Forgiving SpecterWB
Creature - Specter (U)
Flying
Whenever ~ deals damage to a player, that player discards a card at random grom his or her hand. He or she gains X life, where X is the discarded card's converted mana cost.
2/2
The first ability of Gilmesh usually won't be very good, since you can only play it as a sorcery (i.e. on your turn and with the stack empty).Also, the ultimate may be way too harsh, since it basically shuts down a player other than attacking with his current board. Since emblems cannot be removed, I think it may be too much.
About Dreampond, I think it would be better if the second ability costed some amount of green mana, since it is pretty much a green ability. Maybe it could even etb tapped and tap for
Ib HalfsparkRR
Planeswalker - Ib (M)
+1 Put a 1/1 goblin creature token into the battlefield.
-1 Sacrifice a goblin, then put 2 1/1 goblin creature tokens into the battlefield
-8 Sacrifice all goblins you control. ~ deals X damage to target player, where X is 2 times the number of goblins sacrificed this way
2
Merchant of TidingsUU
Creature - Human Advisor (U)
Sacrifice an artifact: Scry X, where X is the sacrificed artifact's converted mana cost. Then, if you control ~, draw a card. Any player may play this ability. "Anything can be known. You just have to pay me the right price."
1/3
First of all, damn you Rudyard for having the same idea as me and implementing it better Honestly guys, I didn't see his card before making mine... That being said, I wish I stuck with my first instincts that it was to restrict it to only instants and sorceries (and cost less), but hey, live and learn
Critique for Team Protege
Hidden Highways (R)
Legendary Artifact
At the begining of your upkeep, choose a Basic Land type. Creatures you control are unblockable if the defending player controls a land of that type.
The design of this card is not very exciting, because in most cases an opponent will always have at least a basic land, and as you choose in the beginning of your upkeep, you can change it freely. With this, your creatures will be almost always unblockable. I would like it better either if it was a creature for each land or something like that.
Metamorphic Credentials Artifact (R)
If a spell or ability would have you reveal any number of cards from your hand, you may reveal Metamorphic Credentials from your hand instead.
You have hexproof.
: Return Metamorphic Credentials to it's owner's hand. No questions asked.
Oh, man, I wanted to give you first spot just for the Doctor Who reference, but I have to be fair and critique as the others. It's a pretty cool card, and I like that it has a brand new effect. I would cost it at because of the added abilities, based on Witchbane Orb. The flavor is really interesting and it fits very well with the requirements. Overall, I would say this was
(Just had to go there)
Shadowburst
Instant (C)
Target creature gets +1/+0 and gains intimidate until end of turn. If it already has intimidate, it gets +3/+0 and gains haste until end of turn instead. "I can teach you to walk the shadows, but if you already know how, I can teach you something a little more flashy."
—Darryn, Shadowslider
Neat little combat trick. It's cool to give some relevance to intimidate and it becomes quite good for it. The main problem that I have with this card that it feels so much red to me. Big power only bonus, haste. Now that intimidate is no longer a black-only card, I would made more sense in a red card. I understood the flavor though, and it almost justifies it.
Failed Tactics :2mana::symw::symr:
Enchantment - Aura
Enchant Player
Whenever the enchanted player or a Planeswalker that player controls is attacked, the attacking player chooses one attacking creature. That creature deals combat damage as though it wasn't blocked.
The effect is nice, and can be very helpful. Two issues I see though. First is with the flavor of a failure on the part of the opponent, I don't see this as white. Red yes, maybe blue if the failure is a trick, but not really white. If it were inversed, this was an enchantment that let one of your creatures go through, it would be perfectly white for me. The second issue is that I don't see this feeting the requirement at all. Again, if it was an enchantment for your creatures, it would probably be ok.
Sidestep Slippers
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has "You may have equipped creature assign its combat damage as though it weren't blocked."
Equip
I like this. It's a pretty straightforward design, fits the theme very well. The costs are ok, though maybe I could see either the cost or equip go up to :3mana:. The flavor is where this is a little weak. You could easily fit a flavor text there, and Sidestep makes me thing more of unblockable than damage going through. Nothing major, but it could be better. But bonus for creating slippers
Precarious Accelerator :1mana::symu::symr:
Artifact - Equipment (R)
Equipped creature has haste, flying and attacks every turn if able.
Whenever you cast an instant or sorcery spell, untap equipped creature.
Equip (:4mana:: Attach to target creature you control. Equip only as a sorcery.) The incredible speed almost makes up for the complete lack of safety features.
Basically, the flavor makes this card. It's a very fun design, the abilities given work well together. The untap part feels a little tacked on, though. Also, it is potentially dangerous, but nothing much. I would rather see this down to uncommon without the untap part (and a cheaper equip cost), but very solid design overall.
Oberas' Hot-Rod :4mana::symbr:
Artifact - Vehicle (R)
Board :1mana::symb::symr: (:1mana::symb::symr:: Attach target creature you control to Oberas' Hot-Rod. Board only as a sorcery.)
Boarded creatures have haste and intimidate.
[2]
For reference, the [2] at the bottom is the number of creatures that can be attached to the Hot-Rod at any given time. If a vehicle is already at capacity, then the only way for another creature to board is for one of the currently attached creatures to board another vehicle.
Interesting new type. I think a lot of people tried to design vehicles and you just went the simplest way: a multi-creature equipment. And let me say it works pretty well. Kudos on that! Although the design is new, and thus hard to cost, I think this could be cheaper. Also, as the cost of the board is multicolored, I think it would fit better if the mana cost was also multicolored instead of hybrid. The name was also a little too much, but it is too fun for me to bump any points for that.
Infiltrator's Guile :1mana::symu:
Enchantment- Aura (U)
Enchant creature
Whenever enchanted creature attacks alone, it gets +1/+0 until end of turn and is unblockable this combat. "The best spies are often unseen even to their own side."
-- Telberik, Logophage Hegemon
Pretty cool card, very straight and clean design. Nothing much to say here, I'm a fan of direct ideas, and this was implemented well.
The Underflow
Artifact (R)
At the beginning of your end step, you may exile target creature you control.
At the beginning of your combat step you may return a creature exiled by The Underflow to the battlefield, that creature gains haste, hexproof and is unblockable until end of turn.
12,412,689 sewer entrances dot the city of Ravnica, forming a vast network of assassination and illegal trafficing.
Man, that is one cool design. The flavor is incredible, and the effect both cool and very useful. Some issues though. First, the name seems too much like a legendary card. Also, this is too powerful for its cost, as it basically protects your creature during your opponent's turn and as it only comes back in the attack phase, you could even Wrath everything up and have your guys come back attacking. So I can see this at or even :4mana:. Also, it would be cooler to have it come back attacking, but that's not a problem, just an opinion.
Just to say: During the edit of this T3, I swapped Small Child and Icarael about 4236482734682 times. I wish I could give top spot to both. Congratulations guys!
Boring but would be beast in a populate deck and most other stander and limited green/white decks I've seen around.
MOON-E beat me to the point, but yes, it would be a beast in populate decks, just as well as the Wardens would. It's an ok design, but it's just hybriding a card that already exists, nothing more.
Actually, this already exists as Soul Warden and Essence Warden
I can see it as a hybrid, but it's just fusing these two cards (with less relevant creature types, as well)
Reminisce 2U Instant (R)
Search your library for a card with the same name as a card in any graveyard, reveal it, put it into your hand, then shuffle your library. "The answer to any mistery can be found in the past"
- Neville, Library Keeper
Here is my take
Reveal at the top 5 cards of your library. If you have fewer cards in your hand than an opponent, put all nonpermanents cards to your hand. Then, if you control fewer creatures than an opponent, put all creatures to your hand. Repeat this process for other permanent types. Put the rest of the revealed cards in your graveyard.
Kardhus, Graveyard Garden
Legendary Land (MR)
:symtap::Add to your mana pool.
Whenever you use the dredge ability of a card, you may add a mana of any color to your mana pool.
Gate to Infinity5
Legendary Artifact (MR)
Spells cost X less to play, where X is the number of spells in play.
Players may play spells as though they had flash. The will has the key to the door of possibilities.
I worded it like that so that you wouldn't know if your card worked until the creature actually attacks, because if you knew right away the card failed then you just wouldn't attack with it. So it was indeed difficult to find the right wording to showcase thgat risk-vs-reward, but I'm stoked that you liked the flavor!
I think it would be better to target attacking creatures. Anyway, wording with overload made this card very difficult to design because of the way the replacement works. This is just one of those cases that the is there, we just need to figure out how to implement it.
As I am very Vorthos, I loved the effect and the flavor, all screamed goblin to me. A part of me wished to give you the victory, but I have to be fair and reward those whose cards actually completed the circle of idea-design-wording-flavor.
Neville, Library Keeper 2UU
Legendary Creature - Human Advisor
Whenever you discard a card, if you discard an instant card this way, shuffle it in your library instead. "No idea can be ever lost, I'll make sure of that" 1/3
Just a nitpick: costs are always MANA,TAP,OTHER COSTS format, ok?
Creature - Specter (U)
Flying
Whenever ~ deals damage to a player, that player discards a card at random grom his or her hand. He or she gains X life, where X is the discarded card's converted mana cost.
2/2
iiwsig
About Dreampond, I think it would be better if the second ability costed some amount of green mana, since it is pretty much a green ability. Maybe it could even etb tapped and tap for
Planeswalker - Ib (M)
+1 Put a 1/1 goblin creature token into the battlefield.
-1 Sacrifice a goblin, then put 2 1/1 goblin creature tokens into the battlefield
-8 Sacrifice all goblins you control. ~ deals X damage to target player, where X is 2 times the number of goblins sacrificed this way
2
Merchant of Tidings UU
Creature - Human Advisor (U)
Sacrifice an artifact: Scry X, where X is the sacrificed artifact's converted mana cost. Then, if you control ~, draw a card. Any player may play this ability.
"Anything can be known. You just have to pay me the right price."
1/3
Critique for Team Protege
Hidden Highways (R)
Legendary Artifact
At the begining of your upkeep, choose a Basic Land type. Creatures you control are unblockable if the defending player controls a land of that type.
Metamorphic Credentials
Artifact (R)
If a spell or ability would have you reveal any number of cards from your hand, you may reveal Metamorphic Credentials from your hand instead.
You have hexproof.
: Return Metamorphic Credentials to it's owner's hand.
No questions asked.
(Just had to go there)
Shadowburst
Instant (C)
Target creature gets +1/+0 and gains intimidate until end of turn. If it already has intimidate, it gets +3/+0 and gains haste until end of turn instead.
"I can teach you to walk the shadows, but if you already know how, I can teach you something a little more flashy."
—Darryn, Shadowslider
Failed Tactics :2mana::symw::symr:
Enchantment - Aura
Enchant Player
Whenever the enchanted player or a Planeswalker that player controls is attacked, the attacking player chooses one attacking creature. That creature deals combat damage as though it wasn't blocked.
Sidestep Slippers
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has "You may have equipped creature assign its combat damage as though it weren't blocked."
Equip
Precarious Accelerator :1mana::symu::symr:
Artifact - Equipment (R)
Equipped creature has haste, flying and attacks every turn if able.
Whenever you cast an instant or sorcery spell, untap equipped creature.
Equip (:4mana:: Attach to target creature you control. Equip only as a sorcery.)
The incredible speed almost makes up for the complete lack of safety features.
Oberas' Hot-Rod :4mana::symbr:
Artifact - Vehicle (R)
Board :1mana::symb::symr: (:1mana::symb::symr:: Attach target creature you control to Oberas' Hot-Rod. Board only as a sorcery.)
Boarded creatures have haste and intimidate.
[2]
For reference, the [2] at the bottom is the number of creatures that can be attached to the Hot-Rod at any given time. If a vehicle is already at capacity, then the only way for another creature to board is for one of the currently attached creatures to board another vehicle.
Infiltrator's Guile :1mana::symu:
Enchantment- Aura (U)
Enchant creature
Whenever enchanted creature attacks alone, it gets +1/+0 until end of turn and is unblockable this combat.
"The best spies are often unseen even to their own side."
-- Telberik, Logophage Hegemon
The Underflow
Artifact (R)
At the beginning of your end step, you may exile target creature you control.
At the beginning of your combat step you may return a creature exiled by The Underflow to the battlefield, that creature gains haste, hexproof and is unblockable until end of turn.
12,412,689 sewer entrances dot the city of Ravnica, forming a vast network of assassination and illegal trafficing.
1.Small Child
2.Icarael
3.Prophylaxis
H.M: Vexing Arcanix,Socrates
Just to say: During the edit of this T3, I swapped Small Child and Icarael about 4236482734682 times. I wish I could give top spot to both. Congratulations guys!
MOON-E beat me to the point, but yes, it would be a beast in populate decks, just as well as the Wardens would. It's an ok design, but it's just hybriding a card that already exists, nothing more.
I can see it as a hybrid, but it's just fusing these two cards (with less relevant creature types, as well)
Reminisce 2U
Instant (R)
Search your library for a card with the same name as a card in any graveyard, reveal it, put it into your hand, then shuffle your library.
"The answer to any mistery can be found in the past"
- Neville, Library Keeper
Reveal at the top 5 cards of your library. If you have fewer cards in your hand than an opponent, put all nonpermanents cards to your hand. Then, if you control fewer creatures than an opponent, put all creatures to your hand. Repeat this process for other permanent types. Put the rest of the revealed cards in your graveyard.
Legendary Land (MR)
:symtap::Add to your mana pool.
Whenever you use the dredge ability of a card, you may add a mana of any color to your mana pool.
IIW: Wedges
BTW:Can anybody see my sig?
Legendary Artifact (MR)
Spells cost X less to play, where X is the number of spells in play.
Players may play spells as though they had flash.
The will has the key to the door of possibilities.
IIW: Play with the stack
I think it would be better to target attacking creatures. Anyway, wording with overload made this card very difficult to design because of the way the replacement works. This is just one of those cases that the is there, we just need to figure out how to implement it.
As I am very Vorthos, I loved the effect and the flavor, all screamed goblin to me. A part of me wished to give you the victory, but I have to be fair and reward those whose cards actually completed the circle of idea-design-wording-flavor.
Legendary Creature - Human Advisor
Whenever you discard a card, if you discard an instant card this way, shuffle it in your library instead.
"No idea can be ever lost, I'll make sure of that"
1/3