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  • posted a message on build a sliver game!
    Whistling Sliver R
    Legendary Creature-Sliver Rogue
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Unspeakable Revelations- broken beyond disbelief; once you have no cards in your hand this is one-mana tutor! (having not cards in hand is very easy for aggro.) my suggestion: change it to "as an additional cost to play ~, discard three cards."

    Hometown
    Land-Hometown (R)
    When Hometown comes into play, target opponent chooses a land he or she controls. That land becomes a Hometown in addition to its other types.
    Whenever a nonsacrificed land leaves play, its controller sacirifces a Hometown.
    Whenever a nonsacrificed Hometown leaves play, its controller sacrifices a land.
    Posted in: Custom Card Contests and Games
  • posted a message on thought magic was a bloffing game til now? well think again [updated wording post 15]
    Quote from RickCorgan
    There's a problem with that. What if you want to cast Terror on a creature? How do you know if it's black or not? How do you try to counter face down spells wth stuff like Muddle the Mixture, since you have no idea if they're instants or sorceries?

    This is too messed up to work, I'd say.

    In all of those cases, if the target will find out to be illegal, the spell will be coutnered because of illegal targets.
    Posted in: Custom Card Creation
  • posted a message on thought magic was a bloffing game til now? well think again [updated wording post 15]
    Quote from Morsetlis
    Ice Cauldron is also possible...

    I didn't get it... how that in some way reminds my card?
    Posted in: Custom Card Creation
  • posted a message on thought magic was a bloffing game til now? well think again [updated wording post 15]
    It probably is possible, but the real challenge is to try and fit the text into a normal card text box...
    Posted in: Custom Card Creation
  • posted a message on thought magic was a bloffing game til now? well think again [updated wording post 15]
    I've tried to make a game where no player knows what permanents or spells the other have, but all of those still acts as normal. (if you attack with a creature, you must prove the amount of damage it deals by revealing it, must prove that what you tapping right now is actually a land, and etc.) I'm sure there is a clean way of wording it. I'll think about it for a moment.
    Posted in: Custom Card Creation
  • posted a message on Build A Card *Salvation Version*
    Magic the Gathering - :symw::symu::symb::symr::symg:
    Enchantment
    When ~ comes into play, draw seven cards.
    Sacrifice ~:
    Posted in: Custom Card Contests and Games
  • posted a message on thought magic was a bloffing game til now? well think again [updated wording post 15]
    Upside Down Reality 1WUBRG
    Legendary Enchantment (R)
    When Upside Down Reality comes into play, turn all permanents face down. Those permanents aren't considered as face-down morph creatures. (The morph ability has no effect.)
    Each player may, at any time, look at and rearange the order of the permanents he or she controls.
    Whenever a player uses ability or taps a land for mana, he must reveal the given card until the end of the turn.
    If a creature would deal damage, its controller must reveal the creature until the end of the turn.
    Spells go on the stack face down, and revealed only on resolution.
    Spells with additional costs must be revealed before they resolve.
    When Upside Down Reality leaves play, turn all permanents face up.
    Posted in: Custom Card Creation
  • posted a message on build a sliver game!
    Mindbinding Sliver :1mana::symw::symu::symb:
    Creature - Sliver
    All Slivers have "T, Sacrifice this Sliver, Pay 3 life: Counter target spell. It's controller gains 3 life."
    Posted in: Custom Card Contests and Games
  • posted a message on Smallville: The Official Discussion Thread
    Quote from doublelift
    So I have been an avid Smallville fan since it's 1st season debuted 5 years ago and am calling out to all the other 'Ville fans on MTGS.

    With the most recent episode (The 6th Season Premiere), what do you think is going to happen?

    Clark was released from the "Phantom Zone", Lex was released from Zodd's control, and the Phantoms from the zone are running rampant across the globe. Lex and Lana are in love, Sparks are flying between Clark and Lois, and Lionel is still the "Disciple of Jor-El".

    I think this is going to be the most exciting season yet, and with only one season left after Season 6, the story should really start developing.

    Will Lex finally turn against Clark for good? Hopefully.

    Will Lana learn about Clark's secret? Likewise.

    Will Lionel betray Clark and Martha's trust? Probably.

    Will Jor-El really disappear for good? Possible.

    What problems will the Phantoms bring to Earth? Nothing Clark can't handle.

    What do you all think?

    Answers in bold.
    Oh, and you forgot one question: When Clark will fianlly fall inlove with Lois?
    Posted in: Entertainment Archive
  • posted a message on Flavor Text Game - Version 2.0
    Teleportation Device 5
    Artifact (R)
    T: Put a teleport counter on ~.
    T, Remove a teleport counter from ~: Choose one- Return target creature from play or from a graveyard you control to its owner's hand; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
    "We saw him and wondered, how did he get all the way here from Tuazix?"

    Next:

    "Impossible? dangerous? haunted? count me in." -Van Helsing, Vampire slayer
    Posted in: Custom Card Contests and Games
  • posted a message on Remake the Keyword!
    Affinity (This spell costs 1 more to play for each permanent that shares a type with this permanent an opponent control.)

    Next is a hard one: Flying
    Posted in: Custom Card Contests and Games
  • posted a message on broken or underpowered? (one card that can easly be one of the two)
    Tnx for the replies. What do you think about version 2 of the card?

    Steam Factory
    Legendary Land (R)
    Steam Factory comes into play under target opponent's control.
    At the begining of your upkeep, Steam Factory deals 2 damage to you.
    : Add one mana of any color to your mana pool.
    "The steam factory is basically a modern Trojan horse." -Libraries of the new age
    Posted in: Custom Card Creation
  • posted a message on Flavor Text Game - Version 2.0
    Time Eater XUU
    Creature-Leviathan (R)
    When ~ comes into play, you skip your next 4-X turns. If X=4, put four -1/-1 counters on Time Eater.
    Islandwalk
    "Time is a savage beast with a ruthless appetite."
    10/10

    Next:

    The best defense is offence.
    Posted in: Custom Card Contests and Games
  • posted a message on Land up for critique
    How about: (BTW, the "you control" part is not necessary; you can't sacirifce permanents you con't control anyway.)

    Fungal Mossbed
    Legendary Land-Forest (R)
    (: Add green mana to your mana pool.)
    When Fungal Mossbed comes into play, sacrifice a Forest.
    Fungus you control have "Remove all spore counters from this creature: Put a 1/1 green Saproling creature token into play. Play this ability only if there's atleast one spore counter on this."
    Posted in: Custom Card Creation
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