", and custom changes to Vintage restricted list
    Since I have completely stopped playing organized events, and only play at home with my brother and friend (who are both even more casual than I), I have realized there is little point in keeping my decks according to the whims of WotC and their ever-changing banned/restricted lists. My brother and I have been working on a new format and some big changes to the other two we play:

    1. No-Ban Modern. This is not our invention, actually I kinda think this format should have a subforum here since SCG actually had a recent major tournament in this format. In this format, we're looking forward to upgrading Affinity to having Disciple of the Vault, colored artifact lands, and Skullclamp, and Eldrazi Tron will be getting Eye of Ugin.

    2. "Legacy 2.0", for lack of a better name. This is the existing Legacy banned list, except that any card which is not restricted in Vintage is not banned in Legacy 2.0 (with two exceptions, which I will mention in a sec). This allows: Deathrite Shaman, Earthcraft, Frantic Search, Goblin Recruiter, Hermit Druid, Mana Drain, Mental Misstep, Mind Twist, Oath of Druids, Skullclamp, Survival of the Fittest, and Yawgmoth's Bargain. The exceptions to this are Mishra's Workshop and Sensei's Divining Top, which we're keeping banned. This is not really an exception, though, because of the changes we made to the Vintage restricted list. Our Legacy decks are Burn and mono-green Elves, and I believe both are unaffected by these changes.

    3. Vintage changes: Mishra's Workshop restricted. Lodestone Golem, Thorn of Amethyst, and Trinisphere all unrestricted. We all know which of these cards was really the problem all along, but WotC didn't want to destroy one of the pillars of the format. Since none of us have this deck anyway, we don't really care, and we're making this change in case one of us decides to make it some day. Voltaic Key restricted. Combo with Time Vault is grossly easy to pull off. With both cards restricted, it makes games with this combo present in one or both decks much more interesting. Sensei's Divining Top restricted. Mox Opal restricted, because in any Vintage deck that plays it, it's the best mox ever printed. The deck of ours that this affects the most is a blue/artifact deck that tries to combo out with Magistrate Scepter, Core Tappers, and Voltaic Keys. I've been doing this instead of the much easier Time Vault combo because nobody wants to play against a combo that reliably locks down a win that easily. With these changes, I can switch to Time Vault, only play one Voltaic Key, and it opens up a lot of room for other cards in the deck.

    Open to suggestions... We'll never really have the truly degenerate decks that made these bans exist, and even if we do, our playing skills are not on the same level as the people who broke these decks (I'm the only one with significant tournament experience, and my best record was 2nd place at a PPTQ which is really nothing to brag about). We love when our decks pull off something absolutely gross and disgusting (like a first-turn win) as long as they don't do it often.
    Posted in: Homebrew and Variant Formats
  • posted a message on Magistrate's Scepter reprint
    So next, they reveal Coretapper and Voltaic Key reprints, right?
    Posted in: The Rumor Mill
  • posted a message on Dark-Dweller Oracle
    This will hit Modern. Pick up a set early.

    EDIT: Also, "an available land play" is new wording, yes?
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That seems awfully good. The sacrifice being mandatory is good; it means it is forced to sacrifice itself if it's the only creature on the battlefield when it resolves. I think having both flash and built-in unsummon is a bit much. It would be better for this card to work well with other cards that provide that.
    ------------------------------------------------------
    Timebomb Tome - 1U
    Instant - R
    Draw 3 cards. Shuffle Timebomb Tome into your library. For the rest of the game, play with the top card of your library revealed.

    If Timebomb Tome is revealed to all players while it is on top of your library, you lose the game.
    Posted in: Custom Card Creation
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Question: Could Mana Reflection and Gaea's Cradle play a role in a high damage total like this? I'm thinking, if you have Opalescence again so that Mana Reflection is a creature, and you can make a bazillion copies of Mana Reflection... Each Mana Reflection is a doubling effect and they do stack. Like, if you have Opalescence and 3 Mana Reflections, a Gaea's Cradle would already tap for 32 G. SO I guess you would start with Deedlit11's deck to incorporate the method of producing duplicate Dual Natures, but instead make the copies be Mana Reflection... and then end with a burn spell I guess. Not sure there is a more efficient way to deal damage with some ridiculously large value of X colorless.

    I haven't put much thought into this, but I would be curious to see just how much mana could be produced using Mana Reflection + Gaea's Cradle.
    Posted in: Magic General
  • posted a message on [M19] Commons leaked in Dominaria Packaged Product
    It's generally true that artifacts have changed a lot since the early days when they used to be fairly simple objects: goblets, tablets, candelabras... In fact the term "artifact" used to be much more descriptive of what the card was: an ancient relic unearthed by archeologists at some point, with mysterious power. I'm not entirely sure when the change happened, but the card type now also references devices built in present-day of Magic that happen to be lifeless and inanimate.
    Posted in: The Rumor Mill
  • posted a message on [M19] Commons leaked in Dominaria Packaged Product
    Is Rustwing Falcon power-creep? I can't remember seeing a 1-drop flyer before that was bigger than 1/1.
    Posted in: The Rumor Mill
  • posted a message on Exclusive grand prix land promos
    *sigh*... another set to pick up for the collection.
    Posted in: The Rumor Mill
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Quote from Deedlit11 »

    EDIT: Okay, I've started the writeup again: I've written up the hyperstage section. The previous sections are now outdated; I'll get to them later.

    https://sites.google.com/site/deedlitsplace/ultracombo

    This is a fascinating discussion. I thought I was doing pretty well with a deck that doubles the number of 1/1 tokens each turn and then plays 4 Coat of Arms, 4 Copy Artifact, and 4 Craterhoof Behemoths, for about 10^114 damage after 40 turns of doubling. The stuff above is insane, though. Does that end up being larger than Graham's Number?
    Posted in: Magic General
  • posted a message on B/R [Dragonstorm]
    Searched for a deck on this topic, this is the most recently-discussed one.

    This deck can theoretically goldfish a turn-1 win, although you need a nearly perfect hand for it. 4 Dark Rituals plus a Mountain/Swamp and Lotus Petal (or plus a Simian Spirit Guide and a Swamp). Can also be done with 4x Rite of Flame without the Lotus Petal, and probably a few combinations of those and Seething Song, since Rite of Flame x4 is 11 red mana alone.

    While that dream would be nice, it's probably better to plan for a turn 3-4 win and try and control the game the first couple turns. You don't need as much ramp this way (you also only need a storm count of 2, since Karrthus + Atarka is all it takes). Thoughtseize and Force of Will can help control the game, while Ponder/Brainstorm can help filter the cards in hand (Brainstorm also helps to put dragons from hand back into the library). Personal Tutor is an interesting choice for the deck as well, helping you to get Dragonstorm, or if you already have one, you can fish up a Seething Song. If you play 4x Dragonstorm, ramp cards, and 2x each of Karrthus and Atarka as your only dragons, you have a lot of room left for control cards.
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Combo Elves
    I've had a lot of luck playing Priest of Titania lately. It gets a huge bonus from Deathrite Shaman being played all over the meta. Also, once you get a Glimpse chain going, making the Priest be the untap target of whatever Quirion Ranger or Wirewood Symbiote you eventually draw makes it easy to hard-cast Craterhoof off it.
    Posted in: Combo
  • posted a message on Blackblade Reforged
    This is actually a really interesting development and makes for some odd possibilities for the future of Gideon cards.

    Look at the art for that weapon. Does that weapon look pure or does it look evil? And the most recent printing of a card with Blackblade in the name was a mono-black creature.

    Calling it now, the next Gideon is gonna be WB, corrupted by his new weapon.
    Posted in: The Rumor Mill
  • posted a message on Lich's Mastery
    Lich's Mastery plus Platinum Emperion equals near hard-lock?

    Yes, but this combo also prevents you from exploiting one of Lich's Mastery's best parts: drawing cards when you gain life.

    Rules question: Can you still "lose life" when you are already at 0 life? If not, wouldn't that imply that getting to 0 life means no more discarding/saccing/exiling from life loss?
    Posted in: The Rumor Mill
  • posted a message on Weight of Memory
    I suppose if you are playing a lot of cards like Gurmag Angler and Treasure Cruise, this is effectively only UU once you have 3UU plus another U or B available. Sort of.
    Posted in: The Rumor Mill
  • posted a message on Lich's Mastery
    Wow, it's like these two cards were made for each other
    Lich's Mastery + Immortal Coil
    So you don't take damage and therefore never have to sac/discard/exile when you would take damage. And exiling cards from the graveyard is part of the effect and preventing damage isn't actually dependent on there being cards in the graveyard. And you don't lose from having no cards in the graveyard.
    Posted in: The Rumor Mill
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