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  • posted a message on What you want to see in Commander themes
    I guess the reverse of this topic would be: What don't we want to see.

    I don't think tribal/artifact should be visited again any time soon. Artifact is already the most popular theme in this format, and we've been getting enough generic tribal cards for the past few sets. I wouldn't mind a visit on rarely seen tribal though, if it manages to deviate from anthem/token effects.

    I want more combat oriented legends, or cards that'd make combat more viable in multiplayer games, so control/combo won't be such a problem. Saskia was a good attempt, but Edric is more persistent.
    Posted in: Commander (EDH)
  • posted a message on What you want to see in Commander themes
    Quote from Macabre »

    What would be nice to see are plane themed decks. The color choice may be an issue, but a dragon spirit or myojin tribal kanagawa theme, artifact synergy kaladesh theme, graveyard inistrad theme, planeswalker ravnica theme, phyrexian & thran domonaria theme, upper class goblin mercadian theme, etc. Each deck has the unique cards in it designed in a way to tell the planes story and history.


    This I can get behind, and dare to imagine if all four decks certain around a plane. For example, Kamigawa theme decks might be samurai, ninja, spirits, and Umezawa's gang.

    Quote from Macabre »

    Next to that I would love for development to flesh out mono color cards more, using the commander specific cards to really push what each color is supposed to represent. I'm talking about enchantments and spells and whatnot with full chroma in their mana cost. This is likely the best way to help some of the issues specific mono colored decks run in to.


    We are syncing!

    Quote from Macabre »

    With that in mind I do like the idea of the multi-commander option to not represent different deck archetypes. It tends to make precons 3x bad decks in one, pulling synergy apart and weakening the out-of-box precon experiance. Making all 3 commanders fit the same strategy would be ideal, especially if all three had a slightly different use in the deck. That would probably increase box sales instead of people buying just the commander from a precon as a single.

    Recent years this has been getting better... sometimes. It's difficult to not make artifact synergy commanders work together, but then there was that jund deck Wink


    I actually like a blurred precon, because it allows more diverse legends of the same color identity to be included in the same deck. A focused theme would be easier for new players to get into the game, true, but as an older player I don't mind seeing a deck with seven different new legends, roughly overlapping each other, but could stand on their own.

    Quote from DirkGently »
    I'd love
    Whoever did the design on arixmethes, xantcha, and varchild can do all of them this time around.


    This.
    Posted in: Commander (EDH)
  • posted a message on What you want to see in Commander themes
    Oppose to the topic on whether or not we want WotC to let us vote, instead I ask what would be the themes that we wish to see them make?

    I'd like to see more partners. Diversity is fun, and unpredictability more so.

    AND, partners with weak "eminence" effect that only exists if the other partner is on the field. Imagine frontline and back row battle formation. The effect power level would be in line with partners usually. For example, Legend A might be "Back Row: During each of opponent's upkeep, if ~ is in the command zone and you control a creature with partner on battlefield, untap up to one permanent." And Legend B on battlefield might have, "Frontline: Whenever ~ untaps, if you have a creature with partner in your command zone, add GG, this mana does not blah blah blah."

    In this design, not only you need to mix and match partners base on colors and in-play abilities, you also have to consider the "eminence" effect that may or may not work with this particular partner. Further, if you have a third creature with partner (not necessary have to be legends) in your deck, you could trigger both eminences in the command zone. It gives out a feel akin to an RPG adventure team or an army where you could arrange who tanks and who supports, and who you might sacrifice intentionally to return them to command zone just to trigger the eminence effect.
    Posted in: Commander (EDH)
  • posted a message on Goodbye paradox, hello painter's servant! What ways can we abuse this card?
    This is a far fetch but Treva, the Renewer suddenly gains a LOT more life per hit than before, which might even make him viable!
    Posted in: Commander (EDH)
  • posted a message on New Website - MTGNexus
    Quote from benjameenbear »

    Fair enough. I still won't take back anything I said, because I genuinely believe that MTGNexus will provide a better experience for the MTGSal community and because of the reasons that ISBFinder states below.


    Nor would I ask you to take it back. What's said is said. You listed valid points in your post and my complaint was mostly a moral one.

    Quote from benjameenbear »

    Quote from ISBPathfinder »

    Technically promoting Nexus goes against the rules of the site. The issue is in part that almost the entire moderator team is transitioning off. The fact that we were told that the site would be entirely shut down the moderator team started making plans to replace salvation. The announcement that was made came well after Feyd our technician started making nexus well after we had ourselves attempted to purchase salvation to keep it going and were told that would not be possible.

    Its actually kind of *****ty to tell everyone that the site is closing, make alternative plans, and then say its all good its going to continue. The point being that they have created a fractured community with how this was handled. I am not on staff anymore and am not in the loop but the last I heard the new owner had not really done much communication with the staff about plans and how to continue and replace the staff that were leaving.

    So, yes technically everything about this thread should not be allowed but the staff that would normally stop this from happening have all been burned essentially with this transition. I have no idea who plans to still be on site working as a staff member but I have already seen several step away. If you look at the commander forums you will see that only two of five moderators are still listed. I believe wildfire is an admin on nexus as well so I don't know what his plans are but I think bob had intended to remain here (not really sure though).

    So, yes its kind of *****ty but lots of people feel burned on this and the advantage of moving is mostly that Feyd (who was our technician here for the last several years) is essentially the sole owner of the new site and he is making huge changes and improvements all the time where salvation has been limping along for years now from a development standpoint.

    100% agreed. This transition was handled in an embarrassing fashion and I don't feel any qualms about my thread. The sudden feeling of sickness in my gut was awful as is the sense of outrage that MTGSalvation's regular staff were sidestepped for some random Curse dude for acquisition.

    I genuinely believe in the sentiment and thread that I've posted here, no matter how disingenuous or cutthroat it may feel. I'm sure it will be taken down eventually, but I have no desires to remain active on this site.


    And I thank you two for clarifying the story behind this transition, and the challenges your team had to go through.
    Posted in: Commander (EDH)
  • posted a message on Casting spells in response to assigning a flash-in blocker?
    Gotcha, thanks all for the info.
    Posted in: Magic Rulings
  • posted a message on Casting spells in response to assigning a flash-in blocker?
    Quote from peteroupc »
    If your opponent casts a spell (including a creature with flash), and it resolves, then players get priority. (For instance, you can now cast Cyclonic Rift at this time.) All this happens during the declare attackers step, so well before blockers are declared.


    Thank you. So the moment a blocker is assigned, the attacker is considered blocked, even if I cast CR at this point?
    Posted in: Magic Rulings
  • posted a message on Ignore List
    I can see what you're trying to do with the flavor, but, at the end of the day, this is a variation on Pacifism that doesn't even try to connect to black or red on a mechanical level. Not only are damage prevention and anti-sacrifice effects something white can do by itself, but they are directly antithetical to what red and black do, respectively.


    You are correct, it could've been pure white. When I made the card I was imagining the negative impact of a real world "ignore list", therefore added red/black to it. I forgot that white alone could be malicious and unforgiving on its own. Thank you.
    Posted in: Custom Card Creation
  • posted a message on Casting spells in response to assigning a flash-in blocker?
    If I attack with a creature, opponent decides to flash-in a creature, can I cast Cyclonic Rift before that creature is assigned as a blocker, thus allow my creature through?
    Posted in: Magic Rulings
  • posted a message on New Website - MTGNexus
    I'm sure it's legal to advertise new forums in this forum, but it still feels kind of wrong. You could've advertise this on EDHREC, which I'm sure many of us visit anyway, at least then it would be a neutral ground for people to pick and decide. Posting it here, alongside with a negative outlook, you're actively contributing to the "last gasp" by luring people away, while benefiting your new home.
    Posted in: Commander (EDH)
  • posted a message on Non-Tribal Creatures for Kaalia #2
    Quote from 3drinks »
    Quote from cyberium_neo »


    Quote from 3drinks »
    Can I move all this discussion over to @mtgnexus where I've established the primer too? Based on the downtime of this site this m.k morning, I've got a few doubts as to the validity of this site's staying power.

    https://www.mtgnexus.com/viewtopic.php?f=35&t=318


    I thought we're keeping this site? Are we losing it?
    Posted in: Commander (EDH)
  • posted a message on Ignore List
    Ignore List
    1WW
    Enchantment - Aura

    Enchant Permanent
    Enchanted permanent has “Each other permanent has protection from this card.”
    Enchanted permanent can’t be sacrificed.

    ———

    An obvious reference to internet culture, Ignore List puts a permanent on hiatus at default, but also has other application such as Pestilence, since Ignore List doesn’t protect players from the permanent, allowing Pestilence and similar cards to become a direct damage source.

    Flavor wise, Ignore List isn’t just about internet, but also about school/office bullying. A person on an ignore list isn’t dead, people just look away from him/her, at best it’s a troll neglected, at worst it’s a bullied child who were intentionally denied, shamed, deprived of social status, therefore the "can't be sacrificed" clause.

    EDIT 1: Per BlazingRagnarok's suggestion, changed cost from WBR to 1WW.
    Posted in: Custom Card Creation
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from tstorm823 »
    Flameblade Adept


    I can imagine making this card exceptionally large, but for it to be deadly, I think I would want to fling it.


    There's always the surprise factor, though I prefer WotC prints an improved version of Lightning Rift.
    Posted in: Commander (EDH)
  • posted a message on I hope Emminence comes back for C19. Roast me :D
    I'd prefer abilities that could be interact with.
    Posted in: Commander (EDH)
  • posted a message on July 2019 Ban List Update
    I'm glad that the Engine is banned. Unlike the Bolas's Citadel/Aetherflux Reservoir combination that is two cards and black heavy, the Engine is colorless and can virtually go into any EDH deck with mana rocks, especially the spellslinging type of deck that has a lot of small spells and LOTS of ramp, the type of deck that would go infinite/storm easily with mana being the restriction in the past.

    Iona is pure suppression, don't need her ever.

    Painter could be dangerous though.
    Posted in: Commander (EDH)
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