- Jau
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Member for 18 years, 8 months, and 22 days
Last active Fri, Jan, 16 2015 06:24:05
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Aug 15, 2009Jau posted a message on Getting back At Magic60 cards is the minimum limit. The intro pack comes with a M10 booster, so you can add the white and red cards from the booster to the deck. You'll still be around 15 cards short though, so you might need to buy some singles. More copies of Elite Vanguard, Harm's Way and Lightning Bolt would certainly make the deck more powerful.Posted in: Pet Snakes Corner
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Mana Bleed 3UU
Enchantment (R)
At the end of an opponent's turn whose turn is before you, you may tap all basic lands he or she controls. If you do, at the beginning of your next main pahse, add X to your mana pool, where X is equal to the number of lands tapped this way.
Mimic :3mana::symu::symu:
Creature - Shapeshifter (R)
Mimic cannot attack or block alone.
Whenever a creature you control plays an activated ability, put a copy of that ability on the stack.
3/3
Sorcery (R)
Return all non-creature artifacts from your graveyard into play.
Reconstruct 4UU
Sorcery (R)
Return all artifact creatures from your graveyard into play.
Shortcircuit U
Instant (C)
Counter target artifact spell.
Eon Crystal 4
Legendary Artifact (R)
All non-land, non-token permanents become legendary.
Lens of Truth - Looks really weak. Chances are, if you had a white creature or sorcery, you would have played it by now. Same with instants, though it's a little better since you can play small spells on your opponent's turn even if all your lands are tapped.
Magnitude of Flaws - This card's hard to critique because it really depends on the situation at hand. I like the idea, but I think it would make things simpler if you just said 'draw a card for each creature in play'.
Pit of Reanimation - Doesn't seem to be anything wrong with it, but I think it might have potential to cause broken combos. And crazy card-drawing with the likes of Skullclamp.
Sorcery
Reveal a card at random from your hand: Fiery Intentions deals X damage to target creature or player, where X is the revealed card's converted mana cost.
Ferocious Intentions :2mana::symg:
Instant
Reveal a card from your hand: Target creature gets +X/+X, where X is the revealed card's converted mana cost.
Malicious Intentions :3mana::symb::symb:
Sorcery
Reveal a card from your hand: Target player discards X cards, where X is the revealed card's converted mana cost.
Divine Intentions
Instant
Reveal a card from your hand: You gain X life, where X is the revealed card's converted mana cost.
Perplexing Intentions :2mana::symu:
Instant
Reveal a card from your hand: Counter target spell unless its controller pays X, where X is the revealed card's converted mana cost.
Any idea what rarity this cycle should be? All suggestions and crticism are appreciated.
Vandalize XRR
Instant (R)
Destroy all artifacts with converted mana cost X or less.