Always love to read about other people's collection of the lore, well done!
And though Amonkhet was not as developed, it succeed in making people feel for the world, curious for its history. The last line of the chapter Endure gave me goosebumps.
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Jul 22, 2017cyberium_neo posted a message on Theros: Elspeth's TragedyPosted in: ArticlesQuote from RileyMcAwesome »But what do the people do after hearing about how Heliod acted out of color? I need more!
Very enjoyable read, thanks!
Heliod behaved very "white" in the story. White is the color of authority and rules, at times to the point of rigidity and tyranny. Heliod considered himself the big daddy of Gods, thus his position is not to be challenged, be it power or knowledge, even if such position was self-imposed by his ego.
Looking at Amonkhet gods after seeing their Theros counterparts, gotta say I much prefer worshiping the Amonkhet denizens, Theros Gods dastardly immaturity serves as good lessons and awful acquaintances, except perhaps Kruphix and Athreos. -
Jul 14, 2017cyberium_neo posted a message on Treasure Cruisin' with Daxos EnchantressPosted in: ArticlesQuote from CavalryWolfPack »Contamination is pretty expensive, and without a mana rock to produce white we cannot keep it around. I guess with cards like Bitterblossom it works? I do agree though, Contamination is incredibly fun to play with if you enjoy locking everyone out of the game!
I suggest Contamination after seeing your list because you have high number of mana artifacts to support that strategy. I also noted about the budget restriction, but it seems like a viable upgrade when the deck comes to it.
In one of my successful usage of Contamination, I equip Daxos with Skullslamp and Gift of Immortality then drop Contamination, each turn I recur Daxos to draw cards and quickly found mana rocks I need to maintain that lockdown. Daxos being the underdog tends to deviate attention away from me till it happens. -
Jul 13, 2017cyberium_neo posted a message on Treasure Cruisin' with Daxos EnchantressMy most difficult time with Daxos is the moment it comes out before it earns its first exp counter. I either cast him late or use cards like Angelic Renewal to keep him alive (also greatly combos with Sun Titan).Posted in: Articles
If theres room (budget wise), I'd also add Contamination. -
Jul 5, 2017cyberium_neo posted a message on The World of TherosOne of my favorite blocks but like Kamigawa I wish they explore more on their mechanics and side lores. It's likely we will return to Theros one day to oversee the fall of the Pantheon there.Posted in: Articles
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Jun 20, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireConflict from within, yeah, but the Origins depicted stories where conflicts were mostly put on the main five instead of they themselves had some awakening inside, except perhaps Liliana. It is also a lot harder to be compassionate and understanding in trying moments than negative emotions.Posted in: Articles
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Jun 20, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireHe could just mind trick the person to give him anything, so unless his telepathy is taxing, he has no need of money ever. The Origins were all trying to paint the characters to be misunderstood or abused victims, which is the most juvenile style of writing.Posted in: Articles
I remember a commenter of manga said, "Why is it that all super power has to be awaken via negative emotions? Why can't someone suddenly develop superpower via happiness or compassion?" -
Jun 19, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireChandra waas must more charming than the current tomboy version. In fact, I like all the GW planeswalkers more before its forming.Posted in: Articles
For example, Jace erased his mentor's mind out of rage, which led to him erasing his own to escape guilt, is more likable than him battling his teacher who used him to earn... money? -
May 10, 2017cyberium_neo posted a message on The Fall of MirrodinThanks much for the lore! Great stories were written in the past prior to Gatewatch, we must spread the words!Posted in: Articles
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Play with Plaxcaster Frogling, all of them can gain Shroud also. Simic Graft and Evolve work wonder here with Abzan. And, of course, Scute Mob
Another combo would be using Enduring Renewal with Altar of Dementia to go with the Ornithopter combo.
Hardened Scales + Arcbound creatures or any of the Thoper creatures like Thopter Squadron, Pentavus, or Triskelavus.
I find the current list of Delve creatures situational at best, save for Tombstalker. There are better creature choices from the set or from other expansions, such as Misthollow Griffin, or you can simply go Suicide-Black route where you expect creatures to be destroyed, thus use them as Delve fodder after.
If you go control route, Deadbridge Chant is perfect for Delve because you can remove unnecessary cards from your graveyard so your chant would only bring back good cards. In other worlds, using Delve not only as mana-saver but also as a way to power up your recursion. I'd also consider Pharika, God of Affliction a viable choice here. See my Deadbridge Chant/Pharika deck here:
http://www.mtgsalvation.com/forums/the-game/casual-related-formats/559389-pharika-deadbridge-chant-control
Naturally, Dredge mechanic is a perfect choice for Delve also, and Tombstalker has been used in such decks before, but the blue in Sultai allow you to gain extra card advantage such as Intuition and Gifts Ungiven, which add to both your graveyard and your hand.
- Abzan: Tokens, +1/+1 counters, and sharing abilities across the board like a hive mind. Overall smallest creatures of them, therefore require the highest number of them to survive.
- Jeskai: Combat tricks, such as Prowess, tapping/untapping, redirect damage, etc. While Mardu wins by killing, Jeskai survives via manipulation.
- Sultai: Highest number of library/graveyard manipulation, potentially cheapest spell casting thanks to Delve but also too expensive otherwise.
- Mardu: Highest number of destruction spells and enemy-target spells, but lacks other play style.
- Temur: Midrange creatures and versatility of damage, counters, control, and Fight. Ferocious requires a 4 power creature, like Pylon for Protoss. Once gone, the whole team crumbles.
Spoiled cards show that white has some protective spells while blue has several counters, make Jeskai the best at dealing with any kind of atrocity against their creatures, but also requires more spells than others
. Mardu without a doubt is the most aggressive with its variety of ways to remove obstacles.Ranking from Aggressive to Defensive is probably Mardu -> Temur -> Sultai -> Abzan -> Jeskai
Overall, every clan relies on creatures to vindicate their worth, I like this approach, feels like back to day 1 of Magic when creatures matter most.
Granted, Surrak is not a 4-of in any deck, but it has the power to work in 2~3 copies. The new format requires people to think on new type of wedges.
I'm still for Temur, not just the cards but also the flavor base on Planeswalker's Guide.
He's been spoiled. Not the best creature in the world, but far from awful. You still want to pay the $5?
That also means Temur bear is almost on par power wise against a dragon. Damn, creatures of the North, and the Human who surpasses them.
Sultai is also Blue+Green Temur is, of course, more creature oriented. I can see a Temur deck using its Temur Ascendency to power up Mardu red creatures.
Cruelty doesn't mean lack of subtlety, you know.
No one sees the cruelest manipulation.
Got it, thanks for the info, although if they ignore playtesters' suggestions it's as good as not playtesting at all.