Always love to read about other people's collection of the lore, well done!
And though Amonkhet was not as developed, it succeed in making people feel for the world, curious for its history. The last line of the chapter Endure gave me goosebumps.
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Jul 22, 2017cyberium_neo posted a message on Theros: Elspeth's TragedyPosted in: ArticlesQuote from RileyMcAwesome »But what do the people do after hearing about how Heliod acted out of color? I need more!
Very enjoyable read, thanks!
Heliod behaved very "white" in the story. White is the color of authority and rules, at times to the point of rigidity and tyranny. Heliod considered himself the big daddy of Gods, thus his position is not to be challenged, be it power or knowledge, even if such position was self-imposed by his ego.
Looking at Amonkhet gods after seeing their Theros counterparts, gotta say I much prefer worshiping the Amonkhet denizens, Theros Gods dastardly immaturity serves as good lessons and awful acquaintances, except perhaps Kruphix and Athreos. -
Jul 14, 2017cyberium_neo posted a message on Treasure Cruisin' with Daxos EnchantressPosted in: ArticlesQuote from CavalryWolfPack »Contamination is pretty expensive, and without a mana rock to produce white we cannot keep it around. I guess with cards like Bitterblossom it works? I do agree though, Contamination is incredibly fun to play with if you enjoy locking everyone out of the game!
I suggest Contamination after seeing your list because you have high number of mana artifacts to support that strategy. I also noted about the budget restriction, but it seems like a viable upgrade when the deck comes to it.
In one of my successful usage of Contamination, I equip Daxos with Skullslamp and Gift of Immortality then drop Contamination, each turn I recur Daxos to draw cards and quickly found mana rocks I need to maintain that lockdown. Daxos being the underdog tends to deviate attention away from me till it happens. -
Jul 13, 2017cyberium_neo posted a message on Treasure Cruisin' with Daxos EnchantressMy most difficult time with Daxos is the moment it comes out before it earns its first exp counter. I either cast him late or use cards like Angelic Renewal to keep him alive (also greatly combos with Sun Titan).Posted in: Articles
If theres room (budget wise), I'd also add Contamination. -
Jul 5, 2017cyberium_neo posted a message on The World of TherosOne of my favorite blocks but like Kamigawa I wish they explore more on their mechanics and side lores. It's likely we will return to Theros one day to oversee the fall of the Pantheon there.Posted in: Articles
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Jun 20, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireConflict from within, yeah, but the Origins depicted stories where conflicts were mostly put on the main five instead of they themselves had some awakening inside, except perhaps Liliana. It is also a lot harder to be compassionate and understanding in trying moments than negative emotions.Posted in: Articles
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Jun 20, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireHe could just mind trick the person to give him anything, so unless his telepathy is taxing, he has no need of money ever. The Origins were all trying to paint the characters to be misunderstood or abused victims, which is the most juvenile style of writing.Posted in: Articles
I remember a commenter of manga said, "Why is it that all super power has to be awaken via negative emotions? Why can't someone suddenly develop superpower via happiness or compassion?" -
Jun 19, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireChandra waas must more charming than the current tomboy version. In fact, I like all the GW planeswalkers more before its forming.Posted in: Articles
For example, Jace erased his mentor's mind out of rage, which led to him erasing his own to escape guilt, is more likable than him battling his teacher who used him to earn... money? -
May 10, 2017cyberium_neo posted a message on The Fall of MirrodinThanks much for the lore! Great stories were written in the past prior to Gatewatch, we must spread the words!Posted in: Articles
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Honestly, what makes each plane fun was what they WERE, so this great reset of planes, before they were utilized further, is disturbing. Each locale requires tremendous amount of work to create, therefore it's always more cost-efficient to reuse them as we see in Ravnica, Zendikar, and Innistrad, before making drastic changes. The aforementioned three planes were reused so effing many times so it's ok to make some destructive moves, but Capenna and Strixhaven/Arcavios, (new) Kamigawa, Tarkir, etc only had a beginning, we don't even get to enjoy the set up. Again, what a waste.
At the same time, I think Capenna/Strixhaven being the potential "Wild West" set is appealing... but god knows how long that'd last before Emrakul warping it.
This part is probably the most awesome part of the story so far, on so many facets. Not only does it give a strong Rohirrim/Marvel End Game vibe, it also echos so many things of what made the original invasion great: Rathi overlaying Dominaria, phasing of Zhalfir, and combining those to let Zhalfir reappear ON New Phyrexia. Instead of denying his people a fight against evil, Teferi brought them directly to the heart of villainy for a final stand.
And I agree with Ryperior74, this better be an Invasion card all together!
Which is why it sucks major to see them and their planes become fodders overnight. I understand it's necessary for a sense of desperation and loss, but damn, do they really have to destroy the cornerstones? They'd never do that to Ravnica, which is all the more upsetting that they could do it so easily with other planes.
It makes me very sad. A lot of the planes are old enough that their characters have told their stories, but places like modern Kamigawa, Strixhaven, etc, so many characters, settings, and designs only showed up recently and is turned to ash. It's a huge waste.
And I agree with you on the intention behind all these destructions. They want to move away from perpetual characters like planeswalkers because modern writers aren't very good at adding character depth and remembering all the histories, so they let interesting characters have a chance of showing up anywhere, rather than just in the world they're in. They just have to focus on writing stories where the set takes place, THEN add any character who's useful to the plot. A very easy, convenient way to do storytelling, also very lazy.
I hate it.
As for the stories today, of course I was overjoyed to see Strixhaven and the team again, at the same time saddened by what happened to some of the characters; they were taken before their time. Dina is lovable as always, and I'm glad to see Killian has more interactions with his dad other than stereotypical "strict father" troupe. Quint's spark was expected, but it kinda took away his reason to stay on Arcavios, which broke the team dynamic I enjoy. I think Quint is gonna replace Tamiyo as the storyteller walker?
Ikoria characters are boring as usual, but at least Jirina did something interesting at the end. Lukka came and gone underutilized. What a waste.
Boseiju being destroyed was hurtful. That tree was there since before Bolas, no?
When Xyris and Kraken's abilities both triggered, is it possible to create snakes, generate extra mana from Cradle, THEN use the mana to create Kraken's tokens? I guess the question here is when do I have to decide to pay the mana for Kraken's trigger.
Heliod, the Radiant Dawn/Heliod, the Warped Eclipse
Under gatherer, it says, "If more than one creature with toxic deals combat damage to a player at the same time, those counters are placed as a single event, and the ability triggers one time."
It feels that there are other situations that would count as a single event, but not mentioned. For example:
1) If multiple PWs enter the battlefield together, would that count as a single event of putting counters?
2) I presume each proliferate (and effects like Chishiro, the Shattered Blade) is a single event as well.
3) What about Sword of Truth and Justice, where it puts a +1/+1 counter then immediately proliferate?
Are there others?
At the end of turn, I draw card with monarch, I gain life from Sheoldred, do I get to create warriors via Regna too?