The fact that he makes CoCo cheaper is huge. It’s just a very strong Gruul card in general and just so happens to be a Shaman. Shamans use to be a fringe pet deck for brewers like us, and Caleb, now a lot of people will be playing it unfortunately. Maybe not.
Ok, reigniting this thread. This deck got a great new addition in Brazen Borrower. The deck lacked disruption, which is what these tribal decks need to succeed. All it had before was Blackguard and maybe some sideboard Noggin Whack.
Even Rankle, Master of Pranks, is a possibility, though a bit expensive, it's a very powerful card.
I think Goose is pretty meh unless your deck has Oko. Getting only 1 use out of the Goose, ain’t a deuce from a moose, or something like that. The decks that run Goose are completely different from Green Devotion.
So this list is probably better than the Finks + Henge list.
It is nearly identical to my most played and most successful Green Devotion list which I called Garruk Green that ran 2 copies of Garruk, Caller of Beasts . Now instead of Caller of Beasts and two other cards - Wolfbriar Elemental and I fI can’t remember what the other was - I have Karn. I will now have to see if this is better than the original. Caller of Beasts is insane, allowing for the deck to get any creature in the deck down for 6 mana (Craterhoof a turn earlier is a big game), and in addition, adding a ton of card advantage. Whereas Karn adds 15 extra cards to the maindeck, a large toolbox, plus and additional wincon.
Match 1 vs. New monoblue Paradoxical Outcome deck 0-2 Loss (this deck looks really good)
Match 2 vs.R/U Thing/Aria of FLame deck Win 2-1
Match 3 vs. Green Tron Win 2-0 Game 2 he got turn 3 natural Tron and I still managed to win but he may have misplayed idk for sure
Basically this is just Karn Devotion but with Henge and Blasting Station thrown in the sideboard (can be substituted with Altar of Dementia, not sure which is better yet).
The question is whether it is worth it to the two cards. It seemed like a easy fit, because Finks was always a 4-of in my Walker decks anyways, though I worked on Walker decks a long time ago. I used it because it provided at leaset two blocks to protect my Walkers, while adding 2 devotion, gaining life, and synergizing with any Walkers that add +1 +1 counters, just like Ballista.
SO basically it's just two cardsI have to add to the deck to include an infinte combo, and just a a good card. Not to mention, The Great Henge and Blasting Station are not useless cards on their own.
This is in many ways a tempo deck. It's main plan is not to completely lock the opponent out of the game, but it wants to slow them down and disrupt while killing them.
Control is more important than cards that are purely designed for speed, for this type of deck. Fast proactive cards like Captain don't slow down your opponent, and so they can be tempo negative.
@KingAlanl
You can't be playing high cc soldier without Sol lands. You also need control in Legacy, you need Chalice and Suppression Field.
1
1
Even Rankle, Master of Pranks, is a possibility, though a bit expensive, it's a very powerful card.
1
1
It is nearly identical to my most played and most successful Green Devotion list which I called Garruk Green that ran 2 copies of Garruk, Caller of Beasts . Now instead of Caller of Beasts and two other cards - Wolfbriar Elemental and I fI can’t remember what the other was - I have Karn. I will now have to see if this is better than the original. Caller of Beasts is insane, allowing for the deck to get any creature in the deck down for 6 mana (Craterhoof a turn earlier is a big game), and in addition, adding a ton of card advantage. Whereas Karn adds 15 extra cards to the maindeck, a large toolbox, plus and additional wincon.
Creatures: 22
4 Arbor Elf
3 Birds of Paradise
4 Walking Ballista
3 Courser of Kruphix
2 Wall of Blossoms
1 Scavenging Ooze
1 Burning-Tree Emissary
1 Fauna Shaman
1 Craterhoof Behemoth
1 Hornet Queen
1 Acidic Slime
Non-creatures: 17
4 Garruk Wildspeaker
4 Karn, the Great Creator
4 Utopia Sprawl
3 Oath of Nissa
2 Summoner's Pact
6 Forest
2 Windswept Heath
2 Verdant Catacombs
2 Misty Rainforest
2 Wooded Foothills
2 Stomping Ground
1 Kessig Wolf Run
4 Nykthos, Shrine to Nyx
1 Mycosynth Lattice
1 Basilisk Collar
1 Grafdigger's Cage
1 Wurmcoil Engine
1 Liquimetal Coating
1 Sorcerous Spyglass
1 Engineered Explosives
1 Damping Sphere
1 Sylvok Replica
1 Force of Vigor
1 Trinisphere
1 Ensnaring Bridge
3 Veil of Summer
Again, this sideboard is unrefined.
Potential Karn targets:
EDIT:
Testing Log
Match 1 vs. New monoblue Paradoxical Outcome deck 0-2 Loss (this deck looks really good)
Match 2 vs.R/U Thing/Aria of FLame deck Win 2-1
Match 3 vs. Green Tron Win 2-0 Game 2 he got turn 3 natural Tron and I still managed to win but he may have misplayed idk for sure
1
/
// 17 Creature
4 Arbor Elf
3 Birds of Paradise
4 Kitchen Finks
4 Walking Ballista
1 Craterhoof Behemoth
1 Hornet Queen
// 8 Enchantment
4 Utopia Sprawl
4 Oath of Nissa
// 2 Instant
2 Summoner's Pact
// 22 Land
7 Forest
2 Windswept Heath
2 Verdant Catacombs
2 Misty Rainforest
2 Wooded Foothills
2 Stomping Ground
1 Kessig Wolf Run
4 Nykthos, Shrine to Nyx
4 Garruk Wildspeaker
3 Nissa, Voice of Zendikar
4 Karn, the Great Creator
1 Mycosynth Lattice
1 Liquimetal Coating
1 Grafdigger's Cage
1 Damping Sphere
1 Blasting Station
1 Basilisk Collar
1 Sorcerous Spyglass
1 The Great Henge
1 Ensnaring Bridge
1 Force of Vigor
1 Acidic Slime
1 Sylvok Replica
3 Veil of Summer
Unsure of the sideboard still.
Basically this is just Karn Devotion but with Henge and Blasting Station thrown in the sideboard (can be substituted with Altar of Dementia, not sure which is better yet).
The question is whether it is worth it to the two cards. It seemed like a easy fit, because Finks was always a 4-of in my Walker decks anyways, though I worked on Walker decks a long time ago. I used it because it provided at leaset two blocks to protect my Walkers, while adding 2 devotion, gaining life, and synergizing with any Walkers that add +1 +1 counters, just like Ballista.
SO basically it's just two cardsI have to add to the deck to include an infinte combo, and just a a good card. Not to mention, The Great Henge and Blasting Station are not useless cards on their own.
1
I can't play now unfortuntaly, but when I can this will be one of the first decks I test.
1
This is the best new addition to the deck in a long time. Very happy this amazing card was printed.
1
1
Possibly a new toy. Yes aanti-synergy with Field, but the cost is 0 already. I'm more concerned that there aren't enough targets.
1
Control is more important than cards that are purely designed for speed, for this type of deck. Fast proactive cards like Captain don't slow down your opponent, and so they can be tempo negative.
@KingAlanl
You can't be playing high cc soldier without Sol lands. You also need control in Legacy, you need Chalice and Suppression Field.