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  • posted a message on Blue Limited Filler!!!!!!!!!!!! {4 uncommons, 1 common}
    Reality Spasm XUU
    Instant (u)
    Choose one - Tap X target permanents; or untap x target permanents.

    I think this card is incredible in both limited and constructed. It's not as good as gigadrowse, but its much easier to cast. You can get so much utility out of it. Try to force spells through permission, race creatures that would otherwise be un-raceable (baneslayer) or use as a faux time walk by tapping their lands on the upkeep.

    There isnt a deck currently that would fit this in the main probably. But, this is a definite sideboard contender.
    Posted in: The Rumor Mill
  • posted a message on goblin guide in 2HG
    You are incorrect Hardtrack. In 2HG you attack a player. You have to choose who you attack. As an additional example, when there is an Oona's Blackguard in play and a creature deals combat damage only the player attacked will have to discard.
    Posted in: Magic Rulings Archives
  • posted a message on goblin guide in 2HG
    In 2HG you choose which of the two players you are attacking. So the player you choose to attack will reveal the top card of his library.
    Posted in: Magic Rulings Archives
  • posted a message on [Development] Five Colour Control (Cruel Control)
    I don't feel like its worth my time to respond to a lot of the nonsensical posts. I do however have sort of a conundrum, what would you think of replacing lighting bolts with the new lightning blast shock hybrid. It would clearly be an expected field call. I just feel from testing the two would almost serve the same purpose, with one having a better late game payoff.
    Posted in: Standard Archives
  • posted a message on [Development] Five Colour Control (Cruel Control)


    Your sideboard seems extremely hectic. I'm not sure what the cards are for exactly, but you pretty much only have kill spells. Is this the deck you testing or just something you put together to show your general idea?
    Posted in: Standard Archives
  • posted a message on [Development] Five Colour Control (Cruel Control)
    Sure. You charge it when you find yourself in a stalemate position or when the damage will not matter and use it when it does. It's better against the control mirror. Thank goodness you need to return it to your hand after you use it.
    Posted in: Standard Archives
  • posted a message on [Development] Five Colour Control (Cruel Control)
    Quote from iRebel
    Well, I'm a bit biased, but I think John's deck in post #2 would be a good place to start, and then picking out other deck lists from this thread. There's still quite a lot of development going on.


    I second that. john's deck looks great. I know i may be judged for bringing up the cutting of a cruel. I fully understand were you are coming from I just think it needs +1 baneslayer and for the life of me I dont see what would be better to cut here. I'm also worried about 26 land, esspecially if you keep the 4x cruel.

    I love the Blue rare land from zen, I think that it will be really good at finding a spot in this deck.

    By the way. Shouldn't most of the decks in this thread be called 4cc? :/
    Posted in: Standard Archives
  • posted a message on [ZEN] Riddle from my hometown
    But why does that creature have to be this creature? Am I missing a link or are we just speculating that it's the same...
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Valakut, the Molten Pinnacle (full card in first post!)
    Quote from Complete_Jank
    So why can't this be a mountain itself?


    Well, I suppose searching it out with a fetchland would be decent...


    This card is mad 2 card combos with Scapeshift!!!! /sarcasm
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Riddle from my hometown
    But see something that sacrifices to remove counters seems like an awful card. I would think if anything was made like that it would be similar to a withered wretch:

    Vampire Hexmage BB
    Creature - Vampire Wizard
    1: Remove a counter from target permanent.
    2/2

    That seems far more reasonable...
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Riddle from my hometown
    Quote from Brodie
    Trailblazer Boots 2
    Equipment-U
    Equipped creature has nonbasic landwalk
    Equip 2



    yup had the same exact idea a page back. It's gotta be right :/
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Riddle from my hometown
    Quote from petitrascal

    ahh forget to tell you, now I can walk to all the nonbasic land, thanks to artifact that i just wear...


    Nonbasic landwalk boots --- 2
    Artifact -- Equipment Uncommon

    Equip 2

    Equipped creature has nonbasic landwalk


    that seems like a fair card fitting that description.
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Cobra Trap
    The cost is very reasonable and I am willing to bet money that the card won't even see play. 4 1/1s is nothing. We don't have the same control decks we used to.
    Posted in: The Rumor Mill
  • posted a message on [ZEN] September 10th Spoliers - Sphinx of Lost Truths/Crypt of Agadeem/"Cantrip"
    Quote from herbalT
    i would say that the increase in mana cost over the Sages matters quite a bit as well. however, i admit i've never played with nor against legacy ichorid, so i'm only going by my experience with playing extended dredge (pre-rotation). it's been a while since any of my friends let me play dredge against them (lol), but i'f i recall correctly, dread returning a 2-of creature on turn two isn't gonna happen very often. you would have to get extremely lucky. not saying it can't happen, but the likelyhood is pretty slim, especially since putrid imp is gone.

    hmm...idk, the more i ponder this, the more i think i might have been a little quick to dismiss the sphinx from dredge. i forget what all (if anything) rotates out of the deck, but if anything key rotates, this guy maaaaaay just have a shot at stepping in. not sure if it'll be the best choice available, but no doubt people will give it a try.



    I'm not sure how you say that mana cost matters in dredge. Neither in legacy nor in extended do you ever have 4 mana to pay for cephalid and have 7 cards in your yard. Keeping that in mind this is better, I would always want to discard that extra card instead of keeping it if i choose to return a "cephalid" into play.

    As far as the speed is concered, legacy is far faster then extended. In fact, legacy dredge is faster then vintage dredge (consistently). The reason is, 4 of lions eye diamond or 4 of lotus petal depending on what version you play (I personaly like 4 lions eye diamonds). The deck can make turn 1-2 wins with lions eye diamond pretty handilly....
    Posted in: The Rumor Mill
  • posted a message on [ZEN] Chandra Ablaze (Complete Card)
    The card is average. The +1 ability is the best one by a fair margin. The second following that but being more situational. And finally the 3rd ability being not great enough, but think of it this way, almost all planeswalkers are not judged by their last ability, because you never get to play that ability (except for garruk and maybe RW ajani)
    For all the people saying I will be discarding cruels and playing them! cruel is a great card by itself. It costs 7, 1 more mana than this, this needs 3 turns to play the cruel. Usually when the control deck plays cruel its hard for the other player to come back into the game. Maybe its just me, but I would rather play that 7th land and play my cruel instead of discarding it to play it 3 turns later.
    This card could maybe see play, personally i doupt it, it seems that creatures are really good and fast. This card doesnt do much to solve either the problems that aggro has with control or the problems control has with aggro, so I don't see what this would fit in.
    Posted in: The Rumor Mill
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