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  • posted a message on Jeskai Control
    Quote from TheAller »
    Quote from Bearscape »
    I still like the angels; even though they're expected now, most aggro decks simply do not have many answers to it and cant possibly win as long as one stays on the table.


    Not sure about that. Spirits has Path. Vs Humans it's only a temporary solution as eventually they'll just grow their creatures bigger than the Angel. Also, Reflector Mage. The Angels also don't work well with mass removals.


    Those factors haven't changed though, spirits and humans already played the cards that kill angels when the angels became popular and they still do; you can only argue that the "gotcha" factor has diminished a bit. The angels have always been a gambit of demanding an answer when you play them
    Posted in: Control
  • posted a message on [POLL] What cards do you want banned or unbanned in the November 26, 2018 announcement?
    Holy Moly 70% of people want SFM unbanned (including me)
    Posted in: Modern
  • posted a message on Jeskai Control
    I still like the angels; even though they're expected now, most aggro decks simply do not have many answers to it and cant possibly win as long as one stays on the table.

    The new rise of dredge is a big deal though, together with spirits finally getting the respect the deck deserves. I think with Terminus we have a good shot at besting dredge, but running gravehate always stays an issue for this deck.

    How do you guys adapt your stock terminus list to better beat dredge?
    Posted in: Control
  • posted a message on Jeskai Control
    Well, "heavily" favoured is a lie. But I would still say favoured as we just tend to go bigger than them which is what most of the time decides these kinds of matchups.
    Posted in: Control
  • posted a message on Jeskai Control
    So how has playing against Assassin's Trophy fared for all of you? So far I still think we are heavily favoured against most BGx decks, although Jund has been impressive.

    What do you all think about bringing in Angels versus BGx? I'm not certain yet, as although an angel that sticks obviously ends the game, they have a lot of ways to remove them and trading down in mana without gaining any value from the card is just really bad. Against the aggro decks, an angel generally means they have to answer it immediately or the game ends, vs BGx, losing after an angel hit is still very much possible
    Posted in: Control
  • posted a message on Jeskai Control
    Control mirrors are actually really wacky right now, as you would think there is some grace to them. But in reality what mostly happens is just an infinite staredown until someone slams a threat, that gets fought over and then the other player takes the opportunity to slam their threat. AV has been really mediocre in that regard because even though it is free the turn you cast it you're still fighting over it on your turn so once the dust clears your opponent will still be able to slam their Teferi or Jace. More proactive cards like Geist are much better in the mirror (even though I personally dislike Geist). I would replace AV with the second Geist and some other bomb like sunny elspeth. Luminarch Ascension is also something I've seen but I think is too narrow.

    Another cheeky trick in the mirror is to bring in Timely Reinforcements because resolving the 3 tokens vs a Snapcaster is very tough to deal with

    Posted in: Control
  • posted a message on Jeskai Control
    It's still a 2 for 1 in a grindy MU, if they want to kill SFA before it flips I will often gladly take the ramp, and if they do it after it flips I probably got an activation off first.
    Posted in: Control
  • posted a message on Jeskai Control
    The general meta shift we should see is an influx of decks leveraging Assassin's Trophy. Which I think is good for us as I haven't seen a BGx deck yet that can box up to the blues brothers Teferi and Jace. I am however shifting away a bit from Detention Sphere and my beloved gideon of the trials isn't that great versus it either. Finding room for a spell snare in the main seems good, otherwise the miracle version can just keep on trucking as even getting jace or teferi AT'd is still a 3 for 1 in our favour.
    Posted in: Control
  • posted a message on Jeskai Control
    I have found AV to be very mediocre, at least when playing the UW mirror. The mirror often ends up being about someone starting a counterfight, followed by both players slamming threats after the opponent tapped out for theirs. AV does not really help there, because even though getting to fight the counterwar with full mana available, your opponent will just answer by slamming their own threat. I think you are better off leaving all the burn in, playing flash creatures like clique, snap and queller. These can both perform as a threat as well as threathening theirs.

    Fighting UW with CA is a lost cause as their card quality is higher, you need to out tempo them and punish them for having lousy answers to your creatures postboard
    Posted in: Control
  • posted a message on Jeskai Control
    Yea if you want to beat UW basically any jeskai list will do, endstep pressure is just devastating to them as they are kind of forced to path your snaps. You do have to give up percentage somewhere else though, either by losing to manascrew by running field of ruin or guaranteed losing g1 vs tron by not running field of ruin.
    Posted in: Control
  • posted a message on Jeskai Control
    You cant make assessments about your manabase from 4-6 matches
    Posted in: Control
  • posted a message on Jeskai Control
    The jeskai miracle manabase is very greedy and you should definitely run 25 lands. If you really want to cut a land it would have to be a field of ruin

    Secure the wastes has fallen out of favour but it's still decent, weaker with all the sweepers going around though. Generally however I would say that the current UWx decks are so disgustingly good at locking you down once they get going that wincons beyond walker ults and colonnade beats are barely necessary at all
    Posted in: Control
  • posted a message on Jeskai Control
    Quote from EctoMark »
    I think the anti-Serum Visions people (while they make valid points) seem to ignore the digging power of SV

    Read my posts

    both in the context of finding a Terminus ASAP
    ]
    Opt finds Terminus quicker as you can Miracle off it and don't have to wait untl your draw step

    and just in general.

    Obviously yes, but Terminus is the entire reason UWx is tier 1 now. With SV just play normal wraths

    While drawing the Terminus off Serum Visions undoubtedly sucks, Visions digs you potentially 3 cards deep towards whatever you're looking for.

    Again, general filtering aside, Opt digs just as deep to Miracle Terminus.

    I'm not advocating for running Serum over Opt in UW; rather, I suggest you run both to maximize the consistency and power of your draws.


    You can't fit 8 cantrips in UWx, there's only so much you can durdle when humans is beating you to a pulp. And even when considering a 5th or 6th cantrip, I'd choose an instant one to maximize Miracle odds because that is what makes UWx good now. I;m pretty sure everyone can grasp that SV generally digs deeper than Opt given that 3 is bigger than 2 and all, but the argument was about setting up Terminus
    Posted in: Control
  • posted a message on Jeskai Control
    That's what I am saying, what situation are you imagining where you want to Terminus 2 turns later? Do you know what they are willing to play into your Wraths, what they have in hand right now and, even better, what they will draw in the next two turns? Floating a Terminus with JtMS or Top worked in Legacy because you have instant access to it. What are the odds that you cast Serum Visions, see a Terminus in the top 2, and decide you want it exactly 2 draws from now? The value in "setting up" a Terminus with SV are minor. Meanwhile, Opt gives you twice the amount of shots at the Miracle trigger.

    SV sees two cards that are relevant for the Miracle trigger, as the first draw can't trigger it. Opt also sees two as you cast it on your opponent's turn, AND can trigger it a combat step earlier
    Posted in: Control
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