Kird Zombie- I would make it a blue one, and add it flying.
Cursed Nature BGU
Instant (R)
Shuffle up to three targrt permanents into they're owner's librery. If an opponent's permanent or permanents was shuffled this way, that player darws that many cards.
Epidemic- I have nothing bad to say about this card, only it should be uncommon. But it's a nice card though.
Depth of Dreams Legendary Land (R)
You may play Depth of Dreams as an aditional land. If you do, Depth of Dreams comes into play tapped. T: Add 1 to your mana pool. Falling to the depth means falling to eternity of nowhrere.
Venom Coat- even if it was "enchant creature" it was still bad.
its 2 colors, and it can only enchant an equipment? is this is kind of a sick joke? well, I'm not laughing though.
Mission Impsossible U
Instant - Arcane
Remove Target permanent with a static ability from the game. (A static ablilty doesnt have costs and doesnt contains the words "when" or "whenever". Example for a static ablilty: "creatures you control get +1/+1") Splice onto arcane 1U It was our only weakness. Was.
Ritual of Darkness 3B
Sorcery
Target opponent chooses a number other then 1. Then you search your library for that many cards and reveal them. Set those cards into two piles. Put all cards of the pile of that opponent's choice into your graveyard and the rest into your hand. Then shuffle your library.
Sickening Aura- the wording is awfol. it should be like this:
Until end of turn, target creature gains "when this blocks or becomes blocked by any number of creatures, those creatures get -3/-3 until end of turn. If that creature would deal combat damage to an opponent this turn, that player loses 3 life.
About the card itself- very nice. I agree with the mana cost.
Now me:
Sickening Betreyal1BB Instant R
For each 1 life each opponent would gain this turn, instead that playet loses 1 life and you gain 1 life. "You bustered!"
Bloodsoaked Ziggurat- nice, but i think he's a little overpowered for ogres-demons deck.
Countercrush UUU
Instant (R)
Counter the next two spells played by target opponent this turn. "If you want to achive something, just put your mind to it. Litteraly"
Teaching of Erayo
Here is a nice idea, tell me what you think:
Ixdiro's Power UU2
Sorcery R
Reveal the top card of your library. Until end of turn, you may play this card as though it was in your hand and without paying its mana cost.
Her'es some more cards, only this time with pictures:
Vitality is a great keyword and I'm surprised that WOTC hasn't actually made a keyword for it.
Forbidden Treat is worded so that you can use it on cards that you discard due to spells of abilities that you play.
Shouldn't the wording for Blake be...
Creatures with Soulshift you control have, "When this creature is put into a graveyard from anywhere, return target spirit other than this from your graveyard to your hand."
Also, it's designed so that if you mill yourself, you can return spirits from your graveyard to your hand. I don't know if that's your intent.
All the the point of "forbiden treat" is that spells/ablilties of the casting player would work on it, so that "one with nothing" can look nice.
Self Destruction: I read this card about 5 times and still don't understand it. Can you please reword it?
Labyrinth of Darkness: This is actuallyy pretty powerful, say with Accumulated Knowledge.
Raiders: The reminder text is HORRIBLE. But if it does damage like a 4/2, then why didn't you make it a 4/2?
to your 1th question: you pick a number, then draw cards equal to the number. lests say you've picked 13: you draw 13 cards, then choose and discard 7 cards, then you discard at random 4 cards. then ,you add UUUU to your mana pool. when the turn ends, you must discard your entire hand.
to your 2th question: a 2/2 with triple strike doesnt become 4/2, its just works like it. why does it matter? to spells that check power, like terashi's verdict, chastice and so on.
The Ring 6
Legendary Artifact
The Ring comes into play tapped.
X, T: X target creautes are unblockable this turn.
Cursed Nature BGU
Instant (R)
Shuffle up to three targrt permanents into they're owner's librery. If an opponent's permanent or permanents was shuffled this way, that player darws that many cards.
Depth of Dreams
Legendary Land (R)
You may play Depth of Dreams as an aditional land. If you do, Depth of Dreams comes into play tapped.
T: Add 1 to your mana pool.
Falling to the depth means falling to eternity of nowhrere.
its 2 colors, and it can only enchant an equipment? is this is kind of a sick joke? well, I'm not laughing though.
Mission Impsossible U
Instant - Arcane
Remove Target permanent with a static ability from the game. (A static ablilty doesnt have costs and doesnt contains the words "when" or "whenever". Example for a static ablilty: "creatures you control get +1/+1")
Splice onto arcane 1U
It was our only weakness. Was.
Ritual of Darkness 3B
Sorcery
Target opponent chooses a number other then 1. Then you search your library for that many cards and reveal them. Set those cards into two piles. Put all cards of the pile of that opponent's choice into your graveyard and the rest into your hand. Then shuffle your library.
Until end of turn, target creature gains "when this blocks or becomes blocked by any number of creatures, those creatures get -3/-3 until end of turn. If that creature would deal combat damage to an opponent this turn, that player loses 3 life.
About the card itself- very nice. I agree with the mana cost.
Now me:
Sickening Betreyal 1BB
Instant R
For each 1 life each opponent would gain this turn, instead that playet loses 1 life and you gain 1 life.
"You bustered!"
Countercrush UUU
Instant (R)
Counter the next two spells played by target opponent this turn.
"If you want to achive something, just put your mind to it. Litteraly"
Teaching of Erayo
Ixdiro's Power UU2
Sorcery R
Reveal the top card of your library. Until end of turn, you may play this card as though it was in your hand and without paying its mana cost.
Her'es some more cards, only this time with pictures:
look at the followig's card's flavor text:
All the the point of "forbiden treat" is that spells/ablilties of the casting player would work on it, so that "one with nothing" can look nice.
The ultimate combo for "one with nothing":
A card for all soulshift lovers:
to your 1th question: you pick a number, then draw cards equal to the number. lests say you've picked 13: you draw 13 cards, then choose and discard 7 cards, then you discard at random 4 cards. then ,you add UUUU to your mana pool. when the turn ends, you must discard your entire hand.
to your 2th question: a 2/2 with triple strike doesnt become 4/2, its just works like it. why does it matter? to spells that check power, like terashi's verdict, chastice and so on.