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  • posted a message on The Caption Game
    Never get a vampire to suck the poison out of you. They only makes things worse.

    Next: Claustrophobia
    Posted in: Other Forum Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Merchants of Vesuva 2UU
    Creature - Human
    2UU, :symtap:: Reveal the top card of your library, then put that card into your hand. If the revealed card shares a name with a permanent you control, reveal the top card of your library, then put that card into your hand.
    0/2
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    AEther Inversion 3UU
    Enchantment
    Whenever a player casts a spell, switch the power and toughness of each creature on the battlefield.

    Next: Rod of Fertility
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Disruptive Pitmage 2U
    Creature - Human Wizard
    When Disruptive Pitmage enters the battlefield, choose a creature type.
    Creatures of the chosen type cost 1 more to cast.
    1/1

    Next: Make a Wish
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Indoctrinate 3WW
    Sorcery
    Put a +1/+1 counter on each creature you control.
    As long as Indoctrinate is in your graveyard, creatures you control with a +1/+1 counter on them have protection from black.

    Next: That Which All Fears
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Yucky Vagrant 2W
    Creature - Human Werewolf
    Each other creature you control gets -1/-0.
    At the beginning of each player's upkeep, if a player controls a creature with power 0 or less, transform Yucky Vagrant.
    "Dude, take a bath already! You really reek!
    1/2
    ///
    Smelly Stinkfang
    Creature - Werewolf
    Other creatures get -3/-0.
    Creatures with power 0 or less don't untap during their controller's untap step.
    At the beginning of each player's upkeep, if a player controls a creature with power 1 or greater not named Smelly Stinkfang, transform Smelly Stinkfang.
    4/5
    Little did they know that he would be bathing that night.....WITH THEIR BLOOD!
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Kessig Wolf Run 4GG
    Enchantment
    At the beginning of combat on your turn, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking.
    As long as an opponent controls a Human, Wolf and Werewolf creatures you control get +2/+0 and must attack each turn if able.

    Next: Brass Man
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Xavi, Master of Elements 3UUU
    Planeswalker - Xavi
    +1: Creatures you control gain flying until end of turn.
    +0: Until end of turn, whenever you tap an Island for mana, add U to your mana pool.
    -3: Put target nonland permanent on top of its owner's library.
    -X: Up to X target lands are Islands.
    [3]
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Glaring Inconsistency 2U
    Instant
    Counter target spell if it does not share a color with a nonland permanent controlled by that spell's controller.

    Next: Vesuvan Flytrap
    Posted in: Custom Card Contests and Games
  • posted a message on Flavor Text Game - Version 2.0
    Warrior's Mantra 2RW
    Enchantment
    Whenever a creature you control attacks or blocks, Warrior's Mantra deals 1 damage to it. At the beginning of the next end step, put a +1/+1 counter on each creature dealt damage this way.
    "No pain, no gain."

    Next: "If a man gets crushed underfoot by a giant and no one is around to hear it, does the man scream?" - Gnerdel, ogre philosopher
    Posted in: Custom Card Contests and Games
  • posted a message on What is the first Magic card you ever designed?
    I think this applies to everyone who has ever posted in the Custom Card Creation subforum. At some point in our lives, we thought to ourselves - "Yeah, I could design Magic cards!".

    So I'm curious to ask, what are the first Magic cards you ever designed? I'm not expecting quality, of course. We all had to start somewhere. But I thought it would be fun to reveal the good/bad cards that we came up with when we first started.

    I'll share some of mine, complete with original wording:

    Raging Serpant 3GG
    Creature - Serpant
    Trample
    1G: Raging Serpant gets +1/+0 until end of turn.
    Go anywhere near the serpant and you would die - Guy
    4/3

    Spelling and grammatical issues aside (I was only 12 years old back then!), this seems nicely balanced.

    Falcon Hero 2WW
    Creature - Hero
    Haste, Flying 3
    When it comes into play, Falcon Hero gets +2/+2 until end of turn.
    3/2

    I think I played a lot of Smash Bros. Melee at the time, so I started designing cards based on Nintendo characters. With Flying 3, it's meant to be the Fading equivalent for evergreen abilities, so Falcon Hero would have Flying for the first three turns it's on the battlefield. No, doesn't make sense to me either. Rolleyes

    Mythical Hammer 5
    Artifact
    All creatures lose their abilities and get +2/+2.
    1, Sacrifice Mythical Hammer: Destroy target creature. It can't be regenerated.

    This one I actually like. :p
    Posted in: Custom Card Creation
  • posted a message on The Alphabetical Card Game
    Idol Worship 2W
    Sorcery
    As an additional cost to cast Idol Worship, exile a creature card from your graveyard.
    Put X 0/1 Human Cleric creature tokens onto the battlefield, where X is equal to the converted mana cost of the exiled card.
    Posted in: Custom Card Contests and Games
  • posted a message on World's Worst
    You asked the boss for a promotion.

    WW skill or ability to list on your resume/CV.
    Posted in: Other Forum Games
  • posted a message on The Alphabetical Card Game
    Quackmire
    Land
    :symtap:: Add 1 to your mana pool.
    3UB, :symtap:: Put a blue and black 1/1 Bird creature token with flying and swampwalk onto the battlefield.
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Vigilance W
    Enchantment
    Whenever an opponent casts a spell, you may untap target creature you control.

    Next: Gloom
    Posted in: Custom Card Contests and Games
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