Always love to read about other people's collection of the lore, well done!
And though Amonkhet was not as developed, it succeed in making people feel for the world, curious for its history. The last line of the chapter Endure gave me goosebumps.
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Jul 22, 2017cyberium_neo posted a message on Theros: Elspeth's TragedyPosted in: ArticlesQuote from RileyMcAwesome »But what do the people do after hearing about how Heliod acted out of color? I need more!
Very enjoyable read, thanks!
Heliod behaved very "white" in the story. White is the color of authority and rules, at times to the point of rigidity and tyranny. Heliod considered himself the big daddy of Gods, thus his position is not to be challenged, be it power or knowledge, even if such position was self-imposed by his ego.
Looking at Amonkhet gods after seeing their Theros counterparts, gotta say I much prefer worshiping the Amonkhet denizens, Theros Gods dastardly immaturity serves as good lessons and awful acquaintances, except perhaps Kruphix and Athreos. -
Jul 14, 2017cyberium_neo posted a message on Treasure Cruisin' with Daxos EnchantressPosted in: ArticlesQuote from CavalryWolfPack »Contamination is pretty expensive, and without a mana rock to produce white we cannot keep it around. I guess with cards like Bitterblossom it works? I do agree though, Contamination is incredibly fun to play with if you enjoy locking everyone out of the game!
I suggest Contamination after seeing your list because you have high number of mana artifacts to support that strategy. I also noted about the budget restriction, but it seems like a viable upgrade when the deck comes to it.
In one of my successful usage of Contamination, I equip Daxos with Skullslamp and Gift of Immortality then drop Contamination, each turn I recur Daxos to draw cards and quickly found mana rocks I need to maintain that lockdown. Daxos being the underdog tends to deviate attention away from me till it happens. -
Jul 13, 2017cyberium_neo posted a message on Treasure Cruisin' with Daxos EnchantressMy most difficult time with Daxos is the moment it comes out before it earns its first exp counter. I either cast him late or use cards like Angelic Renewal to keep him alive (also greatly combos with Sun Titan).Posted in: Articles
If theres room (budget wise), I'd also add Contamination. -
Jul 5, 2017cyberium_neo posted a message on The World of TherosOne of my favorite blocks but like Kamigawa I wish they explore more on their mechanics and side lores. It's likely we will return to Theros one day to oversee the fall of the Pantheon there.Posted in: Articles
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Jun 20, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireConflict from within, yeah, but the Origins depicted stories where conflicts were mostly put on the main five instead of they themselves had some awakening inside, except perhaps Liliana. It is also a lot harder to be compassionate and understanding in trying moments than negative emotions.Posted in: Articles
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Jun 20, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireHe could just mind trick the person to give him anything, so unless his telepathy is taxing, he has no need of money ever. The Origins were all trying to paint the characters to be misunderstood or abused victims, which is the most juvenile style of writing.Posted in: Articles
I remember a commenter of manga said, "Why is it that all super power has to be awaken via negative emotions? Why can't someone suddenly develop superpower via happiness or compassion?" -
Jun 19, 2017cyberium_neo posted a message on Chandra, Gideon, and the Purifying FireChandra waas must more charming than the current tomboy version. In fact, I like all the GW planeswalkers more before its forming.Posted in: Articles
For example, Jace erased his mentor's mind out of rage, which led to him erasing his own to escape guilt, is more likable than him battling his teacher who used him to earn... money? -
May 10, 2017cyberium_neo posted a message on The Fall of MirrodinThanks much for the lore! Great stories were written in the past prior to Gatewatch, we must spread the words!Posted in: Articles
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I think it's because that the creature may potentially have high enough power to make it economically sound. Drawing 2 cards would already makes it better than Inspiration, and likely far more, at instant speed.
Oath of Jace... well, I think it can be a good flicker target, and its ability pretty much warrant a superfriend set up.
1) I dislike gimmick and non-interactive generals, so I avoid generals like Narset, Enlightened Master and its ilk.
2) I like versatile generals, therefore my first EDH deck uses Marath, Will of the Wild.
3) I like generals that can be build around more than good-stuff generals, preferably more styles than one, therefore Daxos the Returned is a good choice, capable of going token, voltron, reanimation, etc.
4) I like colors themselves could be open to combos and multiple wincons.
During a game, I choose general base on the colors of my opponent. I usually choose one that's outside of the already chosen color(s).
Likely going with the aforementioned Athreos route; with a lot of creatures, including bestow ones, to maximize the sacrifice value of each.
Makes sense, and one of the saving grace of Daxos in this kind of deck is that the token he created are both black and white, although I can see that he's still better coupling with Teysa than the rest (she is in my Daxos deck). Daxos's creatures eventually would get bigger and bigger, so that'd fit the bill for Ayli and Vish Kal.
In a way, Ayli probably prefer small sacrifices as well, since they are expendable and easier to produce with various cards, and if a deck goes life gain she probably don't need to sacrifice too many creature (or large creatures at that) to reach the 50 life mark, at least when I tested Karlov deck it has been pretty easy. If there are enough small creatures, Vish Kal can sacrifice them to achieve the precise # of +1/+1 counters, with less risk of spending more counters than needed.
Let me make a list (should probably be a chart):
Athreos, God of Passage - Requires non-token creatures, recurring creatures supports life/sacrifice strategy, also benefits Bestow effects.
Ayli, Eternal Pilgrim - Requires life gain and Sacrifice, supports removal.
Daxos the Returned - Requires enchantment, supports constellation and tokens.
Ghost Council of Orzhova - Requires sacrifice, supports life gain and taxing.
Karlov of the Ghost Council - Requires life gain, supports removal.
Obzedat, Ghost Council - No requirement, supports life gain and taxing.
Selenia, Dark Angel - No requirement, but prefer life gain, supports enters-battlefield effect.
Teysa, Envoy of Ghosts - No requirement, supports tokens and pillowfort.
Teysa, Orzhov Scion - Requires death of black creature and sacrifice of white creatures, works with token, supports removal.
Triad of Fates - Requires creatures, can work with both token and non-token, supports enters-battlefield effect and politics.
Vish Kal, Blood Arbiter - Requires sacrifice, supports removal.
Soul sisters probably satisfy most of the above requirement, and tokens can be done with enchantments. Cards like Phyrexian Processor can make black tokens big or small. Definitely need some time to think this over...
I want to complete some two-color decks. 1) I have mono-color and tricolor decks but no guild decks, so I want to make a few. 2) Every color has staple cards therefore tricolor decks have a few too many all together. 3) I don't have to worry as much about getting the right colors. 4) More options for generals!
Of course, I prefer less popular generals just so I can do whatever I want with creativity. Currently, I'm working on Noyan Dar, Roil Shaper.
The only issue I see here is that Daxos the Returned would be slightly lackluster here, consider there won't be as many enchantment and Heliod, God of the Sun can already add to the token production in this deck. An old Athreos, God of Passage enchantment deck I read uses bestow creatures to good effect, which potentially allow Daxos to be part of such direction where you will have enough creatures and enchantments.
If I equipt a 1/1 with Skullclamp while Outfiter is in play, does it die or stay alive?
It gives equipped creature +1/+1, which might prevent the death of 1/1? Or do players get to choose which happens first?
She reminds me of Ephara, since her trigger also works on opponent's turn.