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  • posted a message on [[MCD]] Creatures with the best tap abilities
    Looking to build a 5 color deck with all the best tap abilities and abuse them with stuff like Thousand-year Elixir, Illusionist's Bracers, etc. Just wanna make sure I covered everything. At one point I thought of just making it all legends like Merieke and Adun Oakenshield, etc but a fresh perspective would help.
    Posted in: Commander (EDH)
  • posted a message on [Featured Thread -] WUR Delver
    Quote from Mindreaver
    Boros Charm on the Scepter is probably not the strongest play in the world. Obviously Lightning Helix or Remand or maybe even Serum Visions would be better.

    The scepter is very vulnerable, and I personally like it in the sideboard for that very reason. I don't want to 2-for-1 myself against a deck that has access to abrupt decay, but against something like Tron or Pod, their MD answers are limited. If they don't see it G1, they might not side against it, and you might just get a free with with it.


    Visions can't go on Scepter.
    Posted in: Aggro & Tempo
  • posted a message on [[GTC]] Orzhov Charm
    Aura's aren't really a black or even Orzhov thing, though.


    Evershrike.
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] 1/1 Previews From DailyMTG (Obzedat, Ghost Council & Lazav, Dimir Mastermind)
    Any chance the Dimir Charm mills for 10? Wink
    Posted in: The Rumor Mill
  • posted a message on Unleash has been executed very poorly
    I think people are just griping about how simple it is, compared with other guild mechanics.
    Posted in: New Card Discussion
  • posted a message on [[RTR]] 4/5 Keyrunes and Dreg Mangler Art
    Quote from dylanm7
    I could maybe see a 1/2 flier
    theres no way you could see a 2/2 flier for 2 mana thats cray


    If it has flying, most probably it's a 2/2. WU activation is about right.

    Which makes me think...

    Gruul will have a trampling one, Orzhov lifelink, Dimir unblockable, Boros double strike?, Simic hexproof???
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] Rakdos Charm
    Rakdos charm is a sideboard allstar! Deals with grave shenanigans, imba artifacts and token swarms. Not bad at all...
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] Tablet of the Guilds
    So does this mean the golgari care the least about being on top? Doesn't make sense. Did the gruul pay more than them? Why would they pay AT ALL? Smile
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] TCG Player spoiler Detention Sphere
    Quote from beren camlost
    Yeah, definitely a different move to put the premium removal spells at rare. Typically these guys (Dreadbore, Abrupt Decay, Mizzium Mortars) would be uncommon or even common. I mean, Oblivion Ring was common in Lorwyn and Shards; Terminate has always been common; Smother was uncommon; Flame Slash was common.

    The interesting part is figuring out what effect this will have on the Limited environment. Premium removal will really be a premium...making creatures harder to kill? Or there will still be ample conditional removal, and these unconditional kills will be at a premium?


    A bit delusional, your analysis on rarity.

    Terminate - Dreadbore
    This is the most questionable rarity of the lot, but it got an upgrade to rare mainly because it cheaply and efficiently deals with a rather troublesome permanent type (which only appears as mythic) and because this is the 1st time in the game this sort of effect is printed.

    Smother - Abrupt Decay
    Smother was uncommon. The decay tags on uncounterability and the ability to hit almost all permanent types. Even though it adds a color, this is clearly justified at rare.

    Flame Slash - Mizzium Mortars
    This should even be less of an argument. Slash is common and Flame Wave is uncommon. Adding on flexibility and making this effective both early and late upgrades it to rare.



    Quote from Modred
    The set has a mechanic called Detain. They make a card called "Detention Sphere" and it doesn't use the Detain mechanic?? This really boggles the mind.


    Agreed. But making the card actually "detain-pulse" tokens would be less effective.
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] TCG Player spoiler Detention Sphere
    Quote from Boreez
    If true, I suppose the Selesnya one would almost have to be some sorta Revoke Existence / Naturalize variant, uncounterable, but - if priced at WG - with some extra advantage.


    The uncounterable Selesnya card is Loxodon Smiter.
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] All RTR art spoiled thus far
    All of the Izzet art + Richard Wright's lands are *speechless*. But the art in general is really awesome.
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] DailyMTG Previews 9/4: Worldspine Wurm, Havoc Festival; Dryad Militant
    Quote from Gath Immortal
    R&D REALLY hates snapcaster if they're willing to print dryad militant, I mean holy crap that's just too good. a 2/1 grave hate one drop, strictly better in every sense than Elite Vanguard, and not even a rare


    Not strictly. It's neither human nor soldier. Also, Pure.
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] Vraska the Unseen in the Trailer
    When will we get a Ninja walker?
    Or better yet a Ninja RAT walker? :))
    Posted in: The Rumor Mill
  • posted a message on goblin electromancer
    Think twice + flash it back t3 after dropping this? Yes please!
    Posted in: New Card Discussion
  • posted a message on [EDH] Kaho, Minamo Historian
    Quote from Magnus Magicus
    No, the instants you exiled the previous time stay in exile, but the Kaho that returns to the battlefield is a complete different Kaho than the one that left, with no memory of ever exiling any cards. Even a Ghostly Flicker would make Kaho forget her previous spells.


    Ah, thanks for clearing that up. I guess she'd be too broken otherwise. Reality Ripple works though, to retain the same 3 spells she has?

    Oh, and do the spells you cast off of her go to the gy after 1 use each or do you get unlimited uses?
    Posted in: Multiplayer Commander Decklists
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