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  • posted a message on [Primer] Gx Tron
    I have a question. I've been seriously pondering 2mb radiant fountain instead of the two ghost quarters, and possibly relegating the GQ's to the side. Has anyone tested it or have an opinion on it? I feel like it would be good in a burn heavy meta.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    I know that game 2/3 opponent's bring in artifact hate, but with tron online, if we cast lich's mirror , could that help vs fast aggro, combo, or burn?
    Posted in: Big Mana
  • posted a message on DTK Spoilers - Modern Discussion!
    Oh man. I think about Narset in Modern.How about Narset with farseek, time warp, ghostly flicker and eternal witness, lightning bolt, lightning helix, plow under, molten rain, volt charge, steady progress, tezzeret's gambit, gifts ungiven . In standard I'd love to play her with temporal trespass and treasure cruise and she plays nicely in a superfriends deck because she digs into planeswalkers and instants/sorceries.


    EDIT: I'd like to add noxious revival to the list. definitely won't whiff after time warp, time warp, noxious revival time warp to to of library and do it again.
    Posted in: Modern
  • posted a message on Narset Transcendent
    Oh man. I think about Narset in Modern.How about Narset with farseek, time warp, ghostly flicker and eternal witness, lightning bolt, lightning helix, plow under, molten rain, volt charge, steady progress, tezzeret's gambit[/c], gifts ungiven . In standard I'd love to play her with temporal trespass and treasure cruise and she plays nicely in a superfriends deck because she digs into planeswalkers and instants/sorceries.
    Posted in: Standard Archives
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Hey all! I like to follow the U tron posts, and have been a RG tron player for a while. Although, one of my major loves is control, and I am interested in trying out a blue variant. I once took first at an FNM splashing city of brass and academy ruins in my RG MB along with Mind Slaver because I was greedy for the best of both worlds. I'm looking up UW tron lately with gifts ungiven and am trying to decide which variant I should pick up, especially considering the current meta. I'm assuming because you all play or post on mono-u, that you prefer U over UW... But what are the merits of mono U over UW, if any? Any feedback would be appreciated. Thanks!
    Posted in: Control
  • posted a message on [Primer] Gx Tron
    Hey all. I'm glad you are discussing burn and combo. Every time I sleeve up, no matter how prepared I am, the thought of facing off against Ad Nauseum, Scapeshift, (not really too worried about storm, bogles, affinity, or living end) and Burn runs through my head. Right now I am leaning towards playing a singleton sun droplet and elixir of immortality in my two flex spots, in the sideboard for Burn and aggro strategies. Man do I wish Ivory Tower were modern legal... Also, what if we could set the deck up to run Miren, the moaning well either out of the SB or mainboard? I realize it's slow to get started, but you could always sac a wurmcoil to gain six and generate the two tokens in response to bounce or path, and if you are one of those running 4x spellskite in your 75 you could sac it for 4 life. If I knew my meta was heavy into burn, I'd even consider running one or more [c]circle of protection: red[c]. I just wish we had more options besides the ones already mentioned...
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    I have been reading for a while now... I guess since there were about 40 pages on the thread. But Do not remember any talk of jester's cap as a sideboard option. Is this viable? on turn three tron you can run it out, vs 4 for slaughter games. And you can still stick with the optimal manabase gameplan. The downfalls I see are counterability, inability to push through stony silence, inability to hit whatever is in the hand, and inability to wipeout playsets (but, for example, scapeshift does not run 4 valakut, and you could hit that instead of scapeshift. On the upside, it can take out multiple singletons (pod, sb hate, etc.), you can search the deck then pick the cards (rather than naming outright), you can stick with plan A for assembling tron, it keeps a land slot open for GQ rather than a black source, and it can be dug for via stirrings. I really want to test it out. Any thoughts?
    Posted in: Big Mana
  • posted a message on 8Rack
    What about splashing blue so we can run our own treasure cruise when we burn through our hands? I know it's a nonbo with bridge, but refilling our hands with lands for raven's crime or more other discard options sounds nice to me.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Gx Tron
    I was reading on the mothership site an article where the author was discussing using 4x gemstone caverns in a reanimator deck. Is there any plausibility in doing this in tron decks? i.e. 12x Urza's lands 4x Grove, 4x gemstone caverns , and then maybe a 21st forest? With Ugin being a testable card now, that would sometimes potentially allow him to be cast on turn three, and could even allow for a turn 1 pyroclasm.
    Posted in: Big Mana
  • posted a message on RG Breach
    Hey all! I have been pondering brewing up a deck of this sort for some time, but my main worry is decks that interact via black/blue and how susceptible we are to thoughtseize and any countermagic, but mainly discard. How painful is it to face decks that play thoughtseize? Also, what about playing see the unwritten to replace summoning trap?
    Posted in: Deck Creation (Modern)
  • posted a message on Khans Missing Lands
    What about hideaway lands? Enemy Manlands would be great and I think more feasible in the second set. Hopefully not the panorama lands, as I'd rather have the evolving wilds, but for greater card counts on printed sheets the panoramas would make sense versus the evolving wilds type of cards. During RTR block I hated opening packs and getting multiple artifacts for mana fixing at common... With Wizards being concerned about mana fixing, and the allotted slots still open for lands... I am worried about opening packs that have more common mana fixing lands than I'd actually like. But I guess it is for the health of the draft/sealed format so I can't argue too much. What about the lands from planeshift? I.e. a functional reprint of Darigaaz's Caldera, Treva's Ruins and the likes. Or command towers that function for colors only if you cast a card of the appropriate faction.
    Posted in: Speculation
  • posted a message on [Primer] Gx Tron
    How do we get the boot from proven to established modern, but Merfolk is still proven? Is that a joke?
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    How would porphyry nodes do to replace our red sweepers if we went with white as our second color?
    Posted in: Big Mana
  • posted a message on 8Rack - Control the hand, control the game (6/2013 - 9/2014) (1)
    Quote from MemoryLapse
    So I have had a hard time finding my 4th Urborg in paper. The local shops are all sold out, even at insanely high prices. So as a temporary substitute I added Tomb of Urami. It's no replacement for Urborg, if anything Urami could be thought of as a replacement for a swamp or a manland. Urborg mitigates the downside of Urami nicely.

    Interestingly, I won a game with Urami. It was looking grim. At the end of my turn my opponent abrupt decayed my Bridge then alpha strikes at me with a goyf and a 3/3 scooze. Opponent says "good game". I say "respond" and crack the Urami to block the scooze. I live with 1 life. Opponent is at 4. I swing next turn with the demon for lethal damage. I say "good game". Opponent packs up cards and walks away silently.

    I am not saying Urami is deck worthy, but it does have some attributes that are worth considering:

    -Untapped black mana source
    -Painless if Urborg is in play
    -Provides a rather large body for an alternate win con
    -Provides a way to get Dakmor into the graveyard <- I used this principle to win another game

    What about running leechridden swamp?
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Gx Tron
    Quote from Lord Seth
    I think one of the big reasons to be GR remains, though: Grove of the Burnwillows. No other dual land is as drawback-less for this deck.

    Though honestly, if I were to drop Red for a different splash, I think I'd go Black. Getting access to Discard would greatly improve our combo matchups by giving us a way to take out cards like Splinter Twin, Scapeshift, or Goryo's Vengeance/Through the Breach. You can try a Blue splash for countermagic, but the issue there is that you have to choose between either holding up for countermagic and not advancing your board state, or advancing your board state and not holding up countermagic. If you hold up for countermagic but your opponent casts nothing relevant, you wasted time, and if you don't hold up and they have a dangerous spell, you're in trouble. Discard takes out a problem card for one mana and then you can work on winning the game with fewer distractions.



    With that said. If we keep gr to handle aggro mainboard, would it be a good idea to try some kind of discard sb to deal with combo? Or is it to inconsistent mana wise, since we'd only have one mb black source and the 8 eggs? Like I said earlier, I have been trying negate x3 sb to handle a karn, sowing salts/stone rain, along with all the combo stuff like living end and ad nauseum.
    Posted in: Big Mana
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