- Jau
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Member for 18 years, 8 months, and 28 days
Last active Fri, Jan, 16 2015 06:24:05
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Aug 15, 2009Jau posted a message on Getting back At Magic60 cards is the minimum limit. The intro pack comes with a M10 booster, so you can add the white and red cards from the booster to the deck. You'll still be around 15 cards short though, so you might need to buy some singles. More copies of Elite Vanguard, Harm's Way and Lightning Bolt would certainly make the deck more powerful.Posted in: Pet Snakes Corner
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Creature - Angel
You may sacrifice a white creature, a black creature, and a red creature instead of paying Heartless Angel's casting cost.
As long as you control another creature, if damage would be dealt to Heartless Angel, it is dealt to another creature you control instead.
Flying
4/3
Next: Timeless One
Legendary Creature - Zombie Wizard
You may play creature cards from your graveyard.
Creatures cards played from your graveyard cost x more to cast, where x is equal to the number of cards in your hand.
6/3
Next: Rapture
Legendary Creature - Werewolf
Whenever a Human creature enters the battlefield, Neverhuman, Forever Lupus deals 4 damage to it.
He can never turn back, so he turns his back on mankind.
4/3
Next: Æther Charge
Godsire's Feeding Grounds
Land
:symtap:: Choose a colour of a creature that entered the battlefield this turn. Add X mana of the chosen color to your mana pool, where X is the number of mana symbols in the mana cost of the card.
Next person go and do 'I'.
Sorcery
Target creature gets -3/-3 until end of turn. If the flashback cost was paid, instead each creature target player controls gets -3/-3 until end of turn.
Flashback 6BB
Next: Dragonsteel Captain
Creature - Human Wizard
5U, :symtap:: Exile target creature. If white mana was spent to activate this ability, you may return it to the battlefield under your control. If black mana was spent to activate this ability, you may put it into its owner's graveyard. Otherwise, at the beginning of the next end step, put the card into its owners hand.
2/2
Next: Guardian of Solitude
The good news is that you're friends with a vampire and she can do it for you.
Useless power: Bestiality Magnetism
All animals within a 100m radius, regardless of species or sex, will try to mate with you.
Creature - Vampire Illusion
Flying
When Illusory Vampire becomes the target of a spell or ability, it becomes a 1/1 black Bat with flying.
3/4
Next: Staircase to Nowhere
Next: Hopping Automaton
Instant
Counter target spell that targets a spell you control.
Next: True Believer
Enchantment
Whenever a nontoken creature you control dies, you may search your
library for a creature card and exile it. Put an X/X green Elemental creature
token onto the battlefield, where X is the exiled creature card's power.
What goes around, comes around in the form of raw elemental power.
Art: An abstract piece similar to Wheel of Sun and Moon. Laid out in the circle are three different figures, each transitioning into the next. A living elf holding a spear as if in battle, a dying elf holding its bleeding chest, and a humanoid representation of the pure essence of green mana.
Next:
2RR
Enchantment - Aura Curse
Enchant player
Whenever a creature enters the battlefield under enchanted player's control, you may gain control of it until end of turn. If you do, it gains haste until end of turn.
Enchantment
Tap an untapped creature you control: You gain 1 life. Any player may activate this ability. Activate this ability only any time you could cast a sorcery.
Next: Kitsune Geisha
Creature - Elf Scout
Whenever a creature you don't control attacks, you may untap target green creature you control.
2/3
Next: Think Twice