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  • posted a message on R/g Deck needs help for nationals
    ok BigD when i orrigionaly created this deck it was to be origional that means none of the jittes swords sloggers and such now that i am building this for nationals you will see i did put in jittes and swords and even trolls as they are all good for the deck. arc would go in but i dont have any but i will try to get them but until then they dont have a slot.

    I've made the changes posted on the first page and now the deck runs alot smoother ill be playing it this sunday and i hope to post the results asap after again those will be added to the first page for viewing purposes. I do intent on taking this deck to nationals and i do intent to do well. now i dont know if it will be the exact same deck or in those few weeks it'll over go a huge over haul but i fully intent to be playing red/green there. Now if for some reason the deck dosnt work the next 2 weeks after changes i may think of changing to a standard deck type t and n (propable not i think lost 2 much power) or WW (this would be my choice) or red deck wins. i havnt decided yet that decsion would be decided while i walk around the grinders and watch to see what does well there. but i still would like suggestions for my deck as without almost 1/2 the accerate mana prod it seems a little slow any ideas?
    Posted in: Standard Archives
  • posted a message on R/g Deck needs help for nationals
    ok i see your point but now here is mine say i put in oxidize or naturalize or even wear away into the deck it would take up same # of slots as manriki even more maybe and all it does is ikll the artifact can i equip my my creature with oxidze? no.

    but i can with manriki. the only artifacts that this deck is realy scared of is equipment and if they run some other form of artifact i dont like i have splinter in sb. not that ill use it because in my meta there arnt lots of heavily used artifacts or enchantments.

    But i also notice that lots off ppl use jitte or sofia and such and them side them out second game for something else so if i have hate in the sideboard this wont work either so i put them main deck.

    if there not running any equipment which is fairly rare i still get +1/+2 on my guy so why not use it? yes its not as optimal but i absolutly hate dead cards. If you have a dead card then this could be the difference between winning and losing. I think i can speak for everyone when i say that we have all exp having drawn a ench or artifact destruction just to die next turn because that wasnt the answer we needed. now im not saying this won't happen with manriki but there have been times when drawing the manriki has saved me so i beleive this card is better at not being a dead card.

    Now the shaman on the other hand may come in handy but again i see lots of times when i needed something and i draw the shaman only to see i have artifacts on the table which i do and my opponent dosnt which would weaken my board position if i cast the shaman

    so unless someone can come up with a realy compelling reason not to use manriki thwen it stay's as i have not had a single problem with it in the deck it does alot for me and dosnt ruin my position on the board and very rarely has come up a dead card. anyways as you can see im already running sofia and jitte what is the point of putting in more.
    Posted in: Standard Archives
  • posted a message on R/g Deck needs help for nationals
    Many ppl sewem to say volcanic hammer is subpar but i beleive it needs to be ion the deck it takes care of 3 def creatures in one shot and it makes it easier to take out opposing fatties not many creatures can go against a volcanic hammer and a shock and its 2cc for 3 damage how is this subpar? although i do like magma jet i dont think it is wise to take out the hammers for this and taking out shock would remove a staple card but the scry may be worth it i usualy dont shock the first couple creature down anyway as kird ape and troll's take care of those so i think it could easly replace shock in this catagory so ill update my list with this card it should help.

    i will reduce the mana production as well as i find the 0/2 utopia trees to be sub optimal here so i will replace those as well but with what hrm maybe more jittes.

    i still have not got any arc slogger's but a buddy is looking to see if he has any if so i will put them in. again i still havnt used the jiwari side board and dont know what to do with it exactly the side board is something thats needs work i guess.

    The manriki's will not be taken out as they alone have kept me from losing in the games i've played it saved me by placing this on a kird ape and having 5 def which can block most things not to mention it can move around and takes care of others equipment nicely also one manriki keeps the llanawar elves from dying by my own means this i like as well so there stasying in try them you find a reason to keep them 2
    Posted in: Standard Archives
  • posted a message on R/g Deck needs help for nationals
    ok ilike some of the idea's here i beleive kird ape is the way to go in this deck because he is 3 defence he is a one cast creature i can use since im already playing red green. i like the troll astetic's i put them in instead on the sandstones butg they may just be too mana intensive because of the pheonix and the pyroclasms but we will see im swapping out the hammers for jittes i think although i like the trample and gain life. I am also looking at swapping the slates for sord's of fie/ice cause they draw cards and dont cost an arm and a leg every turn. i'll post a list



    The deck should work betrter now but i beleive it could still use some tweaking like jiwari out and something else in. i still have not managed to get arc slogger and i honestly beleive he isnt needed in this deck anyway as the shard pheonix seems to do a good job while not dumping my deck into my graveyard. but i will see if i can get some for the deck any other ideas this is a good idea for type too and i think it can go far and pls ppl this is not a wildfire deck i beleive wildfire deck is way too slow. i beleive that this should be the r/g aggro forum as t2 dosnt seem to have one lol.



    Fixed the broken [deck] tag, but didn't do anything about that spelling. HKKID
    Posted in: Standard Archives
  • posted a message on R/g Deck needs help for nationals
    as you can see by my canadian flag i am canadian and national here isnt till the 25th of aug and ninth is legal for that i fully understand your confusion though
    Posted in: Standard Archives
  • posted a message on R/g Deck needs help for nationals
    Ok this deck seems to work ok at my type 2 tourney today it did good but something seemed off about it and i beleive it could be better this is post ninth and if i can get the kinks out im taking it to nationals as ive already qualified. try not to steer to far from the decks idea as i will list it after the deck.

    Ok this deck dosnty seem right but it works. I have been constructing this thing for a short time and basicaly it uses cheap red burn and exel to hold ol the early part of the game it drops a couple large creatures eg shard or rathi or even Sandstone to win the slates help me get cards as this deck runs out of hand very quickly and the equipment is mostly just filler to help my creatures now my mana exel dies on a shard pheonix or pyroclasm this i dont like but it seems to work as i dont need the mana excel later in the game anyway's. the deck got me 4rth at the latest tourney we held for post 9th practice there were 20 or so ppl there. here are the matches

    2-0 against red aggro easy win he couldnt keep any creatures
    0-2 against MGA couldnt target the 3/2 regenerators so they beat me down with blnchwood armour on. Didnt draw shard or pyroclasm soon enough.
    0-2 Black deck not sure which one. yukopra the prisoner was to much for me i managed to kill it taking out yukopra and several others but he cast yukora again and sacked his land for a 5/5 flyer with the black land. i lost. Mana problems second match i lost
    2-0 T&N plain out just raced it and won fairly simple. this isnt the reg tooth deck it was a weathered tooth deck \very nive took 5th i think.
    2-0 WW this was simple as i just got shard out and naile it every turn and used sandstone to take off his life slowly didnt draw well this match mostly land but i got the 2 cards needed to win.

    i won in the tie breakers as my opponents point ratings were good i got a higher place i tied with 2 others technicaly.

    this deck may lack a little consistancy but im trying to get the 2 of's up to 3 of's and removing not so good cards buit i dont know what exactly to do as the deck does ok but it just seems not to work perfectly maybe i should use mono red and get rid of the mana producers in green and go artifact but thenj there not as good and i lose kird ape. idealy the creatures used for attacking should have minimum 3 def i want to replace sandstone as he is to mana intyensive to do any good damage most times but i dont know what to use. and on a final note no arc sloggers there good but i cant get any around here and i cant buy online due to lack of credit card but good idea neway. i will post more re****s as sdoon as i have them if anyone wants to follow the deck and see how it does. so what do you think does it stand a chance and what constructive crit's do you have about the deck?
    Posted in: Standard Archives
  • posted a message on [CBS] An idea for competition!
    hoestly it dosn't. 3 of's is great if you just want one maybe 2 at most. wotc even ran a consistency article which states its ok to run 3 of's and even 2 of's if there not game breaking cards sakura tribe 4of because geting extra dosnt matter matrix 3 of if you want to solidly run into it all the time but say hinder you can run 2 this is a new thing everone is doing is diverifying because of things like cranial so you make the decision my favorite way to try it is say run 3 matrix but proxy one with a second card on it see howe many times you run across this other card and when is it useful do this to a few cards and see if you realy need 4 of's or if 3 of's work for you i run alot of 1 of's in my block deck and i took second because i can find them. but if your gonna run 2 of's and 1 of's try to have an extra way to find it ex. time of need for legendary creatures or any deck with black useing things like diabloic tutor and the like so its realy up to you if you find the lost consistancey dosnt hurt how often the deck wins like say which is faster and which has more wins under its belt because honestly consistance mean nothing if you can't win ive seen alot of decks do the samething every time there played basicaly but if they never win what's the point.

    as for your deck i would suggest alt win condistions even if its hanku anything to win incase you can beat him with milling which can happen sometimes and i will sday this never never substitute card drawing for milling your just asking to be killed then cause if you get your opponent 10 cards inhand to use chances are he will draw something to stop you from whatever your doing wheather it be creature kill or artifact destrujction it will happen and you'll regret running card draw.

    ogh and most of all don't listen to flamer's there just mostly ppl who rarely have an origional idea for magic they just net deck there lives away which i find quite boring not only that but i personally feel more fullfilled taking 6th with my own creation than winning with a net deck but angain as with all my other posts this is just one man's ideas trying to help you out and everyone can take this anyway the wish as i do not realy care what you think of my ideas and im just here to help ppl improve there deck skills as i like to see more magic player's with skill then just ones who can follow directions on a website to run a netdeck.

    ps. the ppl who annoy me the most are the ppl who take a net deck and don't change it at all this shows you have no origionasl thinking and this is why we now only see one or 2 main stream decks not 9 or 10 as it used to be

    one man's rant cannot change the way things work but maybe just maybe i can change the minds of just a few ppl who in turn will hopefully help me with my cause.
    Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
  • posted a message on [CBS]Post-PTQ Jitte Banning Thread
    i wish to say that this forum is proof that jitte should be banned! there has been several cases like this where ppl are disputing wheather or not it should be banned and most cards ppl discuss like this say skullclamp affinity cards and the like should all be banned mostly just to free up space on the servers but if ppl are discussing it like this and drawing lines in the sand over 1 or 2 cards they should be banned why you may ask cause it is proof that ppl think its too powerful and that there are ppl who like to abuse it so defend the jitte and if you could for example find any old skullclamp topics talking about if it should be banned you will see the exact same arguments there as your seeing here as far as im concerned this shows it should be banned and i also beleive it should be banned in type 2 as well why? because as soon as wotc figures out it should be banned in block ppl will switch to type 2 and try to abuse it and i dont think a single card deserves this much attention where everyone runs it or hate for it its your decision ive decided not to join the jitte crowd im goin anti jitte like manriki and wear away but its your call i beilieve removing jitte will slow the game down immensly but i could use a break from this speed game i think its high time things slowed down or else were going to end up with turn 3 or 4 wins again and i hate that kind of magic i want a game i can sit back and enjoy not a game that is over in 15 min to a single card like jitte or even tooth for that matter to be honest i hopew wizards brings back blue stronger than ever that will slow the game right down and fix the problems your seeing now with turn 5 or 6 game over when your just getting into it. but thats my rant others can feel free to use the jitte in anyway they want and ignore this but i beleive by using cards like this we are destroying the game of magic and turning irt into mindless cardflop[ping like the other card games again just my oppinion honestly i cant wait for ravinca to come in and get rid of the jitte from block so to each there own i guess
    Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
  • posted a message on Family Guy Movie
    anyone know who has the relaese or maybe there not relaseing it among the average public yet because my sources and seem to find it yet
    Posted in: Entertainment Archive
  • posted a message on Space Shuttle
    i hate the space program i berilive its all pretty much wasted money but without it we probable wouldnt have alot of conviences we have today so i wont complain anymore not like there gonna cancel the space program because i dont like it anyway
    Posted in: Debate
  • posted a message on How Gay Are You?
    i like grils i likke guys. but i ended up with a gamer and thats all that matter's. Well she is a girl too not that that matters though. i'd place myself 41-50 as i like it either way. but here is a question since ive now married a girl do i know call myself straight? i wouldnt think so but its food for thought
    Posted in: Talk and Entertainment
  • posted a message on I need some help for my PTQ!
    i think 3c contoil is the way to go its powerful and throws game winning situations around like weenies lol
    Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
  • posted a message on G/W/x Accelerated Bombs
    well we just had a local prep tourney about 14 ppl for the decks testing and this deck only lost 1 match

    MBA (ogre/demon) 2-0
    MBA Rats 2-0
    WW 1-2
    MBA (ogre/demon) 2-0

    i have to say i didnt do bad at all here is my list



    i Found this deck to be very good against most MBA decks out there but it seemed to be having trouble when it came to white weenie the mana was never a problem but it just seemed white had an answer to everything this deck did. i don't runn the tendo's i found the leafcallers to be a much better route early game it gets you the added color late game its a chumper. I seemed to favor a couple creatures in the deck meloku, Jugan, and kira, and kodama but this was expected because myojin is just realy expensive and is only viable as a win condition but i used it twice once against WW and once against MBA so its not useless i like having jitte's main deck because i find not only do they answer other jittes twice i found myself equiping a sustainer and winning with just that creature alone. but i need something to help better my WW match the Kaijin of the Vanishing Touch helped a little but i found they just continued the beats in the one m,atch i won i had Kajin equiped with a jitte and a gusari and that seemed to keep him at bay until i got meloku out for the win but there must be something im missing anyone know any good cards for SB against WW. i am playing many more test games as i think the deck is very T1 capable for block and im definitly taking it to next weeks gpt. so let me know any idea's you may have for my deck.

    So has anyone else had realy success with this deck it seems to work so would like others oppinions as well
    Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
  • posted a message on [CBS]U/G Control
    have we maybe thought about mana fixing and dropping cleansing fire or final judgment into the deck wer noit creature heavy so the cards wouldn't hurt us this would of course take the deck closer to 3c control but i beleive its the best route to deal with aggro decks and weenie decks which i expect will be everything at my meta except for me playing either this or 3c control so we will see
    Posted in: [CBS] Champions, Betrayers, Saviors of Kamigawa
  • posted a message on [Official Thread] UG Control
    ok i was wondering what everyone thought of Azusa lost but seeking she goes great with meloku yes she is a 1/2 for 3 but sometimes on 2nd or 3rd turn she works realy well for acceleration exspecialy with kodama's reach she is legendary so i wouldnt run more than 3 but i beleive this card could be viasble to help power out meloku. As for the deck above i don't know about tendo ice bridge i find city of brass worked well here although is rotating out how about the blue/green pain lands since there is no more major tourneys before the release of ninth
    Posted in: Standard Archives
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