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  • posted a message on Card Synergy / Card Combos
    Quote from Singe »
    Ally Tribal gains a boost from the Abzan +1/+1 counter support as a number of them gain +1/+1 counters when they enter the battlefield or another Ally creature.

    Hardened Scales
    Abzan Battle Priest
    Abzan Falconer
    Mer-Ek Nightblade
    Longshot Squad
    Tuskguard Captain
    Ainok Bond-Kin


    Play with Plaxcaster Frogling, all of them can gain Shroud also. Simic Graft and Evolve work wonder here with Abzan. And, of course, Scute Mob
    Posted in: New Card Discussion
  • posted a message on Card Synergy / Card Combos
    Quote from Valonus88 »
    Instantly mill your opponent:

    Midnight Guard+ Retraction Helix+ Ornithropter+ Altar of the brood

    Okay, so it's a four card combo, but each piece is cheap, and it wins the game outright.



    Another combo would be using Enduring Renewal with Altar of Dementia to go with the Ornithopter combo.

    Hardened Scales + Arcbound creatures or any of the Thoper creatures like Thopter Squadron, Pentavus, or Triskelavus.
    Posted in: New Card Discussion
  • posted a message on Rakshasa Vizir and Exile Deck ideas
    Quote from cyberium_neo »
    I think the best way to utilize Delve is to use only a selective of them, while other spells, such as Sultai Charm handles permanents and dumps cards into graveyard. That said, I like cards such as Dig Through Time and Treasure Cruise instead of Delve creatures, because the former find you answers, not just creatures.


    Do you think the Delve creatures are worth it or should one just go for the spells instead?


    I find the current list of Delve creatures situational at best, save for Tombstalker. There are better creature choices from the set or from other expansions, such as Misthollow Griffin, or you can simply go Suicide-Black route where you expect creatures to be destroyed, thus use them as Delve fodder after.

    If you go control route, Deadbridge Chant is perfect for Delve because you can remove unnecessary cards from your graveyard so your chant would only bring back good cards. In other worlds, using Delve not only as mana-saver but also as a way to power up your recursion. I'd also consider Pharika, God of Affliction a viable choice here. See my Deadbridge Chant/Pharika deck here:

    http://www.mtgsalvation.com/forums/the-game/casual-related-formats/559389-pharika-deadbridge-chant-control

    Naturally, Dredge mechanic is a perfect choice for Delve also, and Tombstalker has been used in such decks before, but the blue in Sultai allow you to gain extra card advantage such as Intuition and Gifts Ungiven, which add to both your graveyard and your hand.
    Posted in: New Card Discussion
  • posted a message on Cockatrice Updater?
    I've been using Cockatrice for the past years, last I heard the app was discontinued due to lawsuit. While I come here to pick up patches for new cards I'm unaware of this Cockatrice Updater people are using right now. Can anyone enlighten me?
    Posted in: Third Party Products
  • posted a message on Rakshasa Vizir and Exile Deck ideas
    I think the best way to utilize Delve is to use only a selective of them, while other spells, such as Sultai Charm handles permanents and dumps cards into graveyard. That said, I like cards such as Dig Through Time and Treasure Cruise instead of Delve creatures, because the former find you answers, not just creatures.
    Posted in: New Card Discussion
  • posted a message on Your favorite Tarkir tribe?
    So, with the bulk of cards out, the Clan themes appear to be:

    - Abzan: Tokens, +1/+1 counters, and sharing abilities across the board like a hive mind. Overall smallest creatures of them, therefore require the highest number of them to survive.
    - Jeskai: Combat tricks, such as Prowess, tapping/untapping, redirect damage, etc. While Mardu wins by killing, Jeskai survives via manipulation.
    - Sultai: Highest number of library/graveyard manipulation, potentially cheapest spell casting thanks to Delve but also too expensive otherwise.
    - Mardu: Highest number of destruction spells and enemy-target spells, but lacks other play style.
    - Temur: Midrange creatures and versatility of damage, counters, control, and Fight. Ferocious requires a 4 power creature, like Pylon for Protoss. Once gone, the whole team crumbles.

    Spoiled cards show that white has some protective spells while blue has several counters, make Jeskai the best at dealing with any kind of atrocity against their creatures, but also requires more spells than others. Mardu without a doubt is the most aggressive with its variety of ways to remove obstacles.

    Ranking from Aggressive to Defensive is probably Mardu -> Temur -> Sultai -> Abzan -> Jeskai

    Overall, every clan relies on creatures to vindicate their worth, I like this approach, feels like back to day 1 of Magic when creatures matter most.
    Posted in: Speculation
  • posted a message on Surrak Dragonclaw
    Think in terms of context, the deck he fits in, rather than just the card itself, i.e., Surrak is a 6/6 for 5cmc at flash speed, protects his creatures from being countered, give them trample, activates Ferocious, and within the color that could protect himself from being destroyed. Supportive spells like Temur Ascendency, Temur Charm, Stubborn Denial, Savage Punch serve to protect and utilize his (clan) big size. Even mass removal can be countered with Disdainful Stroke now that Supreme Verdict is gone from Standard.

    Granted, Surrak is not a 4-of in any deck, but it has the power to work in 2~3 copies. The new format requires people to think on new type of wedges.
    Posted in: New Card Discussion
  • posted a message on Your favorite Tarkir tribe?
    Now that the Temur Khan is out...

    I'm still for Temur, not just the cards but also the flavor base on Planeswalker's Guide.
    Posted in: Speculation
  • posted a message on Temur khan speculation
    Quote from norsedt »
    I'd bet $5 that this guy's card will be awful.


    He's been spoiled. Not the best creature in the world, but far from awful. You still want to pay the $5?
    Posted in: Speculation
  • posted a message on Bear's Companion - Mark Rosewater Twitter Preview
    So Surrak Dragonclaw punched a 4/4 Temur bear, not just a regular 2/2.

    That also means Temur bear is almost on par power wise against a dragon. Damn, creatures of the North, and the Human who surpasses them.
    Posted in: The Rumor Mill
  • posted a message on Your favorite Tarkir tribe?
    Temur I am simic so ya


    Sultai is also Blue+Green Smile Temur is, of course, more creature oriented. I can see a Temur deck using its Temur Ascendency to power up Mardu red creatures.
    Posted in: Speculation
  • posted a message on 9/9 Mothership Previews - Butcher of the Horde, Kheru Lich Lord, Clan Banners!
    Quote from RickCorgan »
    The banners have the worst batch of flavor text I've seen in a long time. "Cruelty to rule"? Seriously? Who aside from the most bland, stereotypical, evil-laughter villain would ever believe in something like that?


    Cruelty doesn't mean lack of subtlety, you know.

    No one sees the cruelest manipulation.
    Posted in: The Rumor Mill
  • posted a message on Temur Charm (MagicCorporation.com preview)
    If you think about the clan mechanic, it makes complete sense that this is a card that utilizes big creatures of yours while offering some form of protection on the side, similar to how other charms aid their respective clan. Mardu destroys blockers, create surprise blockers (after you attack), and remove any trickeries that would defy your attack, while Sultai destroy permanents and can fuel your graveyard.
    Posted in: The Rumor Mill
  • posted a message on New card from mtg asia facebook (Deflecting Palm)
    Jeskai utilizes creature with prowess, which by itself makes damage calculation less accurate for your opponent. Not only this card reflects damage back to the source's controller, it also buffs all the prowess creatures, for the cost of 2 CMC. It's not always game breaking but when played right can reserves victory and defeat.
    Posted in: The Rumor Mill
  • posted a message on Khans of Tarkir feels like yet another Magic set.
    Quote from BeelzuBob »
    Best thread ever. FYI Urza's Saga was playtested by external teams. I was on one so I know--check the back of the rulebook for BeelzuBob of Lost Angeles. They ignored our feedback Smile

    From what I've seen, Khans looks like it's full of spells. Typical.


    Got it, thanks for the info, although if they ignore playtesters' suggestions it's as good as not playtesting at all.
    Posted in: New Card Discussion
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