Berserker Armor
Artifact - Equipment (R)
You may only equip Berserker Armor during your precombat main phase.
Equipped creature has trample and gets +X/+0, where X is its power. At end of turn, destroy equipped creature if it attacked this turn.
Equip 3 or G
Throwback to Berserk. The art pays homage to the original.
No flavor text, because Berserk had none. (Plus it would squish the text beyond WotC's smallest font standard.) I think the card does the talking (or beating) itself.
Since you can only equip it during your precombat main phase, and unequipping it requires another target to equip to, this creature is gonna die some how (barring some sort of combo). In addition, the sorcery speed of Equip keeps the feeling of playing it's parent card before the combat damage step.
Much like the suspend cards with no casting cost, this has the potential to be a throwback cycle of some sort.
Just the opposite. I have a couple of PCs that my players gave up on that I've fleshed out from when they left the party around 3rd level, up to the current party level of 16. I expect jaws to drop when they reappear as evil NPCs.
Nemcon - thanks for getting up the judgings so quickly. It was nice to win a round with an intentional uncommon*. BTW, I like I'm assuming many others this round, left off flavor text for purely aesthetical issues. Had I added any at all, the entire thing would have appeared crunched in the textbox. WotC would leave it off, so I did as well. MazerPriest, thanks for fighting the good fight. See all the rest of you in the next round!
*uncommon standards - this one NEEDS to have 4 to work well, and also lends itself well to a cycle
Which oath? If these cards see print, I shotgun making the first self-mill/shuffle back deck. That'd be sweet. Traumatize on me. Cool effects trigger then Reminisce.
Traumatize?? Shoot, cards like these are a Dredge Deck's best friend.
I've allowed the Paladin in thursday's game to pick up a few feats from that book. It's not so bad in and of itself. However, I ran the dragon encounter with the pre-generated 20th level PCs from the GenCon delve. One of the guys picked the Bo9S character, and it was completely BUSTED. Not than any other 20th level character isn't uber-powerful, but wow.
On the subject of other books, I got my copy of Dungeonscape yesterday. Quite a few useful things in there speaking as both a DM and a Player. I'm interested to see how the new base class will actually fare in a real campaign.
Card subject to change before the round is over...
Everglade
Land (U) T: Add 1 to your mana pool. T: Add BG to your mana pool for each card named Everglade in your graveyard.
When Everglade is put into your graveyard from your library, you may search your library for a card named Everglade and put it into play, then shuffle your library.
Thanks for the honest comments on my card, Zy. The edits you suggested are exactly what I intended the card to do in the first place. Congrats to all my peers - see you in round 2!
BTW, I think the caliber of the cards went up this time because of the need to really stand out in order to move on...
@Book of 9 Swords: It's fun to fool around with, but as a DM with a PC who decided to just dabble in it, it can be a VERY broken book. The only thing worse in my campaign: Mage Bane. I never should have allowed that one in.
@FCC: Crimson, congrats on making the cut! Alacar, I really liked yours too, and thought you should have made it in. I'm still waiting for Zy to post his judgings... I'm so glad to have gotten back into the swing of things after a couple of months off (I signed up for Feb, but was sent out of town for work).
@M:tG: So I decided to play some Type II tonight. I hadn't altered my mono-green stompy build for the new environment, and no one had any trades, so I made a rash decision. I bought the PC reanimator theme deck, made a few alterations (took out the poor white and black cards, added in tome putrifys, additional reanimation targets, etc.) and ran with it. It didn't do as well as it could have. Despite being a "bad" deck, it was very comfortable to pilot. The main problem I found is that with a green base it was often more viable to just hard cast the creature than to bring it back from the graveyard. Perhaps some more adjustments could be made to turn it into a viable "rock" style deck. Hmmm....
Both most definitely have their merits - I enjoy running the game because I am a storyteller at heart, and I like throwing in special things for the charactars just because I can. I really enjoy playing though, simply because I like to confound the DM, kill things, and, well, kill things.
@nai: Again, it's been some 15 years since I read Bridge to Tarabithia, but all the major elements I remember being there are there. Yes, it's altered a bit to fit within 2006 compared to 197X, but it's done tastefully and with restraint. At their essence, all the characters remain the same (the casting director did an amazing job). And the fates of the characters were left intact as well. There was not a dry eye in the house. Trust me, go see it.
@mamelon: things are going quite well. between work, school, girlfriend and d&d I've been quite busy (I actually haven't played magic in 3 weeks!). but life is good.
I think some people may still be @ Champs. 2HG still takes forever, even when at 30 life.
No lunar eclipse for me. Nothing but solid cloud cover.
My girlfriend and I saw Bridge to Tarabithia last night. It was excellent. It's been about 15 years since I read it, but everything was kept true except for minor updates to the time period.us Totally worth seeing.
Hello all. Just a quick check-in as I mess around with my Wii browser. Btw, Twilight Princess was amazing.
Anyhow, my Wed group just finished the Forgotten Realms adventure The Twilight Tower , and I was just a bit disappointed. The final monster,
a zombie gorillion holding a brain-in-a-jar
seemed a little whacked. Overall I just wasn't impressed.
Thursday is STILL trudging their way through City of the Spider Queen. I upped the CR of an Arachnid Roper that I set on the party, only to have somebody summon a greater fire elemental. sigh Maybe the 20hd Arachnid Grey Render will bump one of them off...
Groundpounder :7mana::symrg::symrg::symrg:
Creature - Elemental (R)
Affinity for lands, trample, haste.
Whenever Groundpounder attacks, destroy target land. If a player controls no lands, sacrifice Groundpounder. The Gruul enforcers were very good at demolishing entire districts, but they had a tendancy to get bored very quickly.
5/5
Judge - Moss Elemental
Berserker Armor
Artifact - Equipment (R)
You may only equip Berserker Armor during your precombat main phase.
Equipped creature has trample and gets +X/+0, where X is its power. At end of turn, destroy equipped creature if it attacked this turn.
Equip 3 or G
No flavor text, because Berserk had none. (Plus it would squish the text beyond WotC's smallest font standard.) I think the card does the talking (or beating) itself.
Since you can only equip it during your precombat main phase, and unequipping it requires another target to equip to, this creature is gonna die some how (barring some sort of combo). In addition, the sorcery speed of Equip keeps the feeling of playing it's parent card before the combat damage step.
Much like the suspend cards with no casting cost, this has the potential to be a throwback cycle of some sort.
*uncommon standards - this one NEEDS to have 4 to work well, and also lends itself well to a cycle
Traumatize?? Shoot, cards like these are a Dredge Deck's best friend.
On the subject of other books, I got my copy of Dungeonscape yesterday. Quite a few useful things in there speaking as both a DM and a Player. I'm interested to see how the new base class will actually fare in a real campaign.
2 days until Magic Item Compendium!
Card subject to change before the round is over...
Everglade
Land (U)
T: Add 1 to your mana pool.
T: Add BG to your mana pool for each card named Everglade in your graveyard.
When Everglade is put into your graveyard from your library, you may search your library for a card named Everglade and put it into play, then shuffle your library.
BTW, I think the caliber of the cards went up this time because of the need to really stand out in order to move on...
@Book of 9 Swords: It's fun to fool around with, but as a DM with a PC who decided to just dabble in it, it can be a VERY broken book. The only thing worse in my campaign: Mage Bane. I never should have allowed that one in.
@FCC: Crimson, congrats on making the cut! Alacar, I really liked yours too, and thought you should have made it in. I'm still waiting for Zy to post his judgings... I'm so glad to have gotten back into the swing of things after a couple of months off (I signed up for Feb, but was sent out of town for work).
@M:tG: So I decided to play some Type II tonight. I hadn't altered my mono-green stompy build for the new environment, and no one had any trades, so I made a rash decision. I bought the PC reanimator theme deck, made a few alterations (took out the poor white and black cards, added in tome putrifys, additional reanimation targets, etc.) and ran with it. It didn't do as well as it could have. Despite being a "bad" deck, it was very comfortable to pilot. The main problem I found is that with a green base it was often more viable to just hard cast the creature than to bring it back from the graveyard. Perhaps some more adjustments could be made to turn it into a viable "rock" style deck. Hmmm....
@mamelon: things are going quite well. between work, school, girlfriend and d&d I've been quite busy (I actually haven't played magic in 3 weeks!). but life is good.
No lunar eclipse for me. Nothing but solid cloud cover.
My girlfriend and I saw Bridge to Tarabithia last night. It was excellent. It's been about 15 years since I read it, but everything was kept true except for minor updates to the time period.us Totally worth seeing.
Anyhow, my Wed group just finished the Forgotten Realms adventure The Twilight Tower , and I was just a bit disappointed. The final monster,
Thursday is STILL trudging their way through City of the Spider Queen. I upped the CR of an Arachnid Roper that I set on the party, only to have somebody summon a greater fire elemental. sigh Maybe the 20hd Arachnid Grey Render will bump one of them off...
Groundpounder :7mana::symrg::symrg::symrg:
Creature - Elemental (R)
Affinity for lands, trample, haste.
Whenever Groundpounder attacks, destroy target land. If a player controls no lands, sacrifice Groundpounder.
The Gruul enforcers were very good at demolishing entire districts, but they had a tendancy to get bored very quickly.
5/5