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  • posted a message on The Winner is Judge Game.

    arbitraryarmor - Dead Bloom
    It's a good card, but I'm not thrilled with mono-green getting straight up creature removal, even if it came with a token. I would rather see it as a multicolored card than a hybrid.

    Crusader 8 - Goblin Camouflage
    Brilliant flavor and the effect is very nice. The problem is that the wording is off. The choose a creature and whenever it attacks clauses are a awkward, and it would be hard to make a proper one with overload.

    bloodyspasm - Instant Wrath
    The name is pretty unimaginative, but my biggest issue with this card is that it doesn't really have a drawback, just a restriction to play.

    Eskimo_Rage - Volcanic Refusal
    Very interesting design. Very nice 2 mana counter, but it could potentially be very aggressive, as the opponent may not have anything to do with RRR, and still taking damage by mana burn at eot. I understood the flavor and it works very well, but it would probably less broken if you added a different combination of mana or even the spells cost.
    Also, you didn't post an IIW

    Rudyard - Ancestral Gamble
    Good idea, but it can be very broken, specially when combined with madness. For this, I see as a Rare rather than an Uncommon

    headley - Lashout
    Interesting. The design is very similar to Eskimo_Rage's and it corrects it almost in the same way I suggested in his review. I would really love to see this print, although I would cost it at RR or 1R

    Amadeus Bastion - Reinventing the Wheel
    Good card, and the name is very cool. Instead of "your opponent", it should be "that permanent's controller" and restrict it to only opponent's cards. Otherwise, it doesn't work in multiplayer

    lemonator31 - Uncage the Beast
    Good idea, but it can be abbused very easily with sac outlets or Ball Lightning-type cards, return to hand effects and stuff like that.

    KageHamusuta - Effigy of Pain
    Straight up, fair balance but very on the weak side. Nothing special though


    I saw lots of very good ideas, but the best ones are Dead Bloom and Lashout. Both brilliant cards, well balanced and very cool. Each have one little issue, but great design nonetheless. In the end, I have to weight every aspect of the cards, and by a hair, headley's Lashout takes it home.

    So, next challenge: Utility lands
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Crepes
    Note to self: CC didn't play during revised, and probably doesn't like armageddon or ravages of war



    If it makes you feel any better, I thought it was pretty sweet


    Thanks Crepes, it sure does Grin
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People

    lgmhorus - Static Bolt
    How many more bolts does burn need?


    Sorry CC, but this does not feel like a review at all. You just say you are fed up with bolts and that's it. I have no idea about the mechanics and design of my card...
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Small Child
    See guys? CC has his priorities in the right place.


    After all, if we don't play some cards all of this is pretty much pointless Grin
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Quote from Crusader_8
    It's been 2 days and only four entries? Reboot, or do we wait?


    Three more entries today. I'll wait until tomorrow and judge what we have.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] November 27, 2012
    Lockdown Veredict 1UU
    Instant (U)
    As an aditional cost to play ~, exile a white spell you control (That spell doesn't resolve).
    Counter target spell. If you do, that spell's owner can't play spells or activated abilities this turn.
    One mistake is all you need to be condemned.
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Static Bolt R
    Instant (U)
    If you control another red spell, ~ deals 3 damage to target creature or player.
    "Give me a spark, and I'll give you a storm"

    IIW: 1 Mana Legendary Permanent
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Boros Weaverknight :symwr::symwr:
    Creature - Human Knight (U)
    Whenever you play a white spell, ~ gains lifelink until end of turn.
    Whenever you play a red spell, ~ gains double strike until end of turn.
    2/2

    IIW: Legendary Enchantments
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] November 26, 2012
    Time of Troubles :symwu::symwu:XX
    Enchantment (R)
    Vanishing X
    Players can't play spells or use activated abilities.
    Posted in: Monthly Contests Archive
  • posted a message on YMTC 21: Mechanics Poll Round 2!
    This card has a huge potential to be broken either way. Having it look for Power instead of CMC will merely reduce this. This is why I think we need the exile clause.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Breeding? Uhh


    I think we are missing some action here, Crusader :p
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Cytoinfused Brute 1GG
    Creature - Mutant Beast (c)
    Graft 0
    Unleash
    "Hmm... The cytoplasm infusion worked, but it made the subject mentally stable. Next step: infusing even more.
    - Momir Vig
    3/3

    IIW: Something that goes on/off
    Posted in: Custom Card Contests and Games
  • posted a message on Card I created (please critique!!!)
    Oh, right, dumb me. Still, seems too narrow. It's a card that only exists to play a specific few others. Not a good design.
    Posted in: Custom Card Creation
  • posted a message on Card I created (please critique!!!)
    Well, if this costs only 1 mana, it basically wouldn't cascade into anything. I don't get the point of this card at all.
    Posted in: Custom Card Creation
  • posted a message on Copy Cat, Timbermare's Ghost, Bowman Line, Fungal Growth
    Quote from rancored_elf
    Working my way through a pile of designs from several months ago. Some make a bit less sense after RTR, but here's some W/G mana stuff:

    Copy Cat - :1mana::symgw:
    Creature - Cat (U)
    Whenever Copy Cat deals combat damage to a player, put a token onto the battlefield that's a copy of Copy Cat.
    1/1


    Fine by me, except that I would go mono-green.

    Quote from rancored_elf

    Timbermare's Ghost - 2G
    Sorcery (U)
    Put a 5/5 green Elemental creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.


    I agree with everybody, this seems very red. Other than that, fine.

    Quote from rancored_elf

    Bowman Line - W
    Creature - Human Archer (U)
    Bowman Line can block an additional creature.
    Reach
    At the beginning of your upkeep, shuffle Bowman Line into your library.
    1/5

    As it is right now, it is very limited. I would go with flash and probably an extra :sym1:

    Quote from rancored_elf

    Fungal Growth - 2G
    Instant (C)
    Put a 1/1 green Saproling creature token onto the battlefield.
    Target creature gets +3/+3 until end of turn.


    I think it's a consensus here: This needs to be creature.
    Posted in: Custom Card Creation
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