Quote from ketoglutarato »Maybe coco is the wrong answer to a right question: i feel the deck tends to often run out of gas quickly, it feels the only problem of the deck as it's the only "flaw" that makes it lose games, maybe more cycling lands is the way to go? I'd trade a bit of manageable pain with more gas, at the point that im thinking running also waterlogged grove
Also: in the current meta i miss a solid sideboard card in rest in peace
Ultimately, I think what you're describing is a feature of almost all aggressive decks; the longer the game goes the less chance for us to win. You can mitigate this if your meta demands it, of course.
- For running out of gas, I think that adding some amount of Militia Bugler, Ranger-Captain of Eos, and new Canopies might be something I personally would do. Chaining those two creatures via more copies or Phantasmal Image is a good way to increase your board while not losing a card (in most situations, at least). If you're leaning on fewer tribal lands you could even throw in some spicy 1 drop targets like Giver of Runes or Burrenton Forge-Tender (I'm sure there's others as well) for the Ranger-Captain of Eos. in my extremely limited testing with him, I've found that grabbing a Noble or Champion is fine, however.
- For gy hate I'd be leaning on something like Grafdigger's Cage or Tormod's Crypt or Ravenous Trap or 3+ Leyline of the Void (if you don't value your sideboard slots all that much). I like that all of these options come down before Rest In Peace would and can effectively do the same thing. Our two drop slot is so critical that I just don't want to spend my second turn playing RIP.